Interactive VR 360 Film: an Introduction

Course

In London

£ 250 VAT inc.

Description

  • Type

    Course

  • Level

    Intermediate

  • Location

    London

  • Class hours

    12h

  • Duration

    5 Weeks

This practical evening course will teach you how to make interactive 360 degree virtual reality (VR) film content.
You'll learn about gaze-based interactions in film environments and discuss these from both a practical and theoretical perspective.
You'll learn how to use the software Unity to create VR environments.
You'll also get an overview of Samsung Gear 360 cameras, which you'll use during the course.
The course runs on Monday evenings, from 7 to 9pm, over five weeks (29 October to 26 November 2018).

Facilities

Location

Start date

London
See map
Gower Street, WC1E 6BT

Start date

On request

About this course

This course is suitable for beginners.
You don't need to have any programming experience.

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Reviews

This centre's achievements

2018

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Terminology
  • Video sphere
  • Shaders
  • Main camera
  • Video player
  • Virtual gaze interaction
  • Ray tracing
  • Mesh colliders
  • Scene activation
  • VR reticles

Course programme

Each session will cover the following:

Session 1 - Unity basics

In the first session, you'll learn how to use Unity, including the basics of the interface and terminology.

Session 2 - Creating a 360 film scene

In the second session, you'll learn about the central components involved in building a 360° scene and create your own scene.

The session will cover the following topics:

  • Video sphere - importing a suitable video sphere and positioning it for your scene
  • Shaders - making a shader that will allow you to view inside of a sphere
  • Main camera - how the virtual camera becomes the user’s body
  • Video player - how its components work and playing a scene
Sessions 3 and 4 - Making an interactive 360 film

These two sessions focus on the theory and practice of virtual gaze interaction and applying it to a scene to create movement between a series of 360 videos.

The session will cover the following topics:

  • Virtual gaze interaction
  • Ray tracing
  • Mesh colliders
  • Scene activation
  • Build settings
  • VR reticles
Session 5 - Building and publishing an interactive 360 project

This session will focus on considerations and processes involved in error checking and publishing your project as a Gear VR app.

You'll also learn how exporting an interactive project, and its platform, will impact the overall project design.

The session will cover the following topics:

  • Mapping a scene
  • Non-linear/linear narratives
  • Platforms and building
  • Standalone
  • VR analytics
  • Gear VR publishing
  • Key processes and troubleshooting for app building
  • OSIG and application signing
  • Publishing platforms

Interactive VR 360 Film: an Introduction

£ 250 VAT inc.