Intro to the Design of Everyday Things

Course

Online

Free

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

This course will provide you with the insight to start recognizing the role of design in today’s world, and to start making better design decisions in your own life.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

Questions & Answers

Add your question

Our advisors and other users will be able to reply to you

Who would you like to address this question to?

Fill in your details to get a reply

We will only publish your name and question

Reviews

Subjects

  • Design
  • Affordances
  • System Image
  • Conceptual models
  • Signifiers

Course programme

Beginner

Approx. 2 weeks

Assumes 6hrs/wk (work at your own pace)

Join thousands of students Course Summary

Everyone designs. Design occurs anytime you deliberately change an environment to make things better. When you decide what seat to take in an auditorium you’re designing your experience. When you rearrange the furniture in a room or draft an email, you’re designing.

This course provides a summary of key concepts from the first two chapters of The Design of Everyday Things (Revised and Expanded Edition, November 2013) by Don Norman. It’s intended to be enjoyable and informative for anyone curious about design: everyday people, technical people, designers, and non-designers alike.

Why Take This Course?

This course will provide you with the knowledge needed to start recognizing the role of design in today’s world, and to start making better design decisions in your own life. In addition to learning basic design concepts such as affordances and signifiers, you will also gain practice in observing and applying design principles.

Prerequisites and Requirements

There are no prerequisites for the course; it’s for anyone curious about basic design principles.

See the Technology Requirements for using Udacity.

Syllabus

Lesson 1: Affordances and Signifiers (4 hours)

Lesson 2: Conceptual Models and the System Image (4 hours)

Lesson 3: Gulfs of Evaluation and Execution (1 hour)

Final Project: Design the User Interface (UI) for a Timebank (7 hours)

*The times include watching instructional videos, completing the course exercises, and finishing projects. In total, this course should take an average of 16 hours.

Intro to the Design of Everyday Things

Free