I designed a challenge for myself: create an introduction to Moho that would teach illustration, rigging and animation all in under 3 hours. During the course, create a human character and provide an animation demonstration. Welcome to my introduction to Moho Debut/Pro 12 (formerly Anime Studio). Moho is a 2D vector illustration, rigging and animation package all in one. You can use it to create easy to professional 2D animation (e.g. cartoons and promos).To meet my challenge I had to:Address only the most fundamental and important topics
Be extremely organised in my presentation
Keep moving!The core topics addressed include:Build Solid Bone StructureUnderstanding Pose, Proportion, Perspective, Joints and Constraints
Designing an Optimal Skeletal Structure for Your CharacterIllustrationConstructing Perfect Knee and Elbow Joints
Drawing Your Character Torso
Tracing Your Character Head and Face
Cartoon Eyes Option Using Layer MasksRiggingBinding Bones to Your Character
Switch Layers and Smart Bone DialsAnimationWalk Cycle
Lip Syncing
Camera and Background AnimationThis course is the first in a series of Moho courses that includes:Introduction to Moho Pro Illustration, Rigging and AnimationBeginner Moho Pro Illustration, Rigging and AnimationClick on the Enroll button in the upper right to begin learning the most powerful 2D illustration and animation software in the world: Moho.I'll see you in the classroom,---BrianWho this course is for:Anyone who would like to create 2D computer animation
Anyone who is having trouble understanding Moho
Anyone curious to view and introduction to 2D computer animation
Facilities
Location
Start date
Online
Start date
Different dates availableEnrolment now open
About this course
Students will learn how to illustrate character and background images in Moho
Students will learn to rig their character for animation
Students will learn to animate a character to produce a video
Anyone who would like to create 2D computer animation
Anyone who is having trouble understanding Moho
Anyone curious to view and introduction to 2D computer animation
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Introduction
2 lectures11:50An Overview of MohoRevised Course Objectives This addendum adds additional introductory guidance for using Moho and revises the course objectives to illustrating, rigging and animating a human male character.
Introduction
2 lectures11:50An Overview of MohoRevised Course Objectives This addendum adds additional introductory guidance for using Moho and revises the course objectives to illustrating, rigging and animating a human male character.
An Overview of MohoAn Overview of MohoAn Overview of MohoAn Overview of MohoRevised Course Objectives This addendum adds additional introductory guidance for using Moho and revises the course objectives to illustrating, rigging and animating a human male character.
Revised Course Objectives This addendum adds additional introductory guidance for using Moho and revises the course objectives to illustrating, rigging and animating a human male character.
Revised Course Objectives This addendum adds additional introductory guidance for using Moho and revises the course objectives to illustrating, rigging and animating a human male character.
Revised Course Objectives This addendum adds additional introductory guidance for using Moho and revises the course objectives to illustrating, rigging and animating a human male character.
This addendum adds additional introductory guidance for using Moho and revises the course objectives to illustrating, rigging and animating a human male character.
This addendum adds additional introductory guidance for using Moho and revises the course objectives to illustrating, rigging and animating a human male character.
Rigging Your Character Body Bone Structure
3 lectures34:11Requirements of a Solid Character Body Bone Structure This lecture outlines the requirements of a solid character bone structure and explains how we'll be using these concepts to implement our bone structure.Pose, Proportion, Perspective and Joints In this lecture we'll use the concepts of pose, proportion, perspective and joints to create a solid and optimal skeletal structure for our character.Bone Correction, Angle Constraints and Target Bones In this lecture we'll add bone angle constraints and target bones to our bone structure to make it even easier to manipulation during animation.
Rigging Your Character Body Bone Structure
3 lectures34:11Requirements of a Solid Character Body Bone Structure This lecture outlines the requirements of a solid character bone structure and explains how we'll be using these concepts to implement our bone structure.Pose, Proportion, Perspective and Joints In this lecture we'll use the concepts of pose, proportion, perspective and joints to create a solid and optimal skeletal structure for our character.Bone Correction, Angle Constraints and Target Bones In this lecture we'll add bone angle constraints and target bones to our bone structure to make it even easier to manipulation during animation.
Requirements of a Solid Character Body Bone Structure This lecture outlines the requirements of a solid character bone structure and explains how we'll be using these concepts to implement our bone structure.
Requirements of a Solid Character Body Bone Structure This lecture outlines the requirements of a solid character bone structure and explains how we'll be using these concepts to implement our bone structure.
Requirements of a Solid Character Body Bone Structure This lecture outlines the requirements of a solid character bone structure and explains how we'll be using these concepts to implement our bone structure.
Requirements of a Solid Character Body Bone Structure This lecture outlines the requirements of a solid character bone structure and explains how we'll be using these concepts to implement our bone structure.
This lecture outlines the requirements of a solid character bone structure and explains how we'll be using these concepts to implement our bone structure.
This lecture outlines the requirements of a solid character bone structure and explains how we'll be using these concepts to implement our bone structure.
Pose, Proportion, Perspective and Joints In this lecture we'll use the concepts of pose, proportion, perspective and joints to create a solid and optimal skeletal structure for our character.
Pose, Proportion, Perspective and Joints In this lecture we'll use the concepts of pose, proportion, perspective and joints to create a solid and optimal skeletal structure for our character.
Pose, Proportion, Perspective and Joints In this lecture we'll use the concepts of pose, proportion, perspective and joints to create a solid and optimal skeletal structure for our character.
Pose, Proportion, Perspective and Joints In this lecture we'll use the concepts of pose, proportion, perspective and joints to create a solid and optimal skeletal structure for our character.
In this lecture we'll use the concepts of pose, proportion, perspective and joints to create a solid and optimal skeletal structure for our character.
In this lecture we'll use the concepts of pose, proportion, perspective and joints to create a solid and optimal skeletal structure for our character.
Bone Correction, Angle Constraints and Target Bones In this lecture we'll add bone angle constraints and target bones to our bone structure to make it even easier to manipulation during animation.
Bone Correction, Angle Constraints and Target Bones In this lecture we'll add bone angle constraints and target bones to our bone structure to make it even easier to manipulation during animation.
Bone Correction, Angle Constraints and Target Bones In this lecture we'll add bone angle constraints and target bones to our bone structure to make it even easier to manipulation during animation.
Bone Correction, Angle Constraints and Target Bones In this lecture we'll add bone angle constraints and target bones to our bone structure to make it even easier to manipulation during animation.
In this lecture we'll add bone angle constraints and target bones to our bone structure to make it even easier to manipulation during animation.
In this lecture we'll add bone angle constraints and target bones to our bone structure to make it even easier to manipulation during animation.
Illustration
5 lectures01:03:26Constructing Perfect Knee and Elbow Joints (Part 1) In this lecture I'll demonstrate how to animate and bind arms and legs to produce perfect elbow and knee joints.Constructing Perfect Knee and Elbow Joints (Part 2) In this lecture we'll conclude the creation of our character arms and legs.Drawing Your Character Torso In this lecture we'll draw the pelvis and chest for our character.Tracing Your Character Head and Face In this lecture we'll trace our character head and face from a 3/4 view picture of our own head.Cartoon Eyes Option Using Layer Masks In this lecture I demonstrate the creation of alternative cartoon character eyes using a layer mask.
Illustration
5 lectures01:03:26Constructing Perfect Knee and Elbow Joints (Part 1) In this lecture I'll demonstrate how to animate and bind arms and legs to produce perfect elbow and knee joints.Constructing Perfect Knee and Elbow Joints (Part 2) In this lecture we'll conclude the creation of our character arms and legs.Drawing Your Character Torso In this lecture we'll draw the pelvis and chest for our character.Tracing Your Character Head and Face In this lecture we'll trace our character head and face from a 3/4 view picture of our own head.Cartoon Eyes Option Using Layer Masks In this lecture I demonstrate the creation of alternative cartoon character eyes using a layer mask.
Constructing Perfect Knee and Elbow Joints (Part 1) In this lecture I'll demonstrate how to animate and bind arms and legs to produce perfect elbow and knee joints.
Constructing Perfect Knee and Elbow Joints (Part 1) In this lecture I'll demonstrate how to animate and bind arms and legs to produce perfect elbow and knee joints.
Constructing Perfect Knee and Elbow Joints (Part 1) In this lecture I'll demonstrate how to animate and bind arms and legs to produce perfect elbow and knee joints.
Constructing Perfect Knee and Elbow Joints (Part 1) In this lecture I'll demonstrate how to animate and bind arms and legs to produce perfect elbow and knee joints.
In this lecture I'll demonstrate how to animate and bind arms and legs to produce perfect elbow and knee joints.
In this lecture I'll demonstrate how to animate and bind arms and legs to produce perfect elbow and knee joints.
Constructing Perfect Knee and Elbow Joints (Part 2) In this lecture we'll conclude the creation of our character arms and legs.
Constructing Perfect Knee and Elbow Joints (Part 2) In this lecture we'll conclude the creation of our character arms and legs.
Constructing Perfect Knee and Elbow Joints (Part 2) In this lecture we'll conclude the creation of our character arms and legs.
Constructing Perfect Knee and Elbow Joints (Part 2) In this lecture we'll conclude the creation of our character arms and legs.
In this lecture we'll conclude the creation of our character arms and legs.
In this lecture we'll conclude the creation of our character arms and legs.
Drawing Your Character Torso In this lecture we'll draw the pelvis and chest for our character.
Drawing Your Character Torso In this lecture we'll draw the pelvis and chest for our character.
Drawing Your Character Torso In this lecture we'll draw the pelvis and chest for our character.
Drawing Your Character Torso In this lecture we'll draw the pelvis and chest for our character.
In this lecture we'll draw the pelvis and chest for our character.
In this lecture we'll draw the pelvis and chest for our character.
Tracing Your Character Head and Face In this lecture we'll trace our character head and face from a 3/4 view picture of our own head.
Tracing Your Character Head and Face In this lecture we'll trace our character head and face from a 3/4 view picture of our own head.
Tracing Your Character Head and Face In this lecture we'll trace our character head and face from a 3/4 view picture of our own head.
Tracing Your Character Head and Face In this lecture we'll trace our character head and face from a 3/4 view picture of our own head.
In this lecture we'll trace our character head and face from a 3/4 view picture of our own head.
In this lecture we'll trace our character head and face from a 3/4 view picture of our own head.
Cartoon Eyes Option Using Layer Masks In this lecture I demonstrate the creation of alternative cartoon character eyes using a layer mask.
Cartoon Eyes Option Using Layer Masks In this lecture I demonstrate the creation of alternative cartoon character eyes using a layer mask.
Cartoon Eyes Option Using Layer Masks In this lecture I demonstrate the creation of alternative cartoon character eyes using a layer mask.
Cartoon Eyes Option Using Layer Masks In this lecture I demonstrate the creation of alternative cartoon character eyes using a layer mask.
In this lecture I demonstrate the creation of alternative cartoon character eyes using a layer mask.
In this lecture I demonstrate the creation of alternative cartoon character eyes using a layer mask.
Rigging Your Character
3 lectures33:05Binding Bones to Your Character In this lecture I we'll bind our bones to the pelvis and chest.Rigging Switch Layer Hands, Feet and Mouth In this lecture we'll use switch layers to implement our characters hands, feet and mouth.Rigging Facial Smart Bone Dials In this lecture we'll use smart bone dials to rig the movement of our cartoon character eyes.
Rigging Your Character.
3 lectures33:05Binding Bones to Your Character In this lecture I we'll bind our bones to the pelvis and chest.Rigging Switch Layer Hands, Feet and Mouth In this lecture we'll use switch layers to implement our characters hands, feet and mouth.Rigging Facial Smart Bone Dials In this lecture we'll use smart bone dials to rig the movement of our cartoon character eyes
Additional information
A PC running Windows 10
A licensed or trial version of Moho Pro