Introduction to game design methods
Bachelor's degree
In Maynard (USA)
Description
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Type
Bachelor's degree
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Location
Maynard (USA)
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Start date
Different dates available
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach.
Facilities
Location
Start date
Start date
Reviews
Subjects
- Prototyping
- Play
- Materials
- Design
- Approach
- Testing
Course programme
Lectures: 2 sessions / week, 1.5 hours / session
None
This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototyping, play testing, and design iteration using a player-centered approach. After completing the course the student should:
Students work in small project groups where they will engage with a series of confined assignments. There is an emphasis on presenting and discussing results with the student group and instructors. The weekly cycle begins with the introduction of an aspect of game design methodology and a related assignment. Students work in groups on the assignments outside of class. The cycle ends with the students presenting their work for feedback from the student group and instructors, here referred to as crit sessions.
The crit sessions play an important role in student assessment. Fulfillment of the learning objectives will be evaluated throughout the course and aggregated in a summative assessment.
Required readings and other study materials will be distributed through the course website. Project specific study materials such as readings, games and other media may be needed, and it is the responsibility of the students to acquire these materials.
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Introduction to game design methods