Introduction to videogame studies

Bachelor's degree

In Maynard (USA)

Price on request

Description

  • Type

    Bachelor's degree

  • Location

    Maynard (USA)

  • Start date

    Different dates available

This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.

Facilities

Location

Start date

Maynard (USA)
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02139

Start date

Different dates availableEnrolment now open

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Subjects

  • Play
  • Humanities
  • Writing
  • Industry
  • Presentation

Course programme

Lectures: 2 sessions / week, 1.5 hours / session


Lab: 1 session / week, 3 hours / session


This course is an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students will play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. The course requires regular reading, writing, and presentation exercises. It is open to students from all disciplines and levels of experience. Students taking the graduate version will complete additional assignments.


The goal of the course is to foster critical thinking with respect to videogames and their context. Through the discussion of a variety of theoretical approaches, in the context of a variety of videogames, students will gain insight on the properties and potential of the medium and its socio-­cultural implications. Another goal is to expose students to games that they may not be familiar with, to extend and challenge their perceptions of what videogames are. The lecture sessions will be devoted to discussion of the assigned readings; the lab sessions will be dedicated to communal game playing and presentations.


The grading for this course is based on discussion of basic concepts, analysis, class participation, presentations and written assignments. Students will be expected to read the corresponding articles and book chapters and play games in preparation for class discussions.


There will be a series of assignments that make up 85% of the grade. Please see the Assignments page to learn more about them.


Regular and timely attendance is required to pass the course—not only does it affect the class participation grade, but the assignments also address issues that will be discussed in class. More than three unjustified absences will result in one letter grade less in the final grade.


Assignments are due on specific dates; extensions will only be granted if requested one week in advance. Late assignments will be discounted a 10% of the total grade. This discount can be the difference between a B and a C; the deadline should not be taken lightly. Assignments submitted 3 days after the deadline without having required an extension will receive an F.


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Introduction to videogame studies

Price on request