This is a beginner's course that's not meant to overwhelm you with theory and/or information about anything and everything the Java programming language has to offer. The course has four primary objectives:To get you started with the simplest form of coding and advance your coding skills in easy steps along the way.
To teach you just what you need to know during your coding journey, not to confuse you with information you might not need at beginner level.
To involve you in the development of a Java program that incorporates all the fundamentals you need for taking up more advanced courses later.
To introduce you to Object-Oriented Design (OOD) and Unified Modeling Language (UML) class diagrams.Who this course is for:Any beginner to computer programming
Seasoned programmers that want to get started with Java
Facilities
Location
Start date
Online
Start date
Different dates availableEnrolment now open
About this course
How to prepare the Java programming environment
Java programming constructs, code compilation and execution
How to develop a Java program in an Object-Oriented (OO) way
Transposition of Unified Modeling Language (UML) class diagrams to Java code
Any beginner to computer programming
Seasoned programmers that want to get started with Java
Questions & Answers
Add your question
Our advisors and other users will be able to reply to you
We are verifying your question adjusts to our publishing rules. According to your answers, we noticed you might not be elegible to enroll into this course, possibly because of: qualification requirements, location or others. It is important you consult this with the Centre.
Thank you!
We are reviewing your question. We will publish it shortly.
Or do you prefer the center to contact you?
Reviews
Have you taken this course? Share your opinion
This centre's achievements
2021
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 4 years
Subjects
Install
Programming
Import
Public
Logic
Syntax
Usability training
Installation
Approach
Computer Programming
Java
Java Development Kit
Java Compiler
Evaluation
Course programme
Course Overview
1 lecture16:14Introduction and Course ContentOutlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson.
Course Overview
1 lecture16:14Introduction and Course ContentOutlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson.Introduction and Course ContentOutlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson.Introduction and Course ContentOutlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson.Introduction and Course ContentOutlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson.Introduction and Course ContentOutlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson.Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson.Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson.
Starting the Java Journey
4 lectures01:01:04Getting ready to code Key objectives for lesson 1:
Understand the Java software environment.
Download and install the Java Development Kit (JDK).
Perform JDK usability checks via the command line.
Resolve and implement installation path conflicts.
Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code.
My first easy program Key objectives for lesson 2:
Set out an elementary coding strategy.
Understand computer programming.
Code the easiest (most elementary) Java program.
Know programming language syntax and the Java compiler.
Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
Know data items and methods within classes.
Run your first easy program.
My first easy program activity A quiet demonstration of the steps needed for coding the first easy program.
Starting the Java Journey
4 lectures01:01:04Getting ready to code Key objectives for lesson 1:
Understand the Java software environment.
Download and install the Java Development Kit (JDK).
Perform JDK usability checks via the command line.
Resolve and implement installation path conflicts.
Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code.
My first easy program Key objectives for lesson 2:
Set out an elementary coding strategy.
Understand computer programming.
Code the easiest (most elementary) Java program.
Know programming language syntax and the Java compiler.
Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
Know data items and methods within classes.
Run your first easy program.
My first easy program activity A quiet demonstration of the steps needed for coding the first easy program.Getting ready to code Key objectives for lesson 1:
Understand the Java software environment.
Download and install the Java Development Kit (JDK).
Perform JDK usability checks via the command line.
Resolve and implement installation path conflicts.
Getting ready to code Key objectives for lesson 1:
Understand the Java software environment.
Download and install the Java Development Kit (JDK).
Perform JDK usability checks via the command line.
Resolve and implement installation path conflicts.
Getting ready to code Key objectives for lesson 1:
Understand the Java software environment.
Download and install the Java Development Kit (JDK).
Perform JDK usability checks via the command line.
Resolve and implement installation path conflicts.
Getting ready to code Key objectives for lesson 1:
Understand the Java software environment.
Download and install the Java Development Kit (JDK).
Perform JDK usability checks via the command line.
Resolve and implement installation path conflicts.
Key objectives for lesson 1:
Understand the Java software environment.
Download and install the Java Development Kit (JDK).
Perform JDK usability checks via the command line.
Resolve and implement installation path conflicts.
Key objectives for lesson 1:
Understand the Java software environment.
Download and install the Java Development Kit (JDK).
Perform JDK usability checks via the command line.
Resolve and implement installation path conflicts.
Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code.Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code.Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code.Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code.A quiet demonstration of the steps needed for getting ready to code.A quiet demonstration of the steps needed for getting ready to code.My first easy program Key objectives for lesson 2:
Set out an elementary coding strategy.
Understand computer programming.
Code the easiest (most elementary) Java program.
Know programming language syntax and the Java compiler.
Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
Know data items and methods within classes.
Run your first easy program.
My first easy program Key objectives for lesson 2:
Set out an elementary coding strategy.
Understand computer programming.
Code the easiest (most elementary) Java program.
Know programming language syntax and the Java compiler.
Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
Know data items and methods within classes.
Run your first easy program.
My first easy program Key objectives for lesson 2:
Set out an elementary coding strategy.
Understand computer programming.
Code the easiest (most elementary) Java program.
Know programming language syntax and the Java compiler.
Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
Know data items and methods within classes.
Run your first easy program.
My first easy program Key objectives for lesson 2:
Set out an elementary coding strategy.
Understand computer programming.
Code the easiest (most elementary) Java program.
Know programming language syntax and the Java compiler.
Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
Know data items and methods within classes.
Run your first easy program.
Key objectives for lesson 2:
Set out an elementary coding strategy.
Understand computer programming.
Code the easiest (most elementary) Java program.
Know programming language syntax and the Java compiler.
Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
Know data items and methods within classes.
Run your first easy program.
Key objectives for lesson 2:
Set out an elementary coding strategy.
Understand computer programming.
Code the easiest (most elementary) Java program.
Know programming language syntax and the Java compiler.
Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
Know data items and methods within classes.
Run your first easy program.
My first easy program activity A quiet demonstration of the steps needed for coding the first easy program.My first easy program activity A quiet demonstration of the steps needed for coding the first easy program.My first easy program activity A quiet demonstration of the steps needed for coding the first easy program.My first easy program activity A quiet demonstration of the steps needed for coding the first easy program.A quiet demonstration of the steps needed for coding the first easy program.A quiet demonstration of the steps needed for coding the first easy program.
Adding Logic to a Java Program
4 lectures01:00:19My first interactive program Key objectives for lesson 3:
Set out a coding strategy for an interactive program.
Use a flowchart to communicate the interactive program logic.
Implement the interactive program logic using Java code.
Understand the interactive program code.
Know literals, variables and data types.
Know the assignment operator and evaluation of expressions.
Know the import statement.
Know the Scanner class.
Know the System class.
Know the ‘while’ loop.
Compile, run, and test your first interactive program.
My first interactive program activity A quiet demonstration of the steps needed for coding the first interactive program.
My first GUI program Key objectives for lesson 4:
Set out a coding strategy for a Graphical User Interface (GUI) program.
Use a flowchart to communicate the GUI program logic.
Implement the GUI program logic using Java code.
Understand the GUI program code.
Know the JOptionPane class and javax.swing package.
Know the showMessageDialog() and showInputDialog() methods of the JOptionPane class.
Know the ‘if’ and ‘if…else’ statements.
Compile, run, and test your first GUI program.
My first GUI program activity A quiet demonstration of the steps needed for coding the first GUI program.
Adding Logic to a Java Program.
4 lectures01:00:19My first interactive program Key objectives for lesson 3:
Set out a coding strategy for an interactive program.
Use a flowchart to communicate the interactive program logic.
Implement the interactive program logic using Java code.
Understand the interactive program code.
Know literals, variables and data types.
Know the assignment operator and evaluation of expressions.
Know the import statement.
Know the Scanner class.
Know the System class.
Know the ‘while’ loop.
Compile, run, and test your first interactive program.
My first interactive program activity A quiet demonstration of the steps needed for coding the first interactive program.
My first GUI program Key objectives for lesson 4:
Set out a coding strategy for a Graphical User Interface (GUI) program.
Use a flowchart to communicate the GUI program logic.
Implement the GUI program logic using Java code.
Understand the GUI program code.
Know the JOptionPane class and javax.swing package.
Know the showMessageDialog() and showInputDialog() methods of the JOptionPane class.
Know the ‘if’ and ‘if…else’ statements.
Compile, run, and test your first GUI program.
My first GUI program activity A quiet demonstration of the steps needed for coding the first GUI program.
My first interactive program Key objectives for lesson 3:
Set out a coding strategy for an interactive program.
Use a flowchart to communicate the interactive program logic.
Implement the interactive program logic using Java code.
Understand the interactive program code.
Know literals, variables and data types.
Know the assignment operator and evaluation of expressions.
Know the import statement.
Know the Scanner class.
Know the System class.
Know the ‘while’ loop.
Compile, run, and test your first interactive program.
My first interactive program Key objectives for lesson 3:
Set out a coding strategy for an interactive program.
Use a flowchart to communicate the interactive program logic.
Implement the interactive program logic using Java code.
Understand the interactive program code.
Know literals, variables and data types.
Know the assignment operator and evaluation of expressions.
Know the import statement.
Know the Scanner class.
Know the System class.
Know the ‘while’ loop.
Compile, run, and test your first interactive program.
My first interactive program Key objectives for lesson 3:
Set out a coding strategy for an interactive program.
Use a flowchart to communicate the interactive program logic.
Implement the interactive program logic using Java code.
Understand the interactive program code.
Know literals, variables and data types.
Know the assignment operator and evaluation of expressions.
Know the import statement.
Know the Scanner class.
Know the System class.
Know the ‘while’ loop.
Compile, run, and test your first interactive program.
My first interactive program Key objectives for lesson 3:
Set out a coding strategy for an interactive program.
Use a flowchart to communicate the interactive program logic.
Implement the interactive program logic using Java code.
Understand the interactive program code.
Know literals, variables and data types.
Know the assignment operator and evaluation of expressions.
Know the import statement.
Know the Scanner class.
Know the System class.
Know the ‘while’ loop.
Compile, run, and test your first interactive program...
Additional information
General computer literacy
Familiarity with the Windows operating system, particularly Windows 10