Java Easy Start

Course

Online

£ 5 VAT inc.

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

This is a beginner's course that's not meant to overwhelm you with theory and/or information about anything and everything the Java programming language has to offer. The course has four primary objectives:To get you started with the simplest form of coding and advance your coding skills in easy steps along the way.
To teach you just what you need to know during your coding journey, not to confuse you with information you might not need at beginner level.
To involve you in the development of a Java program that incorporates all the fundamentals you need for taking up more advanced courses later.
To introduce you to Object-Oriented Design (OOD) and Unified Modeling Language (UML) class diagrams.Who this course is for:Any beginner to computer programming
Seasoned programmers that want to get started with Java

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

How to prepare the Java programming environment
Java programming constructs, code compilation and execution
How to develop a Java program in an Object-Oriented (OO) way
Transposition of Unified Modeling Language (UML) class diagrams to Java code

Any beginner to computer programming
Seasoned programmers that want to get started with Java

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Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Install
  • Programming
  • Import
  • Public
  • Logic
  • Syntax
  • Usability training
  • Installation
  • Approach
  • Computer Programming
  • Java
  • Java Development Kit
  • Java Compiler
  • Evaluation

Course programme

Course Overview 1 lecture 16:14 Introduction and Course Content Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson. Course Overview 1 lecture 16:14 Introduction and Course Content Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson. Introduction and Course Content Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson. Introduction and Course Content Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson. Introduction and Course Content Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson. Introduction and Course Content Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson. Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson. Outlines the approach adopted for this course, as well as the course content that consists of seven lessons and a bonus lesson. Starting the Java Journey 4 lectures 01:01:04 Getting ready to code Key objectives for lesson 1:
  • Understand the Java software environment.
  • Download and install the Java Development Kit (JDK).
  • Perform JDK usability checks via the command line.
  • Resolve and implement installation path conflicts.
  • Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code. My first easy program Key objectives for lesson 2:
  • Set out an elementary coding strategy.
  • Understand computer programming.
  • Code the easiest (most elementary) Java program.
  • Know programming language syntax and the Java compiler.
  • Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
  • Know data items and methods within classes.
  • Run your first easy program.
  • My first easy program activity A quiet demonstration of the steps needed for coding the first easy program. Starting the Java Journey 4 lectures 01:01:04 Getting ready to code Key objectives for lesson 1:
  • Understand the Java software environment.
  • Download and install the Java Development Kit (JDK).
  • Perform JDK usability checks via the command line.
  • Resolve and implement installation path conflicts.
  • Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code. My first easy program Key objectives for lesson 2:
  • Set out an elementary coding strategy.
  • Understand computer programming.
  • Code the easiest (most elementary) Java program.
  • Know programming language syntax and the Java compiler.
  • Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
  • Know data items and methods within classes.
  • Run your first easy program.
  • My first easy program activity A quiet demonstration of the steps needed for coding the first easy program. Getting ready to code Key objectives for lesson 1:
  • Understand the Java software environment.
  • Download and install the Java Development Kit (JDK).
  • Perform JDK usability checks via the command line.
  • Resolve and implement installation path conflicts.
  • Getting ready to code Key objectives for lesson 1:
  • Understand the Java software environment.
  • Download and install the Java Development Kit (JDK).
  • Perform JDK usability checks via the command line.
  • Resolve and implement installation path conflicts.
  • Getting ready to code Key objectives for lesson 1:
  • Understand the Java software environment.
  • Download and install the Java Development Kit (JDK).
  • Perform JDK usability checks via the command line.
  • Resolve and implement installation path conflicts.
  • Getting ready to code Key objectives for lesson 1:
  • Understand the Java software environment.
  • Download and install the Java Development Kit (JDK).
  • Perform JDK usability checks via the command line.
  • Resolve and implement installation path conflicts.
  • Key objectives for lesson 1:
  • Understand the Java software environment.
  • Download and install the Java Development Kit (JDK).
  • Perform JDK usability checks via the command line.
  • Resolve and implement installation path conflicts.
  • Key objectives for lesson 1:
  • Understand the Java software environment.
  • Download and install the Java Development Kit (JDK).
  • Perform JDK usability checks via the command line.
  • Resolve and implement installation path conflicts.
  • Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code. Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code. Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code. Getting ready to code activity A quiet demonstration of the steps needed for getting ready to code.A quiet demonstration of the steps needed for getting ready to code.A quiet demonstration of the steps needed for getting ready to code. My first easy program Key objectives for lesson 2:
  • Set out an elementary coding strategy.
  • Understand computer programming.
  • Code the easiest (most elementary) Java program.
  • Know programming language syntax and the Java compiler.
  • Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
  • Know data items and methods within classes.
  • Run your first easy program.
  • My first easy program Key objectives for lesson 2:
  • Set out an elementary coding strategy.
  • Understand computer programming.
  • Code the easiest (most elementary) Java program.
  • Know programming language syntax and the Java compiler.
  • Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
  • Know data items and methods within classes.
  • Run your first easy program.
  • My first easy program Key objectives for lesson 2:
  • Set out an elementary coding strategy.
  • Understand computer programming.
  • Code the easiest (most elementary) Java program.
  • Know programming language syntax and the Java compiler.
  • Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
  • Know data items and methods within classes.
  • Run your first easy program.
  • My first easy program Key objectives for lesson 2:
  • Set out an elementary coding strategy.
  • Understand computer programming.
  • Code the easiest (most elementary) Java program.
  • Know programming language syntax and the Java compiler.
  • Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
  • Know data items and methods within classes.
  • Run your first easy program.
  • Key objectives for lesson 2:
  • Set out an elementary coding strategy.
  • Understand computer programming.
  • Code the easiest (most elementary) Java program.
  • Know programming language syntax and the Java compiler.
  • Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
  • Know data items and methods within classes.
  • Run your first easy program.
  • Key objectives for lesson 2:
  • Set out an elementary coding strategy.
  • Understand computer programming.
  • Code the easiest (most elementary) Java program.
  • Know programming language syntax and the Java compiler.
  • Know the ‘class’, ‘public’ and ‘static’ keywords, and the role of identifiers.
  • Know data items and methods within classes.
  • Run your first easy program.
  • My first easy program activity A quiet demonstration of the steps needed for coding the first easy program. My first easy program activity A quiet demonstration of the steps needed for coding the first easy program. My first easy program activity A quiet demonstration of the steps needed for coding the first easy program. My first easy program activity A quiet demonstration of the steps needed for coding the first easy program.A quiet demonstration of the steps needed for coding the first easy program.A quiet demonstration of the steps needed for coding the first easy program. Adding Logic to a Java Program 4 lectures 01:00:19 My first interactive program Key objectives for lesson 3:
  • Set out a coding strategy for an interactive program.
  • Use a flowchart to communicate the interactive program logic.
  • Implement the interactive program logic using Java code.
  • Understand the interactive program code.
  • Know literals, variables and data types.
  • Know the assignment operator and evaluation of expressions.
  • Know the import statement.
  • Know the Scanner class.
  • Know the System class.
  • Know the ‘while’ loop.
  • Compile, run, and test your first interactive program.
  • My first interactive program activity A quiet demonstration of the steps needed for coding the first interactive program. My first GUI program Key objectives for lesson 4:
  • Set out a coding strategy for a Graphical User Interface (GUI) program.
  • Use a flowchart to communicate the GUI program logic.
  • Implement the GUI program logic using Java code.
  • Understand the GUI program code.
  • Know the JOptionPane class and javax.swing package.
  • Know the showMessageDialog() and showInputDialog() methods of the JOptionPane class.
  • Know the ‘if’ and ‘if…else’ statements.
  • Compile, run, and test your first GUI program.
  • My first GUI program activity A quiet demonstration of the steps needed for coding the first GUI program. Adding Logic to a Java Program. 4 lectures 01:00:19 My first interactive program Key objectives for lesson 3:
  • Set out a coding strategy for an interactive program.
  • Use a flowchart to communicate the interactive program logic.
  • Implement the interactive program logic using Java code.
  • Understand the interactive program code.
  • Know literals, variables and data types.
  • Know the assignment operator and evaluation of expressions.
  • Know the import statement.
  • Know the Scanner class.
  • Know the System class.
  • Know the ‘while’ loop.
  • Compile, run, and test your first interactive program.
  • My first interactive program activity A quiet demonstration of the steps needed for coding the first interactive program. My first GUI program Key objectives for lesson 4:
  • Set out a coding strategy for a Graphical User Interface (GUI) program.
  • Use a flowchart to communicate the GUI program logic.
  • Implement the GUI program logic using Java code.
  • Understand the GUI program code.
  • Know the JOptionPane class and javax.swing package.
  • Know the showMessageDialog() and showInputDialog() methods of the JOptionPane class.
  • Know the ‘if’ and ‘if…else’ statements.
  • Compile, run, and test your first GUI program.
  • My first GUI program activity A quiet demonstration of the steps needed for coding the first GUI program. My first interactive program Key objectives for lesson 3:
  • Set out a coding strategy for an interactive program.
  • Use a flowchart to communicate the interactive program logic.
  • Implement the interactive program logic using Java code.
  • Understand the interactive program code.
  • Know literals, variables and data types.
  • Know the assignment operator and evaluation of expressions.
  • Know the import statement.
  • Know the Scanner class.
  • Know the System class.
  • Know the ‘while’ loop.
  • Compile, run, and test your first interactive program.
  • My first interactive program Key objectives for lesson 3:
  • Set out a coding strategy for an interactive program.
  • Use a flowchart to communicate the interactive program logic.
  • Implement the interactive program logic using Java code.
  • Understand the interactive program code.
  • Know literals, variables and data types.
  • Know the assignment operator and evaluation of expressions.
  • Know the import statement.
  • Know the Scanner class.
  • Know the System class.
  • Know the ‘while’ loop.
  • Compile, run, and test your first interactive program.
  • My first interactive program Key objectives for lesson 3:
  • Set out a coding strategy for an interactive program.
  • Use a flowchart to communicate the interactive program logic.
  • Implement the interactive program logic using Java code.
  • Understand the interactive program code.
  • Know literals, variables and data types.
  • Know the assignment operator and evaluation of expressions.
  • Know the import statement.
  • Know the Scanner class.
  • Know the System class.
  • Know the ‘while’ loop.
  • Compile, run, and test your first interactive program.
  • My first interactive program Key objectives for lesson 3:
  • Set out a coding strategy for an interactive program.
  • Use a flowchart to communicate the interactive program logic.
  • Implement the interactive program logic using Java code.
  • Understand the interactive program code.
  • Know literals, variables and data types.
  • Know the assignment operator and evaluation of expressions.
  • Know the import statement.
  • Know the Scanner class.
  • Know the System class.
  • Know the ‘while’ loop.
  • Compile, run, and test your first interactive program...
  • Additional information

    General computer literacy Familiarity with the Windows operating system, particularly Windows 10

    Java Easy Start

    £ 5 VAT inc.