Learning the GameMaker Studio 2 Interface

Course

Online

£ 20 + VAT

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Learn essential skills for using GameMaker Studio 2.Get a running start on development in GameMaker Studio 2 with this course and learn the main essential aspects of the GameMaker Studio 2 interface. You will also learn how the main resources are used together to create a final game. Viewers also learn how to program using GML (the GameMaker Studio 2 Language), allowing more complex creations within the software.This course focuses on the most commonly used interfaces and aspects of GameMaker Studio 2. See the available options, how to customize your workspace to suit your needs,what each available resource is used for, how to set up the main resources, and more. By the end of this course, you will be able to navigate GameMaker Studio 2 with ease and will have a head start in game development within the engine.About the AuthorNathan Auckett is an advanced GameMaker user and has been using the software for over seven years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Discover the basics behind using GameMaker Studio 2
Get to know all about the available resources in GameMaker
Studio 2
Create animations in GameMaker Studio 2's sprite editor
Use tile sets and auto-tiling to make level design faster and
easier
Combine all your new knowledge and make your own game!
Develop the essential skills to use GameMaker Studio 2 and get a kick-start in bringing your game ideas to life!

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This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Options
  • Windows
  • Animation
  • Sound
  • Sound Effects
  • Drawing
  • Image
  • Project
  • Music
  • Programming

Course programme

The user interface 4 lectures 24:53 The Course Overview This video provides an overview of the entire course The start page We will introduce the start page of game maker studio learning how to open and create new projects. • Three main starting points for game maker studio 2 projects in the getting started section • External resources that can be used within GameMaker Studio 2 • Make a new project The Main Interface we'll be learning about main interface of GameMaker • Start with workspaces, and what they are • Take a brief look at the resource tree • Look at main toolbar buttons and what they do Customizing your workspace we will be learning how to customize our workspace • To dock and undock windows The user interface 4 lectures 24:53 The Course Overview This video provides an overview of the entire course The start page We will introduce the start page of game maker studio learning how to open and create new projects. • Three main starting points for game maker studio 2 projects in the getting started section • External resources that can be used within GameMaker Studio 2 • Make a new project The Main Interface we'll be learning about main interface of GameMaker • Start with workspaces, and what they are • Take a brief look at the resource tree • Look at main toolbar buttons and what they do Customizing your workspace we will be learning how to customize our workspace • To dock and undock windows The Course Overview This video provides an overview of the entire course The Course Overview This video provides an overview of the entire course The Course Overview This video provides an overview of the entire course The Course Overview This video provides an overview of the entire course This video provides an overview of the entire course This video provides an overview of the entire course The start page We will introduce the start page of game maker studio learning how to open and create new projects. • Three main starting points for game maker studio 2 projects in the getting started section • External resources that can be used within GameMaker Studio 2 • Make a new project The start page We will introduce the start page of game maker studio learning how to open and create new projects. • Three main starting points for game maker studio 2 projects in the getting started section • External resources that can be used within GameMaker Studio 2 • Make a new project The start page We will introduce the start page of game maker studio learning how to open and create new projects. • Three main starting points for game maker studio 2 projects in the getting started section • External resources that can be used within GameMaker Studio 2 • Make a new project The start page We will introduce the start page of game maker studio learning how to open and create new projects. • Three main starting points for game maker studio 2 projects in the getting started section • External resources that can be used within GameMaker Studio 2 • Make a new project We will introduce the start page of game maker studio learning how to open and create new projects. • Three main starting points for game maker studio 2 projects in the getting started section • External resources that can be used within GameMaker Studio 2 • Make a new project We will introduce the start page of game maker studio learning how to open and create new projects. • Three main starting points for game maker studio 2 projects in the getting started section • External resources that can be used within GameMaker Studio 2 • Make a new project The Main Interface we'll be learning about main interface of GameMaker • Start with workspaces, and what they are • Take a brief look at the resource tree • Look at main toolbar buttons and what they do The Main Interface we'll be learning about main interface of GameMaker • Start with workspaces, and what they are • Take a brief look at the resource tree • Look at main toolbar buttons and what they do The Main Interface we'll be learning about main interface of GameMaker • Start with workspaces, and what they are • Take a brief look at the resource tree • Look at main toolbar buttons and what they do The Main Interface we'll be learning about main interface of GameMaker • Start with workspaces, and what they are • Take a brief look at the resource tree • Look at main toolbar buttons and what they do we'll be learning about main interface of GameMaker • Start with workspaces, and what they are • Take a brief look at the resource tree • Look at main toolbar buttons and what they do we'll be learning about main interface of GameMaker • Start with workspaces, and what they are • Take a brief look at the resource tree • Look at main toolbar buttons and what they do Customizing your workspace we will be learning how to customize our workspace • To dock and undock windows Customizing your workspace we will be learning how to customize our workspace • To dock and undock windows Customizing your workspace we will be learning how to customize our workspace • To dock and undock windows Customizing your workspace we will be learning how to customize our workspace • To dock and undock windows we will be learning how to customize our workspace • To dock and undock windows we will be learning how to customize our workspace • To dock and undock windows Resources and what they do 4 lectures 14:28 Rooms, Sprites, Tilesets We'll begin looking at the available resources in Game Maker Studio 2 • Learn about the room on which our game will be seen and played. • Sprites are any graphical resource that we add to our game • Know about tiles which are used as a basic graphical building tool Sounds, Fonts and Objects We’ll look at some more of the available resources in Game Maker Studio 2 • How to include not only sound effects but also music • Allow us to create fonts that we can use to draw text to the screen within our games. • Create individual pieces for the games Scripts, Shaders and Timelines Learn some more about the resources • Get to know about the significance of precise event timings • Learn how to write a script • Take a brief look at the Shaders Paths, Included Files, Extensions and Notes Last of the available resources in Game Maker studio 2 • Get to know more on how to include files • Create the path between 2 points Resources and what they do. 4 lectures 14:28 Rooms, Sprites, Tilesets We'll begin looking at the available resources in Game Maker Studio 2 • Learn about the room on which our game will be seen and played. • Sprites are any graphical resource that we add to our game • Know about tiles which are used as a basic graphical building tool Sounds, Fonts and Objects We’ll look at some more of the available resources in Game Maker Studio 2 • How to include not only sound effects but also music • Allow us to create fonts that we can use to draw text to the screen within our games. • Create individual pieces for the games Scripts, Shaders and Timelines Learn some more about the resources • Get to know about the significance of precise event timings • Learn how to write a script • Take a brief look at the Shaders Paths, Included Files, Extensions and Notes Last of the available resources in Game Maker studio 2 • Get to know more on how to include files • Create the path between 2 points Rooms, Sprites, Tilesets We'll begin looking at the available resources in Game Maker Studio 2 • Learn about the room on which our game will be seen and played. • Sprites are any graphical resource that we add to our game • Know about tiles which are used as a basic graphical building tool Rooms, Sprites, Tilesets We'll begin looking at the available resources in Game Maker Studio 2 • Learn about the room on which our game will be seen and played. • Sprites are any graphical resource that we add to our game • Know about tiles which are used as a basic graphical building tool Rooms, Sprites, Tilesets We'll begin looking at the available resources in Game Maker Studio 2 • Learn about the room on which our game will be seen and played. • Sprites are any graphical resource that we add to our game • Know about tiles which are used as a basic graphical building tool Rooms, Sprites, Tilesets We'll begin looking at the available resources in Game Maker Studio 2 • Learn about the room on which our game will be seen and played. • Sprites are any graphical resource that we add to our game • Know about tiles which are used as a basic graphical building tool We'll begin looking at the available resources in Game Maker Studio 2 • Learn about the room on which our game will be seen and played. • Sprites are any graphical resource that we add to our game • Know about tiles which are used as a basic graphical building tool We'll begin looking at the available resources in Game Maker Studio 2 • Learn about the room on which our game will be seen and played. • Sprites are any graphical resource that we add to our game • Know about tiles which are used as a basic graphical building tool Sounds, Fonts and Objects We’ll look at some more of the available resources in Game Maker Studio 2 • How to include not only sound effects but also music • Allow us to create fonts that we can use to draw text to the screen within our games. • Create individual pieces for the games Sounds, Fonts and Objects We’ll look at some more of the available resources in Game Maker Studio 2 • How to include not only sound effects but also music • Allow us to create fonts that we can use to draw text to the screen within our games. • Create individual pieces for the games Sounds, Fonts and Objects We’ll look at some more of the available resources in Game Maker Studio 2 • How to include not only sound effects but also music • Allow us to create fonts that we can use to draw text to the screen within our games. • Create individual pieces for the games Sounds, Fonts and Objects We’ll look at some more of the available resources in Game Maker Studio 2 • How to include not only sound effects but also music • Allow us to create fonts that we can use to draw text to the screen within our games. • Create individual pieces for the games We’ll look at some more of the available resources in Game Maker Studio 2 • How to include not only sound effects but also music • Allow us to create fonts that we can use to draw text to the screen within our games. • Create individual pieces for the games We’ll look at some more of the available resources in Game Maker Studio 2 • How to include not only sound effects but also music • Allow us to create fonts that we can use to draw text to the screen within our games place • Importing Game projects files • Importing resources from our library we will learn how to import and export resources between game maker projects, as well as how to import resources from the yoyo marketplace • Importing Game projects files • Importing resources from our library The Sprite Editor 3 lectures 15:40 The Main Sprite Interface We will look at importing sprites, sizing options, texture settings, sprite origins, and finally collision masks. • Setting the canvas size • Adjusting the way the sprite is handled in terms of texture pages • Editing the collision masks The Basics of Drawing we'll be going over the basics of drawing using game maker studio two's built in image editor • Drawing in GameMaker's image editor • Using some brush relate tools • Looking at for the ba-sics of the layers re-gion Advanced Drawing Tools We’ll be going over some of the more advanced features of game maker studio two's image editor. We'll take a look at brush creation, onion skinning, and drawing while the animation is playing. • Learning about brush creation • Using a feature called Onion skinning • Drawing while the animation plays The Sprite Editor 3 lectures 15:40 The Main Sprite Interface We will look at importing sprites, sizing options, texture settings, sprite origins, and finally collision masks. • Setting the canvas size • Adjusting the way the sprite is handled in terms of texture pages • Editing the collision masks The Basics of Drawing we'll be going over the basics of drawing using game maker studio two's built in image editor • Drawing in GameMaker's image editor • Using some brush relate tools • Looking at for the ba-sics of the layers re-gion Advanced Drawing Tools We’ll be going over some of the more advanced features of game maker studio two's image editor. We'll take a look at brush creation, onion skinning, and drawing while the animation is playing. • Learning about brush creation • Using a feature called Onion skinning • Drawing while the animation plays The Main Sprite Interface...

Additional information

Basics of GameMaker Studio 2

Learning the GameMaker Studio 2 Interface

£ 20 + VAT