The mathematics in toys and games
Bachelor's degree
In Maynard (USA)
Description
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Type
Bachelor's degree
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Location
Maynard (USA)
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Start date
Different dates available
We will explore the mathematical strategies behind popular games, toys, and puzzles. Topics covered will combine basic fundamentals of game theory, probability, group theory, and elementary programming concepts. Each week will consist of a lecture and discussion followed by game play to implement the concepts learned in class.
Facilities
Location
Start date
Start date
Reviews
Subjects
- GCSE Mathematics
- Play
- Project
- Mathematics
Course programme
Lectures: 1 session / week, 2 hours / session
Students will learn to apply mathematical strategies to both play and implement their own games. This year the course will try to focus on some open problems in the field of combinatorial game theory. Most of all, we will have fun while playing games and learning math concepts at the same time!
There is no textbook for this class, but students are expected to read weekly course notes. Occasional outside readings will be assigned.
Readings are not necessary to understand the topics in class, but offer a chance to further explore the games we encounter.
Berlekamp, Elwyn R., John H. Conway, and Richard K. Guy. Winning Ways for your Mathematical Plays. Vol 1. Natick, MA: AK Peters, Ltd., 2001. ISBN: 9781568811307.
Conway, John H. On Numbers and Games. Natick, MA: AK Peters, Ltd., 2000. ISBN: 9781568811277.
The course is graded on a pass/fail basis. The project will be either in the form of a paper or a coding project.
Final project grade determined as follows:
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The mathematics in toys and games