Maya 2014 Beginner to Advanced (Metric) Training

Course

Online

£ 199 VAT inc.

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Description

  • Type

    Course

  • Methodology

    Online

  • Duration

    Flexible

CADLearning® for Autodesk® Maya® 2014 teaches you how explore, validate and convey your design ideas with tools for animation, modeling, simulation, rendering, matchmoving, and compositing. You’ll learn the basics of the user interface, how to create and manage scenes including, lighting, materials, animation, rendering, paint effects and dynamics.

This course is a full-featured course covering beginner to advanced concepts, and everything in between. It is a video tutorial series of around 15 hours of video tutorials on DVD.

Important information

Price for Emagister users: We are offering a 20% discount this month for all enrolments that are paid in full and made online.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now closed

About this course


Key Topics

The Maya 2014 (Metric) Course is divided into following lessons:

Module 1: Getting Started
Module 2: Scene Management
Module 3: Modeling
Module 4: Materials
Module 5: Mapping
Module 6: Cameras
Module 7: Lighting
Module 8: Animation
Module 9: Rendering
Module 10: IK and Rigging
Module 11: Dynamics
Module 12: Particles
Module 13: nDynamics
Module 14: Fluid Effects
Module 15: Hair and Fur
Module 16: Paint Effects
Module 17: Compositing

No Entry Requirements

AutoDesk Maya Certification

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Reviews

This centre's achievements

2016

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 16 years

Subjects

  • Rendering
  • Camera
  • Lighting
  • Image
  • Autodesk
  • Maya training
  • Animation

Teachers and trainers (1)

Support Advisor

Support Advisor

Support Advisor

Course programme

Autodesk Maya 2014 (Metric) Course


How is the Course Structured?

The Maya 2014 (Metric) Course is divided into following lessons:

Chapter 1: Getting Started

  • Learning Objectives
  • Discovering the Maya Interface
  • Understanding Nodes and Attributes
  • Exploring the Interface
  • Working with Viewports
  • Navigating the UI
  • Using the Marking Menus
  • Accessing the Hotbox
  • Using Transform Tools
  • Selecting Objects
  • Configuring the Interface
  • Setting Up the Grid and Units
  • Accessing the Help System
  • Downloading Autodesk Exchange Applications
  • Working with the Node Editor
  • Using the File Path Editor

Chapter 2: Scene Management

  • Exploring Scene and Project Management
  • Understanding Project Management
  • Setting the Project Location
  • Discovering Object Naming
  • Naming Objects in the Scene
  • Using the Outliner
  • Working with Layers
  • Creating Layers
  • Saving Scenes
  • Optimizing Your Scene with Pipeline Caching
  • Working with the GPU Cache File
  • Incorporating Alembic Cache Files
  • Creating Assembly Definitions
  • Adding an Assembly Reference

Chapter 3: Modeling

  • Modeling in Maya
  • Understanding 2D Curves
  • Creating 2D Bezier Curves
  • Editing 2D Bezier Curves
  • Discovering 3D Surfaces
  • Revolving a Surface
  • Exploring NURBS Geometry
  • Introducing 2D NURBS Curves
  • Editing Curve CVs
  • Extruding Along a Path
  • Discovering NURBS Primitives
  • Creating a NURBS Primitive Sphere
  • Working with NURBS Object Components
  • Projecting a Curve onto a Surface
  • Creating a Bezel
  • Editing NURBS
  • Creating the Chamber Base
  • Exploring 3D Polygon Objects
  • Working with Polygon Mesh Components
  • Understanding 3D Mesh Tools
  • Building Using Primitives
  • Duplicating and Editing Objects
  • Using the Boolean Tool
  • Sculpting Geometry
  • Exploring the Edit Mesh Tools
  • Using Quad Draw to Create New Polygons
  • Working with Symmetry
  • Reducing the Polygon Count of aModel
  • Creating a Polygon Cylinder
  • Modeling the Reactor Base
  • Projecting a Curve onto a Mesh
  • Extruding Polygons along a Curve
  • Understanding Subdivision Surfaces
  • Modeling a Subdivision StorageContainer
  • Exploring Deformers for Modeling
  • Creating an Exhaust Tube
  • Understanding Object History
  • Duplicating Objects
  • Referencing Objects

Chapter 4: Materials

  • Defining Materials
  • Exploring the Hypershade Material Editor
  • Creating Materials
  • Understanding Shader Nodes
  • Creating a Mental Ray Material
  • Editing Reflectivity
  • Assigning a Material
  • Creating a New Material
  • Working with Map Patterns
  • Adding Bump Mapping
  • Incorporating Displacement Mapping
  • Creating Transparent Materials
  • Discovering Mapping
  • Creating Tiles
  • Determining Map Size
  • Creating UVs
  • Utilizing Multiple Materials
  • Assigning Multiple Materials
  • Exploring Layered Shader and Mask Maps
  • Working with the Layered Shader
  • Incorporating Masking
  • Understanding Substance Textures
  • Working with Substance Textures
  • Understanding Material Libraries
  • Exporting and Importing Material Shaders

Chapter 5: Mapping

  • Discovering UV Mapping
  • Examining Mapping Coordinates
  • Editing UV Coordinates
  • Working with Multiple Texture Maps
  • Creating UV Sets
  • Assigning Textures to UV Sets
  • Understanding the UV Editor
  • Applying Custom UVs

Chapter 6: Cameras

  • Discovering the Importance of the Camera
  • Examining Camera Shots
  • Understanding Camera Distance
  • Establishing Viewer Distance
  • Discovering Depth of Field
  • Adding Depth of Field to Control Focus
  • Controlling Emotion through the Camera Angle
  • Adjusting Camera Angles
  • Controlling Composition
  • Understanding the Rule of Thirds
  • Implementing the Rule of Thirds
  • Discovering Diagonals
  • Establishing Diagonals
  • Examining Camera Types
  • Identifying Camera Attributes
  • Adding an Image Plane
  • Setting the Camera Environment
  • Sequencing Multiple Cameras
  • Creating a Camera from the Current View

Chapter 7: Lighting

  • Understanding Direct and Indirect Light
  • Discovering the Physical Sun and Sky
  • Creating a Physical Sun and Sky
  • Adjusting the Sun
  • Adjusting the Physical Sky
  • Discovering Image-Based Lighting
  • Creating Image-Based Lighting
  • Identifying Light Types
  • Discovering Photometric Lights
  • Adding Lights
  • Enabling Area Lights
  • Understanding Indirect Lighting
  • Calculating Indirect Illumination
  • Activating Final Gather
  • Setting Final Gather Bounces
  • Using a Portal Light
  • Understanding Global Illumination
  • Lighting for Interior Night
  • Isolating Object Lighting
  • Discovering Optical FX
  • Rendering Optical Effects

Chapter 8: Animation

  • Introducing Animation Concepts
  • Discovering Keyframe Animation
  • Keyframing a Moving Object
  • Understanding Set Driven Keys
  • Opening the Door with Set Driven Keys
  • Discovering Path Animation
  • Animating on a Path
  • Controlling Velocity
  • Using the Graph Editor
  • Modifying Editable Motion Trails
  • Discovering Camera Animation Basics
  • Separating Camera Position and Rotation Control
  • Animating a Locator on a Path
  • Linking a Hierarchy
  • Retiming an Animation
  • Generating a Playblast Preview
  • Working with Grease Pencil

Chapter 9: Rendering

  • Discovering Rendering
  • Understanding Renderers in Maya
  • Rendering Still Images
  • Understanding Still Image Resolution
  • Setting Rendering Resolution for Stills
  • Working with Render Presets
  • Discovering Image File Types
  • Working with Still File Types
  • Rendering Animations
  • Understanding Image Resolution for Animations
  • Setting Animation Resolution
  • Understanding Animation File Types
  • Rendering Sequential Images
  • Using FCheck
  • Understanding Irradiance Rendering
  • Configuring Irradiance Rendering
  • Creating Render Passes Using Hypershade
  • Combining Render Passes
  • Utilizing Viewport 2.0 Rendering

Chapter 10: IK and Rigging

  • Introducing IK
  • Discovering IK Tools
  • Creating a Joint Chain
  • Rigging the Joint Chain
  • Understanding Skinning
  • Editing a Skinned Geometric Object
  • Defining a HumanIK Skeleton
  • Characterizing a HumanIK Skeleton

Chapter 11: MEL and Expressions

  • Introducing MEL and Expressions
  • Understanding MEL Scripting
  • Executing a Script
  • Creating an Expression

Chapter 12: Dynamics

  • Introducing Maya Dynamics
  • Understanding Rigid Body Dynamics
  • Creating a Simulation
  • Running the Simulation
  • Discovering Soft Body Dynamics
  • Setting up a Soft Body Simulation
  • Simulating a Beach Ball
  • Utilizing PhysX for Dynamic Simulation
  • Using Maya Bullet Physics for Simulation

Chapter 13: Particles

  • Introducing Particles
  • Creating a Particle Waterfall
  • Setting Particle Attributes
  • Adding a Collider Object
  • Rendering Particles

Chapter 14: nDynamics

  • Discovering nDynamics
  • Introducing nParticles
  • Creating Dripping Water
  • Configuring nParticles
  • Understanding nCloth
  • Creating Hanging Curtains
  • Simulating Hair with nHair

Chapter 15: Fluid Effects

  • Discovering Fluid Effects
  • Adding a 3D Fluid Container
  • Editing the Flames
  • Adjusting the Fire Source
  • Creating a Liquid Simulation
  • Configuring the Fluid Emitter
  • Simulating Liquid Interaction
  • Creating an Ocean Surface
  • Floating an Object on an Ocean Surface

Chapter 16: Hair and Fur

  • Understanding Hair and Fur
  • Discovering Hair
  • Making a Wig
  • Styling the Hair
  • Discovering Fur
  • Growing a Beard

Chapter 17: Paint Effects

  • Discovering Paint Effects
  • Using 2D Paint Effects
  • Creating 3D Paint Effects
  • Working with Surface Interaction
  • Working with Paint Effects Collisions

Chapter 18: Compositing

  • Understanding Compositing
  • Introducing Autodesk Composite
  • Compositing Multiple Layers
  • Remapping Color Output

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Maya 2014 Beginner to Advanced (Metric) Training

£ 199 VAT inc.