Media and methods: seeing and expression

Bachelor's degree

In Maynard (USA)

Price on request

Description

  • Type

    Bachelor's degree

  • Location

    Maynard (USA)

  • Start date

    Different dates available

In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.

Facilities

Location

Start date

Maynard (USA)
See map
02139

Start date

Different dates availableEnrolment now open

Questions & Answers

Add your question

Our advisors and other users will be able to reply to you

Who would you like to address this question to?

Fill in your details to get a reply

We will only publish your name and question

Reviews

Subjects

  • Production
  • Media
  • Technology
  • Image
  • Art
  • Art design
  • Adobe
  • Creative Suite
  • Design

Course programme

Seminars: 1 session / week, 3 hours / session


Students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design. Students will examine visual experience in broad terms, from the perspectives of creators and viewers. The course will address a number of key topics including: image-making as a cognitive and perceptual practice, production of visual significance and meaning, and the role of technology in creating and understanding digitally-produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.


CMS.100 Introduction to Media Studies, 21L.011 The Film Experience, or permission of instructor.


After taking this course you should be able to:


Put another way, you should be able to "create" and "think about" visual designs in a more skilled, knowledgeable and critical manner, and this should further your capabilities as both digital media producers and scholars.


Two themes will be woven through the course. These are: (1) the aesthetics of ambiguity vs. clarity and (2) social aspects of design including the role of the author/reader nexus and the social impact of design. Bear these in mind during all critiques.


The total grade for the class will be based upon the following factors and weights:


Coursework will consist of exercises, assignments, and a final project. Exercises are of a smaller scale than assignments, which are smaller than the final project.


All coursework *must be submitted online* at least an hour ahead of class on the day it is due.


You will not be taught specific software in this course such as Adobe Photoshop or Flash. The assumption is that, as MIT students, you can learn to use such applications through the execution of projects. This allows us to focus on design concepts and practice. However, I am more than happy to connect you to online resources to assist with this. Though you can use free software tools such as Processing to complete your work, there is a computer cluster with multimedia development software available at the New Media Center, which features multiple online tutorials on their help site.


Class attendance and participation are mandatory. Participation in class discussion is imperative because it allows you to explore the texts and themes collaboratively, and in the process, discover meanings and issues that you probably would not discover on your own. Participation in class also challenges you to continuously question, refine and articulate your own ideas and interpretations.


In addition, much of this class is based on critiques, which require full participation and cannot be replicated outside of class. Critiques are a central aspect of a studio culture. Extensive teaching and learning occur through critiques: it is through critiques that you will develop your skills for both creating and discussing designs.


Missing more than 3 classes (unexcused) will result in a loss of one letter grade.


You are required to purchase the following books. All other texts will be provided to you either as print-outs or pdfs. These books are available from a variety of online booksellers.


Dondis, Donis. A Primer of Visual Literacy. MIT Press, 1973. ISBN: 9780262540292. [Preview with Google Books]


Harrell, D. Fox. Phantasmal Media: An Approach to Imagination, Computation, Expression. MIT Press, 2013. ISBN: 9780262019330.


McCloud, Scott. Understanding Comics: The Invisible Art. William Morrow Paperbacks, 1994. ISBN: 9780060976255.


Required readings are to be completed before class.


Don't show me this again


This is one of over 2,200 courses on OCW. Find materials for this course in the pages linked along the left.


MIT OpenCourseWare is a free & open publication of material from thousands of MIT courses, covering the entire MIT curriculum.


No enrollment or registration. Freely browse and use OCW materials at your own pace. There's no signup, and no start or end dates.


Knowledge is your reward. Use OCW to guide your own life-long learning, or to teach others. We don't offer credit or certification for using OCW.


Made for sharing. Download files for later. Send to friends and colleagues. Modify, remix, and reuse (just remember to cite OCW as the source.)


Learn more at Get Started with MIT OpenCourseWare


Media and methods: seeing and expression

Price on request