Mobile Game Developer Nanodegree - Amazon
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Course
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Learn to build and monetize your own 2D games.Learn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D games
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Subjects
- Project
- GCSE Physics
- IT Development
- Skills and Training
Course programme
If you want the skills to turn your game ideas into reality, or get ready to jump into professional game development, this is the program for you!
The core of this Nanodegree program is libGDX, a powerful cross platform game development framework that allows you to release your game on a variety of devices and operating systems.
- Project P1: Outbreak
Build a "Breakout" style game with keyboard and mobile device controls, collision detection, and a defined set of rules to make the base game more difficult.
Supporting Courses2D Game Development with libGDX
Project P1: OutbreakBuild a "Breakout" style game with keyboard and mobile device controls, collision detection, and a defined set of rules to make the base game more difficult.
- Project P2: Space Kerfuffle
Build a "shoot-em-up" game that can be used with a keyboard or mobile device, manages image, animation, and level assets.
Supporting CoursesHow to Make a Platformer Using libGDX
Project P2: Space KerfuffleBuild a "shoot-em-up" game that can be used with a keyboard or mobile device, manages image, animation, and level assets.
- Project P3: Monetize Your Game
Dream up an idea for a game and devise a monetization and engagement plan to hook and retain users in your game.
Supporting CoursesEngagement & Monetization | Mobile Games
Project P3: Monetize Your GameDream up an idea for a game and devise a monetization and engagement plan to hook and retain users in your game.
- Project P4: Incorporate Game AI (April 2016)
**Submission for this project opens in April 2016!** Leveling up your skills means taking on tougher challenges, and game AI is no exception. This diverse, but exciting, area of game development includes topics such as rules-based logic, decision making, behavioral trees, pathfinding, steering, and more. In this project, you learn the techniques necessary to build intelligent and interactive agents that are truly immersed in the worlds around them.
Project P4: Incorporate Game AI (April 2016)Submission for this project opens in April 2016!
Leveling up your skills means taking on tougher challenges, and game AI is no exception.
This diverse, but exciting, area of game development includes topics such as rules-based logic, decision making, behavioral trees, pathfinding, steering, and more.
In this project, you learn the techniques necessary to build intelligent and interactive agents that are truly immersed in the worlds around them.
- Project P5: Incorporate Physics (May 2016)
**Submission for this project opens in May 2016!** For every action, there is an equal and opposite reaction... does this sound familiar? It's time to cover physics! Physics engines like Box2D make simulating physics fun and accessible even if you don't have a formal background in the subject. Learn how to detect collisions, apply forces, and create games with physics simulations that will send your games into overdrive.
Project P5: Incorporate Physics (May 2016)Submission for this project opens in May 2016!
For every action, there is an equal and opposite reaction... does this sound familiar? It's time to cover physics!
Physics engines like Box2D make simulating physics fun and accessible even if you don't have a formal background in the subject.
Learn how to detect collisions, apply forces, and create games with physics simulations that will send your games into overdrive.
- Project P6: Capstone (May 2016)
**Submission for this project opens in May 2016!** For the capstone project, you will create a game of your own design incorporating libGDX, physics and artificial intelligence and monetization. The sky's the limit for what you can build. We encourage you to begin on paper and deeply consider how you might monetize your app as it may dictate how you implement some features.
Project P6: Capstone (May 2016)Submission for this project opens in May 2016!
For the capstone project, you will create a game of your own design incorporating libGDX, physics and artificial intelligence and monetization.
The sky's the limit for what you can build. We encourage you to begin on paper and deeply consider how you might monetize your app as it may dictate how you implement some features.
Mobile Game Developer Nanodegree - Amazon