Mobile Game Developer Nanodegree - Amazon

Course

Online

Free

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Learn to build and monetize your own 2D games.Learn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D gamesLearn to build and monetize your own 2D games

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

Questions & Answers

Add your question

Our advisors and other users will be able to reply to you

Who would you like to address this question to?

Fill in your details to get a reply

We will only publish your name and question

Reviews

Subjects

  • Project
  • GCSE Physics
  • IT Development
  • Skills and Training

Course programme

If you want the skills to turn your game ideas into reality, or get ready to jump into professional game development, this is the program for you!

The core of this Nanodegree program is libGDX, a powerful cross platform game development framework that allows you to release your game on a variety of devices and operating systems.

  • Project P1: Outbreak

    Build a "Breakout" style game with keyboard and mobile device controls, collision detection, and a defined set of rules to make the base game more difficult.

    Supporting Courses

    2D Game Development with libGDX

    Project P1: Outbreak

    Build a "Breakout" style game with keyboard and mobile device controls, collision detection, and a defined set of rules to make the base game more difficult.

  • Project P2: Space Kerfuffle

    Build a "shoot-em-up" game that can be used with a keyboard or mobile device, manages image, animation, and level assets.

    Supporting Courses

    How to Make a Platformer Using libGDX

    Project P2: Space Kerfuffle

    Build a "shoot-em-up" game that can be used with a keyboard or mobile device, manages image, animation, and level assets.

  • Project P3: Monetize Your Game

    Dream up an idea for a game and devise a monetization and engagement plan to hook and retain users in your game.

    Supporting Courses

    Engagement & Monetization | Mobile Games

    Project P3: Monetize Your Game

    Dream up an idea for a game and devise a monetization and engagement plan to hook and retain users in your game.

  • Project P4: Incorporate Game AI (April 2016)

    **Submission for this project opens in April 2016!** Leveling up your skills means taking on tougher challenges, and game AI is no exception. This diverse, but exciting, area of game development includes topics such as rules-based logic, decision making, behavioral trees, pathfinding, steering, and more. In this project, you learn the techniques necessary to build intelligent and interactive agents that are truly immersed in the worlds around them.

    Project P4: Incorporate Game AI (April 2016)

    Submission for this project opens in April 2016!

    Leveling up your skills means taking on tougher challenges, and game AI is no exception.

    This diverse, but exciting, area of game development includes topics such as rules-based logic, decision making, behavioral trees, pathfinding, steering, and more.

    In this project, you learn the techniques necessary to build intelligent and interactive agents that are truly immersed in the worlds around them.

  • Project P5: Incorporate Physics (May 2016)

    **Submission for this project opens in May 2016!** For every action, there is an equal and opposite reaction... does this sound familiar? It's time to cover physics! Physics engines like Box2D make simulating physics fun and accessible even if you don't have a formal background in the subject. Learn how to detect collisions, apply forces, and create games with physics simulations that will send your games into overdrive.

    Project P5: Incorporate Physics (May 2016)

    Submission for this project opens in May 2016!

    For every action, there is an equal and opposite reaction... does this sound familiar? It's time to cover physics!

    Physics engines like Box2D make simulating physics fun and accessible even if you don't have a formal background in the subject.

    Learn how to detect collisions, apply forces, and create games with physics simulations that will send your games into overdrive.

  • Project P6: Capstone (May 2016)

    **Submission for this project opens in May 2016!** For the capstone project, you will create a game of your own design incorporating libGDX, physics and artificial intelligence and monetization. The sky's the limit for what you can build. We encourage you to begin on paper and deeply consider how you might monetize your app as it may dictate how you implement some features.

    Project P6: Capstone (May 2016)

    Submission for this project opens in May 2016!

    For the capstone project, you will create a game of your own design incorporating libGDX, physics and artificial intelligence and monetization.

    The sky's the limit for what you can build. We encourage you to begin on paper and deeply consider how you might monetize your app as it may dictate how you implement some features.

Mobile Game Developer Nanodegree - Amazon

Free