MSc Audio and Creative Technology
Master
In Wolverhampton
Description
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Type
Master
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Location
Wolverhampton
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Duration
1 Year
The MSc Audio and Creative Technology offers a blend of science, technology and creativity that responds to the need for technologists able to work across areas such as music and audiovisual production, video games, interactive media, human-computer interaction and computing.
The course will equip you to work at the cutting-edge of associated industries or prepare you for doctoral study, developing your critical and analytical abilities alongside valuable practical skills. Able to select approaches appropriate for professional contexts, you will use current technologies in creative ways and develop innovative solutions to prescient problems and explore the potentials of software and hardware.
Hosted at The Performance Hub at our Walsall Campus, music, dance and drama teaching and learning provision are integrated in one building. Boasting exceptional facilities to support student learning at the highest level, the building includes two recording studios with analogue and digital recording/mixing/mastering facilities and Pro Tools HD technology, plus two large computer suites equipped with 60 iMacs running Pro Tools, Logic, Final Cut Pro, and a variety of specialist Open Source software. The proposal for the Audio Technology Project is developed in the Research and Development module, providing time and opportunity to consider the project’s direction thoroughly, and to explore possibilities for collaborative/interdisciplinary working.
Facilities
Location
Start date
Start date
About this course
As a graduate of this course you will be able to:
demonstrate critical and systematic understanding of issues around audio, music and creative technologies and their use, taking an independent and fully rounded perspective
demonstrate research skills and be able to evaluate, select and interpret research methodologies appropriate for the relevant field or area(s)
apply appropriate theory to practice, and position and critically evaluate individual practice and associated aspirations within professional and/or academic contexts
employ independent and imaginative approaches to problem solving using a variety of (software and hardware) technologies and, where appropriate, develop your own
exercise autonomy in learning through effective self-organisationand management of workload across varied scenarios
demonstrate the qualities and transferable skills useful for employment within creative and/or technology-related industries.
You will need a good degree (2:2 or above) in Music Technology, Sound Production, Music Computing, Sonic Arts, creative applications of Computer Science or Human-Computer Interaction, or related subject. All students will be interviewed/auditioned to assess their suitability and preparedness for the course. Other applicants, particularly those with relevant experience, will be considered through interview/audition as appropriate, but deep engagement with audio/sound/music and familiarity with contemporary tools and ideas are expected.
Audio technology is a rapidly evolving field of study with a diverse and expanding range of possibilities. It caters for the increasing demand for creative and technologically literate professionals able to contribute to the development of, for instance, software and video games, interfaces and controllers, many different kinds of recorded media and broadcast communications.
This courses is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research. You will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments. In addition to developing your theoretical and methodological understanding, the MSc in Audio and Creative Technology features a strong emphasis on practical work in a number of different (but related) areas.
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Subjects
- Computing
- Logic
- Sound
- Project
- Technology
- Media
- Production
- Music
Course programme
Advanced Research Processes
- Module: 7SW023
- Credits: 20
- Period: 1
- Type: Core
- Locations: alsall Campus
Audio and Creative Technology Lab
- Module: 7MU020
- Credits: 40
- Period: 1
- Type: Core
- Locations: alsall Campus
Audiovisuality and the Soundtrack
- Module: 7MU007
- Credits: 20
- Period: 1
- Type: Core
- Locations: alsall Campus
Masters Project
- Module: 7SW021
- Credits: 60
- Period: 1
- Type: Core
- Locations: alsall Campus
Site and Environment
- Module: 7MU021
- Credits: 20
- Period: 1
- Type: Core
- Locations: alsall Campus
Events in the Digital World
- Module: 7SW018
- Credits: 20
- Period: 1
- Type: Optional
- Locations: Walsall Campus
Recording and Recorded Music
- Module: 7MU022
- Credits: 20
- Period: 1
- Type: Optional
- Locations: Walsall Campus
MSc Audio and Creative Technology