MSc Audio and Creative Technology

Master

In Wolverhampton

higher than £ 9000

Description

  • Type

    Master

  • Location

    Wolverhampton

  • Duration

    1 Year

The MSc Audio and Creative Technology offers a blend of science, technology and creativity that responds to the need for technologists able to work across areas such as music and audiovisual production, video games, interactive media, human-computer interaction and computing.

The course will equip you to work at the cutting-edge of associated industries or prepare you for doctoral study, developing your critical and analytical abilities alongside valuable practical skills. Able to select approaches appropriate for professional contexts, you will use current technologies in creative ways and develop innovative solutions to prescient problems and explore the potentials of software and hardware.

Hosted at The Performance Hub at our Walsall Campus, music, dance and drama teaching and learning provision are integrated in one building. Boasting exceptional facilities to support student learning at the highest level, the building includes two recording studios with analogue and digital recording/mixing/mastering facilities and Pro Tools HD technology, plus two large computer suites equipped with 60 iMacs running Pro Tools, Logic, Final Cut Pro, and a variety of specialist Open Source software. The proposal for the Audio Technology Project is developed in the Research and Development module, providing time and opportunity to consider the project’s direction thoroughly, and to explore possibilities for collaborative/interdisciplinary working.

Facilities

Location

Start date

Wolverhampton (West Midlands)
See map
Wulfruna Street, WV1 1LY

Start date

On request

About this course

As a graduate of this course you will be able to:

demonstrate critical and systematic understanding of issues around audio, music and creative technologies and their use, taking an independent and fully rounded perspective
demonstrate research skills and be able to evaluate, select and interpret research methodologies appropriate for the relevant field or area(s)
apply appropriate theory to practice, and position and critically evaluate individual practice and associated aspirations within professional and/or academic contexts
employ independent and imaginative approaches to problem solving using a variety of (software and hardware) technologies and, where appropriate, develop your own
exercise autonomy in learning through effective self-organisationand management of workload across varied scenarios
demonstrate the qualities and transferable skills useful for employment within creative and/or technology-related industries.

You will need a good degree (2:2 or above) in Music Technology, Sound Production, Music Computing, Sonic Arts, creative applications of Computer Science or Human-Computer Interaction, or related subject. All students will be interviewed/auditioned to assess their suitability and preparedness for the course. Other applicants, particularly those with relevant experience, will be considered through interview/audition as appropriate, but deep engagement with audio/sound/music and familiarity with contemporary tools and ideas are expected.

Audio technology is a rapidly evolving field of study with a diverse and expanding range of possibilities. It caters for the increasing demand for creative and technologically literate professionals able to contribute to the development of, for instance, software and video games, interfaces and controllers, many different kinds of recorded media and broadcast communications.

This courses is designed to go beyond the simple provision of training, and to instead enable you to engage with current debates and actively participate in some of the most vibrant areas of contemporary research. You will be encouraged to demonstrate self-direction and autonomy as you critically explore and define your position within the wider field. One overarching aim is that you should leave the course as not only an adept user of various hardware and software technologies, but as someone able to actively shape and develop their own, responding as necessary to future developments. In addition to developing your theoretical and methodological understanding, the MSc in Audio and Creative Technology features a strong emphasis on practical work in a number of different (but related) areas.

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Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Computing
  • Logic
  • Sound
  • Project
  • Technology
  • Media
  • Production
  • Music

Course programme

Year 1

Advanced Research Processes
  • Module: 7SW023
  • Credits: 20
  • Period: 1
  • Type: Core
  • Locations: alsall Campus
This module provides you with the opportunity to build on your research methods training and practice, applying and reflecting upon research skills that are of value for the dissertation.

Audio and Creative Technology Lab
  • Module: 7MU020
  • Credits: 40
  • Period: 1
  • Type: Core
  • Locations: alsall Campus
A&CT Lab is a design-led module focused on empowering musicians and other users of audio and audiovisual technologies, illuminating audio and audiovisual related activities, and modelling associated perception and cognition. The module will draw on and draw together diverse areas such as musicology, interaction design, Human-Computer Interaction (HCI) and computing. Students will develop individual or small group projects that devise, investigate and evaluate new tools, instruments or systems in a chosen context (studio, live, education, home, etc.).

Audiovisuality and the Soundtrack
  • Module: 7MU007
  • Credits: 20
  • Period: 1
  • Type: Core
  • Locations: alsall Campus
The module will draw on film, film sound, audiovisual and Expanded Cinema theory to consider not only film and television, but also a wider range of contexts related to new media. You will consider and explore historical and contemporary practices of composing sound for image and of composing image and sound simultaneously including both fixed media (using software such as Pro Tools and Logic) and real-time generation and processing (using software such as Pd/GEM, Max/Jitter or similar).

Masters Project
  • Module: 7SW021
  • Credits: 60
  • Period: 1
  • Type: Core
  • Locations: alsall Campus
This module is the culmination of your postgraduate study and allows you to demonstrate the depth of your knowledge and understanding gained through your course. In this module you will be required to undertake an extended independent project negotiated with your nominated supervisor. You will produce either a piece of empirical research, professionally related practice or performance related practice depending on your area of study.

Site and Environment
  • Module: 7MU021
  • Credits: 20
  • Period: 1
  • Type: Core
  • Locations: alsall Campus
The module will consider how practical sonic and audiovisual outputs can relate to the places in which they are produced and/or consumed, or to which they make reference. The module will initially consider a variety of site-specific works before shifting to explore how virtual environments can overlay, augment and interact physical spaces. It will also examine the specificity of platform (i.e. the hardware and software foundations underlying the technology). Throughout the module, students will acquire frameworks for engaging with physical and virtual spaces and produce public-facing work specific/responsive to or informed by a chosen site or environment.

Events in the Digital World
  • Module: 7SW018
  • Credits: 20
  • Period: 1
  • Type: Optional
  • Locations: Walsall Campus
This module will explore the ways that arts events can be created, performed and engaged with online. Digital policies have become ever-increasingly needed within arts organisations of every size. This module will investigate the elements of digital policy within the industry and will allow you to experiment and be creative around the idea of the digital dissemination of work and the logistics of creating digital events.

Recording and Recorded Music
  • Module: 7MU022
  • Credits: 20
  • Period: 1
  • Type: Optional
  • Locations: Walsall Campus
This module will develop the theoretical understanding and practical skills needed to record music. While the module will primarily focus on various methodologies employed in the recording stage of audio production, it will also explore mixdown and mastering. Students will conduct research into genre and equipment-specific working practices, then apply this research to the development of their own innovative recording concepts and techniques.

MSc Audio and Creative Technology

higher than £ 9000