Music and technology: sound design
Bachelor's degree
In Maynard (USA)
Description
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Type
Bachelor's degree
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Location
Maynard (USA)
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Start date
Different dates available
In this course, we will rebuild the everyday sounds of nature, machines, and animals from scratch and encapsulate them in dynamic sound objects which can be embedded into computer games, animations, movies, virtual environments, sound installations, and theatre productions. You will learn how to analyze and model sounds and resynthesize them with the open-source graphical programming environment Pure Data (Pd). Our work will be guided by Andy Farnell's book Designing Sound (MIT Press, 2010). No previous programming experience is required.
Facilities
Location
Start date
Start date
Reviews
Subjects
- Press
- Music
- Programming
- Technology
- Sound Design
- Sound
- Design
- Music Technology
Course programme
Lectures: 2 sessions / week, 1.5 hours / session
In this course, you will learn how to build sounds and sound effects from scratch, using the open-source graphical programming environment Pure Data (Pd). You will learn how to analyze and synthesize everyday sounds and encapsulate them in dynamic sound objects that can be embedded into computer games, animations, movies, virtual environments, sound installations, and theater productions. Our work will be guided by Andy Farnell's book Designing Sound.
Students who successfully complete this course will be able to:
There are no specific prerequisites for this course. Prior programming experience is not required.
Because the course has a cap on maximum enrollment, students are selected for admission into the course via a questionnaire (PDF).
You must have reliable access to additional audio editing hardware and software to work on your assignments. Please see the Tools page for details.
Ensure you have access to this hardware and software by Session 4! By that date, you should also have completed and tested the installation of all software packages.
Farnell, Andy. Designing Sound. MIT Press, 2010. ISBN: 9780262014410. (Book and accompanying Pd example files.)
I strongly recommend that you invest in a printed copy of this fantastic book, which you will most likely enjoy long after the end of this course.
Additional required readings and a schedule of reading assignments are listed on the Readings and Assignments page.
The following assessment items will count towards your final grade.
You need to complete all assignments and quizzes in order to pass this course, and you are expected to submit all assignments on time. Late submissions will incur a penalty of usually one letter grade per 24 hours.
There is no final exam for this course.
This is a 12-unit class, which means you should expect to invest about 9 hours of work per week beyond the 3 class hours.
You are expected to attend all class meetings in this course.
If you have a laptop, please bring it along to all class meetings that are marked accordingly in the calendar. The use of laptops is only permitted for actual coursework, and I will announce when this is the case. The use of cellphones in class is not permitted.
EX1 out
RD1 due
EX1 due
RD2 due
PD1 out
RD3 due
PD2 out
PD1 due
WR out
PD2 due
PD3 out
WR due
ED out
PD3 due
FP1 out
Quiz 1 in class
EX2 out
ED due
FP2 out
EX2 due
EX3 out
FP2 due
FP3 out
EX3 due
FP4 out
FP3 due
Final Project: FP4 Presentations
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Music and technology: sound design