Programming ActionScript 2  Intermediate

Course

Inhouse

Price on request

Description

  • Type

    Course

  • Methodology

    Inhouse

  • Duration

    4 Days

Very much still in use within a wide varietyn of applications developed using Flash 8 & CS3.

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Course programme

Very much still in use within a wide varietyn of applications developed using Flash 8 & CS3.Programming ActionScript 2 Training Course (Intermediate) Outline
Introduction to ActionScript 2.0
  • What is ActionScript?
  • Using the Actions Panel
  • Creating Variables
  • Code Placement
  • Understanding Objects, Classes, and Scope
Functions
  • Creating Function
  • Adding Parameters to Functions
  • Using Local Variables and Creating Functions that Return Results
Conditional Logic
  • Controlling a Script's Flow
  • Reacting to Multiple Conditions
  • Reacting to User Interaction
  • Detecting the Edge of the Stage
Arrays and Loops
  • Why Loops are Useful
  • Types of Loops
  • Loop Exceptions
  • Creating a Search Application
  • Writing and Understanding Loop Conditions
  • Nested Loops
Built in Classes
  • What Classes are and why they're useful
  • Using the Colour Class
  • Working with String and Selection Classes
Custom Classes
  • Understanding Classes, Top Level Classes, and instances
  • Creating a Class
  • Understanding the Classpath
  • Using Packages and Importing Classes
  • Using Getters and Setters
  • Defining Members
  • Understanding Inheritance
  • Updating and Inheritance-Based Project
Events, Listeners, and Callbacks
  • What Events Do
  • Types of Events in Flash
  • Event Handlers
  • Creating a Project Using Event Handlers
  • Listeners
  • Creating a Project Using Listeners
Dynamically Creating Assets
  • Attaching Movie Clips
  • Adding Empty Movie Clips
  • Drawing Programmatically
  • Working with Movie Clips as Buttons
  • Adding Text Fields Programmatically
  • Formatting Text
Bitmap Features
  • Using Bitmap Surface Caching
  • Applying Filters
  • Applying Blend Modes Programmatically
  • Introducing the Bitmap API
UI Components
  • Components: A Scripting Primer
  • Configuring Component Properties
  • Triggering Scripts
  • Using Component Methods
  • Using the FocusManager Component
  • Customising UI Components with ActionScript
Advanced Object-Oriented Design
  • Correcting Scope Errors with Delegate
  • Understanding Encapsulation
  • Applying Composition
  • Using Composition and Inheritance together
  • Dispatching Events
Date Validation
  • The Logic behind validing data
  • Using Validation Routines
  • Handling Errors
  • Validating Strings
  • Validating Sequences
  • Validating Against a List of Choices
  • Validating Numbers
  • Processing Validated Data
External Data Connections
  • Understanding Data Sources and Data Formats
  • Get Vs. Post
  • Using the LoadVars Class
  • Policy Files
  • Using Shared Objects
  • Using the WebServiceConnnector Component
XML and Flash
  • XML Basics
  • Using the XML Class
  • Using Socket Servers
External Interface
  • Getting Started with ExternalInterface
  • Configuring HTML for Basic ExternalInterface Calls
  • Calling JavaScript Functions from the ActionScript
  • Using JavaScript Functionality from Flash
  • Calling ActionScript Functions from JavaScript
  • Building a Quiz Application
Sound and Video
  • Controlling Sound with ActionScript
  • Creating a Sound Instance
  • Dragging a Movie Clip Instance within a Boundary
  • Controlling Volume
  • Controlling Panning
  • Attaching Sounds and Controlling Sound Playback
  • Loading and Controlling External Video
Printing and Context Menus
  • Flash Printing Vs.Browser Printing
  • Using the PrintJob Class
  • Creating Custom Context Menus
Maximum-Strength SWF Files
  • Understanding fscommand()
  • Using Zinc
  • Using FlashVars

Programming ActionScript 2  Intermediate

Price on request