Rendering and Compositing AOV's with Arnold and Nuke

Course

Online

£ 20 + VAT

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Multi-pass rendering and compositing is an essential skill for all aspiring CGI artists. In this course, we will take a look at how to render multi-pass images from Maya using Arnold AOV's and composite them inside Nuke, the industry standard tool for compositing. We will look at several topics along the way that will help you become a better compositor.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Maya rendering workflow
Maya render settings
Arnold AOV's
Adding custom AOV's
Using utility passes
OpenEXR workflow
Compositing multi-pass images in Nuke
Using the 3D space in Nuke for compositing
Re-lighting images
Adding depth of field
Multiple paths to a single result

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This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Import
  • Project
  • Image
  • Maya training
  • Rendering
  • Workflow

Course programme

Introduction 1 lecture 01:01 Introduction Introduction to the course and the instructor. Introduction 1 lecture 01:01 Introduction Introduction to the course and the instructor. Introduction Introduction to the course and the instructor. Introduction Introduction to the course and the instructor. Introduction Introduction to the course and the instructor. Introduction Introduction to the course and the instructor. Introduction to the course and the instructor. Introduction to the course and the instructor. Setting up the Maya project 2 lectures 23:08 Scene Overview In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course. Common Render Settings In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's. Setting up the Maya project 2 lectures 23:08 Scene Overview In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course. Common Render Settings In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's. Scene Overview In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course. Scene Overview In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course. Scene Overview In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course. Scene Overview In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course. In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course. In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course. Common Render Settings In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's. Common Render Settings In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's. Common Render Settings In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's. Common Render Settings In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's. In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's. In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's. Rendering AOV's using Arnold 4 lectures 39:15 Introduction to AOV's In this lesson, we will look at a brief overview of AOV's and their types. Adding the built-in AOV's In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image. Adding Custom AOV's In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process. Rendering the Images In this lesson, we will look at the final render settings and render the images. Rendering AOV's using Arnold 4 lectures 39:15 Introduction to AOV's In this lesson, we will look at a brief overview of AOV's and their types. Adding the built-in AOV's In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image. Adding Custom AOV's In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process. Rendering the Images In this lesson, we will look at the final render settings and render the images. Introduction to AOV's In this lesson, we will look at a brief overview of AOV's and their types. Introduction to AOV's In this lesson, we will look at a brief overview of AOV's and their types. Introduction to AOV's In this lesson, we will look at a brief overview of AOV's and their types. Introduction to AOV's In this lesson, we will look at a brief overview of AOV's and their types. In this lesson, we will look at a brief overview of AOV's and their types. In this lesson, we will look at a brief overview of AOV's and their types. Adding the built-in AOV's In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image. Adding the built-in AOV's In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image. Adding the built-in AOV's In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image. Adding the built-in AOV's In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image. In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image. In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image. Adding Custom AOV's In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process. Adding Custom AOV's In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process. Adding Custom AOV's In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process. Adding Custom AOV's In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process. In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process. In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process. Rendering the Images In this lesson, we will look at the final render settings and render the images. Rendering the Images In this lesson, we will look at the final render settings and render the images. Rendering the Images In this lesson, we will look at the final render settings and render the images. Rendering the Images In this lesson, we will look at the final render settings and render the images. In this lesson, we will look at the final render settings and render the images. In this lesson, we will look at the final render settings and render the images. Working with OpenEXR in Nuke 4 lectures 46:36 Overview of OpenEXR In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline. Importing the Rendered AOV's into Nuke In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them. ShuffleCopy Node Overview In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow. Combining the AOV's into an EXR file In this lesson, we will use the ShuffleCopy node and combine the multiple AOV's into a single EXR file. Working with OpenEXR in Nuke. 4 lectures 46:36 Overview of OpenEXR In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline. Importing the Rendered AOV's into Nuke In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them. ShuffleCopy Node Overview In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow. Combining the AOV's into an EXR file In this lesson, we will use the ShuffleCopy node and combine the multiple AOV's into a single EXR file. Overview of OpenEXR In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline. Overview of OpenEXR In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline. Overview of OpenEXR In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline. Overview of OpenEXR In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline. In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline. In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline. Importing the Rendered AOV's into Nuke In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them. Importing the Rendered AOV's into Nuke In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them. Importing the Rendered AOV's into Nuke In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them. Importing the Rendered AOV's into Nuke In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them. In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them. In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them. ShuffleCopy Node Overview In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow. ShuffleCopy Node Overview In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow. ShuffleCopy Node Overview In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow. ShuffleCopy Node Overview In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow. In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow. In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow

Additional information

Working knowledge of Maya Working knowledge of Nuke Working knowledge of CG lighting

Rendering and Compositing AOV's with Arnold and Nuke

£ 20 + VAT