Course programme
Introduction
1 lecture 01:01
Introduction
Introduction to the course and the instructor.
Introduction
1 lecture 01:01
Introduction
Introduction to the course and the instructor.
Introduction
Introduction to the course and the instructor.
Introduction
Introduction to the course and the instructor.
Introduction
Introduction to the course and the instructor.
Introduction
Introduction to the course and the instructor.
Introduction to the course and the instructor.
Introduction to the course and the instructor.
Setting up the Maya project
2 lectures 23:08
Scene Overview
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
Common Render Settings
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
Setting up the Maya project
2 lectures 23:08
Scene Overview
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
Common Render Settings
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
Scene Overview
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
Scene Overview
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
Scene Overview
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
Scene Overview
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
Common Render Settings
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
Common Render Settings
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
Common Render Settings
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
Common Render Settings
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
Rendering AOV's using Arnold
4 lectures 39:15
Introduction to AOV's
In this lesson, we will look at a brief overview of AOV's and their types.
Adding the built-in AOV's
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
Adding Custom AOV's
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
Rendering the Images
In this lesson, we will look at the final render settings and render the images.
Rendering AOV's using Arnold
4 lectures 39:15
Introduction to AOV's
In this lesson, we will look at a brief overview of AOV's and their types.
Adding the built-in AOV's
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
Adding Custom AOV's
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
Rendering the Images
In this lesson, we will look at the final render settings and render the images.
Introduction to AOV's
In this lesson, we will look at a brief overview of AOV's and their types.
Introduction to AOV's
In this lesson, we will look at a brief overview of AOV's and their types.
Introduction to AOV's
In this lesson, we will look at a brief overview of AOV's and their types.
Introduction to AOV's
In this lesson, we will look at a brief overview of AOV's and their types.
In this lesson, we will look at a brief overview of AOV's and their types.
In this lesson, we will look at a brief overview of AOV's and their types.
Adding the built-in AOV's
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
Adding the built-in AOV's
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
Adding the built-in AOV's
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
Adding the built-in AOV's
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
Adding Custom AOV's
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
Adding Custom AOV's
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
Adding Custom AOV's
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
Adding Custom AOV's
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
Rendering the Images
In this lesson, we will look at the final render settings and render the images.
Rendering the Images
In this lesson, we will look at the final render settings and render the images.
Rendering the Images
In this lesson, we will look at the final render settings and render the images.
Rendering the Images
In this lesson, we will look at the final render settings and render the images.
In this lesson, we will look at the final render settings and render the images.
In this lesson, we will look at the final render settings and render the images.
Working with OpenEXR in Nuke
4 lectures 46:36
Overview of OpenEXR
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
Importing the Rendered AOV's into Nuke
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
ShuffleCopy Node Overview
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
Combining the AOV's into an EXR file
In this lesson, we will use the ShuffleCopy node and combine the multiple AOV's into a single EXR file.
Working with OpenEXR in Nuke.
4 lectures 46:36
Overview of OpenEXR
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
Importing the Rendered AOV's into Nuke
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
ShuffleCopy Node Overview
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
Combining the AOV's into an EXR file
In this lesson, we will use the ShuffleCopy node and combine the multiple AOV's into a single EXR file.
Overview of OpenEXR
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
Overview of OpenEXR
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
Overview of OpenEXR
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
Overview of OpenEXR
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
Importing the Rendered AOV's into Nuke
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
Importing the Rendered AOV's into Nuke
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
Importing the Rendered AOV's into Nuke
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
Importing the Rendered AOV's into Nuke
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
ShuffleCopy Node Overview
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
ShuffleCopy Node Overview
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
ShuffleCopy Node Overview
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
ShuffleCopy Node Overview
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow