Rigging for characters in Maya
Course
Online
Description
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Type
Course
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Methodology
Online
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Start date
Different dates available
A great course where you will learn to create a very complete rig, both facial and body excellent to be animated later, we will start from scratch having the character ready to get the final complete rig, we will create the bones (joints) and name them appropriately to duplicate them to the other side automatically, we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms, in this way our character will be able to emulate any movement of the hand, later we will create the facial controls, as well as the jaw bone to have an easy-to-use facial rig, we will configure the eyes, the overall control and the mouth of the character.Finally we will create the facial gestures, we will configure the rig of the fingers and weigh the character to achieve excellent deformations almost automatically and without using plugins.No doubt the ideal course for you if you are interested in learning to create complete and functional rigs for the animation of 3D characters.At the end of the course you will be able to create a complete and functional rig for your own characters and thus move to the animation stage.
Facilities
Location
Start date
Start date
About this course
At the end of the course, you will be able to create your own complete rigs for animation
Create custom controls
Add both IK and FK modes
Achieve excellent deformations almost automatically without using plug ins
Use Autodesk Maya for Rigging
Create facial and body rig
Master the complete rig that a character requires to be animated
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Subjects
- Joint
- Maya training
- Animation
Course programme
Additional information
Rigging for characters in Maya