Rigging for characters in Maya

Course

Online

£ 10 + VAT

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

A great course where you will learn to create a very complete rig, both facial and body excellent to be animated later, we will start from scratch having the character ready to get the final complete rig, we will create the bones (joints) and name them appropriately to duplicate them to the other side automatically, we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms, in this way our character will be able to emulate any movement of the hand, later we will create the facial controls, as well as the jaw bone to have an easy-to-use facial rig, we will configure the eyes, the overall control and the mouth of the character.Finally we will create the facial gestures, we will configure the rig of the fingers and weigh the character to achieve excellent deformations almost automatically and without using plugins.No doubt the ideal course for you if you are interested in learning to create complete and functional rigs for the animation of 3D characters.At the end of the course you will be able to create a complete and functional rig for your own characters and thus move to the animation stage.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

At the end of the course, you will be able to create your own complete rigs for animation
Create custom controls
Add both IK and FK modes
Achieve excellent deformations almost automatically without using plug ins
Use Autodesk Maya for Rigging
Create facial and body rig
Master the complete rig that a character requires to be animated

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This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Joint
  • Maya training
  • Animation

Course programme

Rigging for characters in Maya 49 lectures 08:32:43 0.- Objective 1.- General explanation 2.- Creating the joints 3.- Finalizing the joints 4.- Adding the jaw joint 5.- Creating the base controllers 6.- Configuring the foot rig 7.- Finalizing the left foot rig 8.- Configuring the right foot 9.- Creating the arms controllers 10.- Creating the fingers controllers 11.- Configuring the IK rig of the arm 12.- Configuring the right arm 13.- Configuring the FK mode in the arms 14.- Automatizing FK mode 15.- Automatizing the right arm 16.- Adding the FK IK switch 17.- Finalizing the mode FK IK configuration 18.- Finalizing the mode FK IK in the right arm 19.- Creating the remaining controllers 20.- Configuring the remaining corporal rig 21.- Configuring the global control 22.- Configuring the fingers rig 23.- Connecting rotations with attributes 24.- Finalizing the fingers rig 25.- Generating the blend shapes node 26.- Weighting the character-s foot 27.- Weighting the leg 28.- Weighting the head and torso 29.- Weighting the arm 30.- Weighting the fingers 31.- Weighting the jaw 32.- Mirroring the weighting 33.- Applying delta mush 34.- Optimizing deformations 35.- Creating the gestures 36.- Generating blend shapes automatically 37.- Connecting the new blend shapes 38.- Generating the eyebrows gestures 39.- Connecting the new blend shapes 40.- Naming the blend shapes properly 41.- Optimizing facial gestures 42.- Creating and configuring the eyebrows controllers 43.- Configuring the eyelids rig 44.- Creating the lips clusters 45.- Creating the remaining clusters 46.- Duplicating clusters automatically 47.- Creating the remaining facial controllers 48.- Simplifying and optimizing our rig Rigging for characters in Maya. 49 lectures 08:32:43 0.- Objective 1.- General explanation 2.- Creating the joints 3.- Finalizing the joints 4.- Adding the jaw joint 5.- Creating the base controllers 6.- Configuring the foot rig 7.- Finalizing the left foot rig 8.- Configuring the right foot 9.- Creating the arms controllers 10.- Creating the fingers controllers 11.- Configuring the IK rig of the arm 12.- Configuring the right arm 13.- Configuring the FK mode in the arms 14.- Automatizing FK mode 15.- Automatizing the right arm 16.- Adding the FK IK switch 17.- Finalizing the mode FK IK configuration 18.- Finalizing the mode FK IK in the right arm 19.- Creating the remaining controllers 20.- Configuring the remaining corporal rig 21.- Configuring the global control 22.- Configuring the fingers rig 23.- Connecting rotations with attributes 24.- Finalizing the fingers rig 25.- Generating the blend shapes node 26.- Weighting the character-s foot 27.- Weighting the leg 28.- Weighting the head and torso 29.- Weighting the arm 30.- Weighting the fingers 31.- Weighting the jaw 32.- Mirroring the weighting 33.- Applying delta mush 34.- Optimizing deformations 35.- Creating the gestures 36.- Generating blend shapes automatically 37.- Connecting the new blend shapes 38.- Generating the eyebrows gestures 39.- Connecting the new blend shapes 40.- Naming the blend shapes properly 41.- Optimizing facial gestures 42.- Creating and configuring the eyebrows controllers 43.- Configuring the eyelids rig 44.- Creating the lips clusters 45.- Creating the remaining clusters 46.- Duplicating clusters automatically 47.- Creating the remaining facial controllers 48.- Simplifying and optimizing our rig 0.- Objective 0.- Objective 0.- Objective 0.- Objective 1.- General explanation 1.- General explanation 1.- General explanation 1.- General explanation 2.- Creating the joints 2.- Creating the joints 2.- Creating the joints 2.- Creating the joints 3.- Finalizing the joints 3.- Finalizing the joints 3.- Finalizing the joints 3.- Finalizing the joints 4.- Adding the jaw joint 4.- Adding the jaw joint 4.- Adding the jaw joint 4.- Adding the jaw joint 5.- Creating the base controllers 5.- Creating the base controllers 5.- Creating the base controllers 5.- Creating the base controllers 6.- Configuring the foot rig 6.- Configuring the foot rig 6.- Configuring the foot rig 6.- Configuring the foot rig 7.- Finalizing the left foot rig 7.- Finalizing the left foot rig 7.- Finalizing the left foot rig 7.- Finalizing the left foot rig 8.- Configuring the right foot 8.- Configuring the right foot 8.- Configuring the right foot 8.- Configuring the right foot 9.- Creating the arms controllers 9.- Creating the arms controllers 9.- Creating the arms controllers 9.- Creating the arms controllers 10.- Creating the fingers controllers 10.- Creating the fingers controllers 10.- Creating the fingers controllers 10.- Creating the fingers controllers 11.- Configuring the IK rig of the arm 11.- Configuring the IK rig of the arm 11.- Configuring the IK rig of the arm 11.- Configuring the IK rig of the arm 12.- Configuring the right arm 12.- Configuring the right arm 12.- Configuring the right arm 12.- Configuring the right arm 13.- Configuring the FK mode in the arms 13.- Configuring the FK mode in the arms 13 rong 26.- Weighting the character-s...

Additional information

You do not need any prior knowledge, because the course is step by step and from scratch Autodesk Maya 2016, 2017 or 2018 installed

Rigging for characters in Maya

£ 10 + VAT