Three.js 3D Graphics for the Web: Tips, Tricks and Techniques
Course
Online
Description
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Type
Course
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Methodology
Online
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Start date
Different dates available
Effective recipes for building stunning graphics for the web.Three.js is one of the most popular JavaScript frameworks for displaying 3D content (such as models, games, music videos, scientific and data visualizations, or anything else you can imagine), on the web, right in your browser (and including mobile devices!).In this course, you'll learn neat tips, tricks, and techniques for using the library that will take your skills to the next level. You will start with advanced geometry techniques you can use to create models, then learn how to work with GLSL, and master Three.js physics and particles. You will also learn about various Three.js helpers and debugging techniques you can use to track down problems and use Chrome's developer tools in to edit 3D projects at runtime. Next, you will delve into path-finding techniques and 3D audio tricks (such as navigation mesh and AudioListeners/analyzers) to add life to your 3D projects.By the end of the course, your expertise in using Three.js for your 3D graphics and visualization projects will be richer and broader, thus separating you from the competition.All code files and supporting files for this course are available on Github: About the Author
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Nik Lever started work in 1980 as a cartoon animator. In recent years, his game development has involved using HTML5 and Canvas to create 2D and 3D games, using both custom code and various libraries. His preference is to use the latest version of Adobe Flash, now called Animate, which exports to JavaScript via the Createjs library and uses the Three.js WebGL library. He has also produced several courses on Three.js. The majority of his working life has been devoted to creating games, first in Flash and then Director, as the latter published the first widely available 3D library that would run in a browser using a plugin. Nik has developed online content for the BBC, Johnson and Johnson, Deloitte, Mars Corporation, and many other blue-chip clients
Facilities
Location
Start date
Start date
About this course
Learn about geometry classes (usually omitted from most tutorials)
Learn to use helper classes and developer tools to debug your projects
Find out how GLSL can create amazing effects at the speed of your GPU
Physics is fun! Find out how to utilize two different libraries to add physical motion to your scenes
Learn to create terrains from a simple function
Go from novice to expert by using particles to add many effects
Use path-finding techniques to overcome the tricky process of navigating a camera around a complex environment
Find out how to use AudioListeners to add immersive 3D sound to your scenes
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Subjects
- Access
- Options
- Javascript training
- Javascript
- Flash
- Geometry
- 3d training
- Graphics
- 3D
- Web
- Project
Course programme
- Create a curve from the CurvesExtra file
- Create geometry from the curve
- Create a mesh
- Create a shape using the shape class method
- Extrude the geometry in various ways
- Create a mesh
- Create a shape using the custom Star Shape class
- Extrude the star using different options
- Create a mesh
- Access the attribute using getAttribute
- Use the array to generate new meshes
- Align the meshes to the normals
- Create a parametric function
- Create geometry using the function
- Create a mesh
- Create a curve from the CurvesExtra file
- Create geometry from the curve
- Create a mesh
- Create a shape using the shape class method
- Extrude the geometry in various ways
- Create a mesh
- Create a shape using the custom Star Shape class
- Extrude the star using different options
- Create a mesh
- Access the attribute using getAttribute
- Use the array to generate new meshes
- Align the meshes to the normals
- Create a parametric function
- Create geometry using the function
- Create a mesh
- Create a curve from the CurvesExtra file
- Create geometry from the curve
- Create a mesh
- Create a curve from the CurvesExtra file
- Create geometry from the curve
- Create a mesh
- Create a curve from the CurvesExtra file
- Create geometry from the curve
- Create a mesh
- Create a curve from the CurvesExtra file
- Create geometry from the curve
- Create a mesh
- Create a curve from the CurvesExtra file
- Create geometry from the curve
- Create a mesh
- Create a curve from the CurvesExtra file
- Create geometry from the curve
- Create a mesh
- Create a shape using the shape class method
- Extrude the geometry in various ways
- Create a mesh
- Create a shape using the shape class method
- Extrude the geometry in various ways
- Create a mesh
- Create a shape using the shape class method
- Extrude the geometry in various ways
- Create a mesh
- Create a shape using the shape class method
- Extrude the geometry in various ways
- Create a mesh
- Create a shape using the shape class method
- Extrude the geometry in various ways
- Create a mesh
- Create a shape using the shape class method
- Extrude the geometry in various ways
- Create a mesh
- Create a shape using the custom Star Shape class
- Extrude the star using different options
- Create a mesh
- Create a shape using the custom Star Shape class
- Extrude the star using different options
- Create a mesh
- Create a shape using the custom Star Shape class
- Extrude the star using different options
- Create a mesh
- Create a shape using the custom Star Shape class
- Extrude the star using different options
- Create a mesh
- Create a shape using the custom Star Shape class
- Extrude the star using different options
- Create a mesh
- Create a shape using the custom Star Shape class
- Extrude the star using different options
- Create a mesh
- Access the attribute using getAttribute
- Use the array to generate new meshes
- Align the meshes to the normals
- Access the attribute using getAttribute
- Use the array to generate new meshes
- Align the meshes to the normals
- Access the attribute using getAttribute
- Use the array to generate new meshes
- Align the meshes to the normals
- Access the attribute using getAttribute
- Use the array to generate new meshes
- Align the meshes to the normals
- Access the attribute using getAttribute
- Use the array to generate new meshes
- Align the meshes to the normals
- Access the attribute using getAttribute
- Use the array to generate new meshes
- Align the meshes to the normals
- Create a parametric function
- Create geometry using the function
- Create a mesh
- Create a parametric function
- Create geometry using the function
- Create a mesh
- Create a parametric function
- Create geometry using the function
- Create a mesh
- Create a parametric function
- Create geometry using the function
- Create a mesh
- Create a parametric function
- Create geometry using the function
- Create a mesh
- Create a parametric function
- Create geometry using the function
- Create a mesh
- Create a light helper
- Target the light
- Move the light with its target
- Create a new SphereHelper
- Set its radius to the collision detection distance
- Visualize the collisions
- Create a VertexNormalsHelper
- Set its size and color
- Visualize the normal
- Create a light
- Create a helper
- Visualize the light
- Open Developer tools
- Set a breakpoint
- Examine complex assets at runtime
- Create a light helper
- Target the light
- Move the light with its target
- Create a new SphereHelper
- Set its radius to the collision detection distance
- Visualize the collisions
- Create a VertexNormalsHelper
- Set its size and color
- Visualize the normal
- Create a light
- Create a helper
- Visualize the light
- Open Developer tools
- Set a breakpoint
- Examine complex assets at runtime
- Create a light helper
- Target the light
- Move the light with its target
Additional information
Three.js 3D Graphics for the Web: Tips, Tricks and Techniques