Do you get frustrated when you run into errors in your code? Do you spend countless hours staring at your computer only to find that you made a small oversight that broke your code? This course will teach you tips, tricks, and techniques that will help you to approach debugging in a strategic manner. No more guess and check or random deletion of buggy parts of code. You will be able to precisely narrow down the cause of an issue and fix it. This course will teach you how to save time by speeding up your debugging workflow using step-by-step techniques.This course has two major parts. In the first part you will learn the basics of debugging and understand the tools that Unity provides you to track down and fix errors. In the second part of the course, you will learn about common errors and how to fix them. We will go through step-by-step looking at each error type, possible causes, and debugging checklist to narrow down the issue. Then I will go through hands-on examples in Unity showing an application of the techniques taught. It’s not about memorizing how to solve each error, it is about understanding the mentality of debugging and applying what you know to each situation.Are you ready to become a master of debugging and speed up your development time in Unity? This Ultimate Guide to Debugging in Unity will get you there.Who is the target audience?Any Unity developer looking to speed up their development time
Anyone who gets frustrated at errors in their code
Developers who want to learn proven, step-by-step techniques to identify and fix errors
Unity programmers who want to become proficient using the debugging tools Unity provides
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Online
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Different dates availableEnrolment now open
About this course
Be able to identify and fix common Unity errors quickly and effectively
Approach tough errors with a step-by-step strategy leading to the solution
Understand the debugging tools that Unity provides and use them to your advantage
Have hands-on experience fixing errors mimicking real-world scenarios
Be able to write C# code quicker and with less bugs
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This centre's achievements
2021
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 4 years
Subjects
Programming
Computer Programming
Course programme
Introduction
1 lecture02:13Introduction This lecture introduces the course goals and objectives and provides a road-map for how we will learn about debugging in Unity.
Introduction
1 lecture02:13Introduction This lecture introduces the course goals and objectives and provides a road-map for how we will learn about debugging in Unity.
Introduction This lecture introduces the course goals and objectives and provides a road-map for how we will learn about debugging in Unity.
Introduction This lecture introduces the course goals and objectives and provides a road-map for how we will learn about debugging in Unity.
Introduction This lecture introduces the course goals and objectives and provides a road-map for how we will learn about debugging in Unity.
Introduction This lecture introduces the course goals and objectives and provides a road-map for how we will learn about debugging in Unity.
This lecture introduces the course goals and objectives and provides a road-map for how we will learn about debugging in Unity.
This lecture introduces the course goals and objectives and provides a road-map for how we will learn about debugging in Unity.
Basics of Debugging
13 lectures31:21Section 2 Introduction This lecture introduces Section 2: Basics of Debugging. It will introduce the topics discussed in this section. What is Debugging? This lecture will explain the concept of debugging. By the end of this lecture you will understand what debugging is and why we care about it. Types of Errors This lecture will explain the different types of errors that exist in computer programming. By the end of this lecture you will understand the different classifications of errors and what they mean. Approaches to Debugging This lecture will explain common approaches to debugging. By the end of this lecture, your mind will be full of strategies you can use to debug your code. Examining the Stack Trace This lecture will teach you how to examine the stack trace that is printed out when an error occurs. By the end of this lecture you will know how to trace an error by looking at each line of the stack trace. Debug Class This lecture will explain one of the resources Unity provides for debugging: the Debug class. By the end of this lecture, you will see the amazing potential of this class and understand how to use its code to your advantage. Debug Log This lecture will cover one of the Debug class' methods, Log. By the end of this lecture you will know what Log is and how to use it. Debug Draw Line This lecture will cover one of the Debug class' methods, DrawLine. By the end of this lecture you will know what DrawLine is and how to use it. Debug Break This lecture will cover one of the Debug class' methods, Break. By the end of this lecture you will know what Break is and how to use it. Debug Mode This lecture will cover how to use the Debug Mode in Mono Develop. By the end of this lecture you will understand what Debug Mode is and how to use it to help debug your code. What is a Break Point? This lecture will cover what break points are and how to use them. By the end of this lecture you will understand what a break point is and be able to use it to debug your code. Unit Tests This lecture will cover what unit tests are and how to create them in Unity. By the end of this lecture, you can add Unit Tests to your debugging skillset. Section 2 Summary This lecture summarizes Section 2 of the course, Basics of Debugging. By the end of this lecture you will have a firm grasp on the material taught in Section 2 and be ready to move onto Section 3: Common Errors and How to Fix Them.
Basics of Debugging.
13 lectures31:21Section 2 Introduction This lecture introduces Section 2: Basics of Debugging. It will introduce the topics discussed in this section. What is Debugging? This lecture will explain the concept of debugging. By the end of this lecture you will understand what debugging is and why we care about it. Types of Errors This lecture will explain the different types of errors that exist in computer programming. By the end of this lecture you will understand the different classifications of errors and what they mean. Approaches to Debugging This lecture will explain common approaches to debugging. By the end of this lecture, your mind will be full of strategies you can use to debug your code. Examining the Stack Trace This lecture will teach you how to examine the stack trace that is printed out when an error occurs. By the end of this lecture you will know how to trace an error by looking at each line of the stack trace. Debug Class This lecture will explain one of the resources Unity provides for debugging: the Debug class. By the end of this lecture, you will see the amazing potential of this class and understand how to use its code to your advantage. Debug Log This lecture will cover one of the Debug class' methods, Log. By the end of this lecture you will know what Log is and how to use it. Debug Draw Line This lecture will cover one of the Debug class' methods, DrawLine. By the end of this lecture you will know what DrawLine is and how to use it. Debug Break This lecture will cover one of the Debug class' methods, Break. By the end of this lecture you will know what Break is and how to use it. Debug Mode This lecture will cover how to use the Debug Mode in Mono Develop. By the end of this lecture you will understand what Debug Mode is and how to use it to help debug your code. What is a Break Point? This lecture will cover what break points are and how to use them. By the end of this lecture you will understand what a break point is and be able to use it to debug your code. Unit Tests This lecture will cover what unit tests are and how to create them in Unity. By the end of this lecture, you can add Unit Tests to your debugging skillset. Section 2 Summary This lecture summarizes Section 2 of the course, Basics of Debugging. By the end of this lecture you will have a firm grasp on the material taught in Section 2 and be ready to move onto Section 3: Common Errors and How to Fix Them.
Section 2 Introduction This lecture introduces Section 2: Basics of Debugging. It will introduce the topics discussed in this section.
Section 2 Introduction This lecture introduces Section 2: Basics of Debugging. It will introduce the topics discussed in this section.
Section 2 Introduction This lecture introduces Section 2: Basics of Debugging. It will introduce the topics discussed in this section.
Section 2 Introduction This lecture introduces Section 2: Basics of Debugging. It will introduce the topics discussed in this section.
This lecture introduces Section 2: Basics of Debugging. It will introduce the topics discussed in this section.
This lecture introduces Section 2: Basics of Debugging. It will introduce the topics discussed in this section.
What is Debugging? This lecture will explain the concept of debugging. By the end of this lecture you will understand what debugging is and why we care about it.
What is Debugging? This lecture will explain the concept of debugging. By the end of this lecture you will understand what debugging is and why we care about it.
What is Debugging? This lecture will explain the concept of debugging. By the end of this lecture you will understand what debugging is and why we care about it.
What is Debugging? This lecture will explain the concept of debugging. By the end of this lecture you will understand what debugging is and why we care about it.
This lecture will explain the concept of debugging. By the end of this lecture you will understand what debugging is and why we care about it.
This lecture will explain the concept of debugging. By the end of this lecture you will understand what debugging is and why we care about it.
Types of Errors This lecture will explain the different types of errors that exist in computer programming. By the end of this lecture you will understand the different classifications of errors and what they mean.
Types of Errors This lecture will explain the different types of errors that exist in computer programming. By the end of this lecture you will understand the different classifications of errors and what they mean.
Types of Errors This lecture will explain the different types of errors that exist in computer programming. By the end of this lecture you will understand the different classifications of errors and what they mean.
Types of Errors This lecture will explain the different types of errors that exist in computer programming. By the end of this lecture you will understand the different classifications of errors and what they mean.
This lecture will explain the different types of errors that exist in computer programming. By the end of this lecture you will understand the different classifications of errors and what they mean.
This lecture will explain the different types of errors that exist in computer programming. By the end of this lecture you will understand the different classifications of errors and what they mean.
Approaches to Debugging This lecture will explain common approaches to debugging. By the end of this lecture, your mind will be full of strategies you can use to debug your code.
Approaches to Debugging This lecture will explain common approaches to debugging. By the end of this lecture, your mind will be full of strategies you can use to debug your code.
Approaches to Debugging This lecture will explain common approaches to debugging. By the end of this lecture, your mind will be full of strategies you can use to debug your code.
Approaches to Debugging This lecture will explain common approaches to debugging. By the end of this lecture, your mind will be full of strategies you can use to debug your code.
This lecture will explain common approaches to debugging. By the end of this lecture, your mind will be full of strategies you can use to debug your code.
This lecture will explain common approaches to debugging. By the end of this lecture, your mind will be full of strategies you can use to debug your code.
Examining the Stack Trace This lecture will teach you how to examine the stack trace that is printed out when an error occurs. By the end of this lecture you will know how to trace an error by looking at each line of the stack trace.
Examining the Stack Trace This lecture will teach you how to examine the stack trace that is printed out when an error occurs. By the end of this lecture you will know how to trace an error by looking at each line of the stack trace.
Examining the Stack Trace This lecture will teach you how to examine the stack trace that is printed out when an error occurs. By the end of this lecture you will know how to trace an error by looking at each line of the stack trace.
Examining the Stack Trace This lecture will teach you how to examine the stack trace that is printed out when an error occurs. By the end of this lecture you will know how to trace an error by looking at each line of the stack trace.
This lecture will teach you how to examine the stack trace that is printed out when an error occurs. By the end of this lecture you will know how to trace an error by looking at each line of the stack trace.
This lecture will teach you how to examine the stack trace that is printed out when an error occurs. By the end of this lecture you will know how to trace an error by looking at each line of the stack trace.
Debug Class This lecture will explain one of the resources Unity provides for debugging: the Debug class. By the end of this lecture, you will see the amazing potential of this class and understand how to use its code to your advantage.
Debug Class This lecture will explain one of the resources Unity provides for debugging: the Debug class. By the end of this lecture, you will see the amazing potential of this class and understand how to use its code to your advantage.
Debug Class This lecture will explain one of the resources Unity provides for debugging: the Debug class. By the end of this lecture, you will see the amazing potential of this class and understand how to use its code to your advantage.
Debug Class This lecture will explain one of the resources Unity provides for debugging: the Debug class. By the end of this lecture, you will see the amazing potential of this class and understand how to use its code to your advantage.
This lecture will explain one of the resources Unity provides for debugging: the Debug class. By the end of this lecture, you will see the amazing potential of this class and understand how to use its code to your advantage.
This lecture will explain one of the resources Unity provides for debugging: the Debug class. By the end of this lecture, you will see the amazing potential of this class and understand how to use its code to your advantage.
Debug Log This lecture will cover one of the Debug class' methods, Log. By the end of this lecture you will know what Log is and how to use it it to debug your code.
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