Unity3D Introduction In Arabic

Course

Online

£ 10 + VAT

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Step-by-step guide to getting started with Unity .More than an engine, Unity gives you everything you need to develop quality content and succeed with it. Once you get the hang of it, it will be so rewarding. In this course we trying to walk you through unity GUI , covering the most fundamental parts of Unity Engine.You will be prepared to more advanced topics and techniques in game development, once you take just a few steps to explore this engine.By just watching these lectures with concentration you will be prepared to enter game development world.But wait ...! Unity3D is not just for creating 2D and 3D games , Unity can be used for any purpose just like interior design , Education , Cartoon movies , Video effects and many more...!

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Download and install suitable version of Unity
Working with unity3d GUI confidently
Prepare yourself to advanced unity3d game development topics
Manipulate collision and physics
Create Basic animations
Manipulate Keyboard and mouse inputs
Use assets store to download professional level unity assets
Import and export unity packages

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This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Install
  • Project
  • Image
  • 3D
  • Tiling
  • Materials
  • Layout
  • 3d training
  • Rendering
  • Lighting
  • Options
  • Arabic

Course programme

Introduction 7 lectures 58:55 Download & Install Unity3D Make MonoDevelop your default unity script editorFrom Menu Bar - Edit \ Preferences \ External Tools \ External Script Editor and select MonoDevelop from drop down menu Layout Project Window Discussion about Project window and its uses and tools included inside of itHelpful links about project window 4 : Default GUI The Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. About Hierarchy Inspector window 5 : Game Objects Every object in your game is a GameObject, from characters and collectible items to lights, cameras and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect. 6 : Scene View Navigation The Scene View has a set of navigation controls to help you move around quickly and efficiently. 7 : Hotkeys Unity keyboard shortcuts Introduction 7 lectures 58:55 Download & Install Unity3D Make MonoDevelop your default unity script editorFrom Menu Bar - Edit \ Preferences \ External Tools \ External Script Editor and select MonoDevelop from drop down menu Layout Project Window Discussion about Project window and its uses and tools included inside of itHelpful links about project window 4 : Default GUI The Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. About Hierarchy Inspector window 5 : Game Objects Every object in your game is a GameObject, from characters and collectible items to lights, cameras and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect. 6 : Scene View Navigation The Scene View has a set of navigation controls to help you move around quickly and efficiently. 7 : Hotkeys Unity keyboard shortcuts Download & Install Unity3D Make MonoDevelop your default unity script editorFrom Menu Bar - Edit \ Preferences \ External Tools \ External Script Editor and select MonoDevelop from drop down menu Download & Install Unity3D Make MonoDevelop your default unity script editorFrom Menu Bar - Edit \ Preferences \ External Tools \ External Script Editor and select MonoDevelop from drop down menu Download & Install Unity3D Make MonoDevelop your default unity script editorFrom Menu Bar - Edit \ Preferences \ External Tools \ External Script Editor and select MonoDevelop from drop down menu Download & Install Unity3D Make MonoDevelop your default unity script editorFrom Menu Bar - Edit \ Preferences \ External Tools \ External Script Editor and select MonoDevelop from drop down menu Make MonoDevelop your default unity script editorFrom Menu Bar - Edit \ Preferences \ External Tools \ External Script Editor and select MonoDevelop from drop down menu Make MonoDevelop your default unity script editorFrom Menu Bar - Edit \ Preferences \ External Tools \ External Script Editor and select MonoDevelop from drop down menu Layout Layout Layout Layout Project Window Discussion about Project window and its uses and tools included inside of itHelpful links about project window Project Window Discussion about Project window and its uses and tools included inside of itHelpful links about project window Project Window Discussion about Project window and its uses and tools included inside of itHelpful links about project window Project Window Discussion about Project window and its uses and tools included inside of itHelpful links about project window about Project window and its uses and tools included inside of itHelpful links about project window about Project window and its uses and tools included inside of itHelpful links about project window 4 : Default GUI The Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. About Hierarchy Inspector window 4 : Default GUI The Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. About Hierarchy Inspector window 4 : Default GUI The Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. About Hierarchy Inspector window 4 : Default GUI The Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. About Hierarchy Inspector window Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. About Hierarchy Inspector window Scene View is your interactive view into the world you are creating. You will use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. About Hierarchy Inspector window 5 : Game Objects Every object in your game is a GameObject, from characters and collectible items to lights, cameras and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect. 5 : Game Objects Every object in your game is a GameObject, from characters and collectible items to lights, cameras and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect. 5 : Game Objects Every object in your game is a GameObject, from characters and collectible items to lights, cameras and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect. 5 : Game Objects Every object in your game is a GameObject, from characters and collectible items to lights, cameras and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect. object in your game is a GameObject, from characters and collectible items to lights, cameras and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect. object in your game is a GameObject, from characters and collectible items to lights, cameras and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect. 6 : Scene View Navigation The Scene View has a set of navigation controls to help you move around quickly and efficiently. 6 : Scene View Navigation The Scene View has a set of navigation controls to help you move around quickly and efficiently. 6 : Scene View Navigation The Scene View has a set of navigation controls to help you move around quickly and efficiently. 6 : Scene View Navigation The Scene View has a set of navigation controls to help you move around quickly and efficiently. Scene View has a set of navigation controls to help you move around quickly and efficiently. Scene View has a set of navigation controls to help you move around quickly and efficiently. 7 : Hotkeys Unity keyboard shortcuts 7 : Hotkeys Unity keyboard shortcuts 7 : Hotkeys Unity keyboard shortcuts 7 : Hotkeys Unity keyboard shortcuts keyboard shortcuts keyboard shortcuts Graphics 5 lectures 41:31 8 : Lights 9 : Unity Update 10 : UV Mapping UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. 11 : Materials Materials define how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. 12 : Rendering Modes We will walk you through the different lighting techniques available. Graphics. 5 lectures 41:31 8 : Lights 9 : Unity Update 10 : UV Mapping UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. 11 : Materials Materials define how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. 12 : Rendering Modes We will walk you through the different lighting techniques available. 8 : Lights 8 : Lights 8 : Lights 8 : Lights 9 : Unity Update 9 : Unity Update 9 : Unity Update 9 : Unity Update 10 : UV Mapping UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. 10 : UV Mapping UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. 10 : UV Mapping UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. 10 : UV Mapping UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y" and "Z" are already used to denote the axes of the 3D object in model space. 11 : Materials Materials define how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. 11 : Materials Materials define how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. 11 : Materials Materials define how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. 11 : Materials Materials define how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. define how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. define how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. The available options for a Material depend on which Shader the Material is using. 12 : Rendering Modes We will walk you through the different lighting techniques available p 21 : Movement Speed...

Additional information

Mac or PC capable of running Unity (Intel® Core™2 Duo Processor 1.80 GHz - 2 GB RAM) 3 Gigabyte free Disk Space

Unity3D Introduction In Arabic

£ 10 + VAT