User Experience Design MSc
Master
In Surrey
Description
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Type
Master
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Location
Surrey
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Duration
2 Semesters
take the role of a user experience (UX) designer/analyst in an interdisciplinary team of students from across the Digital Media Kingston programme, and use industry-standard techniques to deliver on time;
learn about fundamental User Experience activities – analysis, design, prototyping and evaluation – in the context of practical projects. Projects are selected in consultation with students (and mostly individually), so that you can tailor your degree towards the industry sector, technology or job role that suits your interests and ambitions;
consider user experience in relation to cutting-edge technologies (big screens, tablets, smart phones, context-aware embedded devices and multi-modal games console), current industry trends (big data, multi-channel services, digital lifestyles), and contemporary theory (cognition ‘in the wild', usability vs experience);
explore at least one kind of specialist practice in depth, to further distinguish and focus your learning, and practice track record;
learn how to present yourself to potential employers through your online professional presence and portfolio; and
work with industrial hosts, and research-active academics to produce excellent, professional pieces of work that push the boundaries of current understanding and achieve design innovation.
Facilities
Location
Start date
Start date
About this course
Project-based teaching and learning.
Talks on principles and methods, and guided practical workshops support the development of Ux practice.
In-class presentations and workshops, and discussions encourage collaboration.
Coursework topics tailored to development of your portfolio and destination.
Balanced consideration of research, design, prototyping and evaluation in the context of project management.
A broad coverage of Ux issues that covers mobile, desktop and other devices (Internet of Things).
User Performance and Experiential Criteria (from utility and efficiency to engagement, persuasion and brand perception).
Key topics of User Journeys, Design Thinking, Usability Testing.
Possibility of dovetailing study and work via externally hosted projects, placements and start-ups.
Whole-day or whole-week delivery eases scheduling for part-timers.
The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience.
You need a good honours degree (equivalent to 2:1 from a UK university) in art and design, computer science, or humanities. The most relevant undergraduate degrees are relevant to digital media – graphic design, communication design, interactive media, information technology – but also psychology, ethnography. The course attracts students with both BA and BSc degrees.
Experience in digital media, user interface development and user interaction design is particularly valuable. Experience in an application domain (health care, business information, retail) is also relevant.
The British Computer Society (BCS) accredits this course. This means that you can gain some exemption against BCS professional examinations, leading to Chartered membership and CEng, IEng or CSci status. For full details of exemption and accreditation levels, please check the BCS course search.
Reviews
Subjects
- Design
- Media
- Evaluation
- Design Systems
- Digital Studio Practice
- Digital Studio
- Digital Media
- Design practice
- Technology
- Interaction designer
- Usability engineer
Course programme
The course comprises four taught modules and a final project:
Semester 1- User Experience Design (Systems)
- Digital Studio Practice
- User Experience Design (Content)
- Media Specialist Practice
- Digital Media Final Project
Mock-ups, functional prototypes, demos, videos, presentations, design documents, essays.
All taught modules are project-based and assessed by practical coursework. Typically, this involves an in-class presentation for formative feedback mid-way through a teaching-block ('term'), followed by project deliverables at the end of term i.e. as appropriate, project proposals and strategies, personas, user journeys, task models, styleguides, low-fi/mid-fi/hi-fi prototypes, styleguides, and evaluation reports. Project deliverables are typically accompanied by a design report, which relates project processes and decision-making, and/or explains the final design.
In the majority of modules, the coursework topic and project strategy are selected by students, in consultation with module staff and in the light of the student's existing skills, portfolio and intended destination. In the digital studio practice module, students are assigned to a multi-disciplinary groups, and asked to respond to a set creative brief.
Additional information
User Experience Design MSc