VR Development with Controllers
Course
Online
Description
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Type
Course
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Methodology
Online
-
Start date
Different dates available
Learn how to develop Virtual Reality applications that feature hand tracked controllers. From dragging the position and rotation of the controller, to accessing the controllers’ buttons to complete different actions, you will learn important development techniques that will take your VR apps to the next level. Importantly, this course features a cross-platform approach – by taking advantage of Unity’s natively supported features, this application will work on all of the main desktop and mobile VR platforms.
You will learn:
Headset and controller tracking
XR input mapping (registering which buttons are being pressed)
How to adapt your project for
Oculus Rift
Oculus Go
GearVR
OpenVR compatible headsets (such as HTC Vive)
Windows Mixed Reality
Learn with Certified Instructors
This curriculum has been designed by a Unity Certified Instructor, in collaboration with Unity Certified Programmers, who have been recognized by Unity Technologies for their demonstrated excellence in Unity skills and teaching.
As an Authorized Learning Partner, Zenva's courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Unity 2019.1, XR Legacy Input Helpers 2.0.2
Your Courses, Your Way
All of our project-based courses are designed to be flexible – you can access courses 24/7 to fit them around your schedule, and choose the learning materials that suit you best.
You can even download your course videos and watch them offline using the Zenva app, available on iOS and Android.
Learn from World-Class Instructors
Our course instructors participate in elite developer programs and have been recognized for their demonstrated excellence in development and teaching.
That way, you can be confident that you’re learning the most up-to-date content from industry experts.
Interactive Lessons with Codemurai
Our unlimited access package comes with free access to all of the courses in our mobile app, Codemurai!
Facilities
Location
Start date
Start date
About this course
Basic to intermediate Unity skills
Requires Unity 2019.1 or higher
This course covers the development of VR apps with hand-tracked controller support. To run the project you will need any of the following VR equipment: Oculus Rift, Oculus Go, GearVR, any OpenVR-compatible headset such as the HTC Vive, Windows Mixed Reality
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 4 years
Subjects
- Access
- Windows
- Teaching
- Project
Course programme
Introduction 2:10
Introduction 2:10
2:10
Course Updated to Unity 2020 LTS
Course Updated to Unity 2020 LTS
XR Camera Rig 5:34
XR Camera Rig 5:34
5:34
Unity Setup XR Rig 8:54
Unity Setup XR Rig 8:54
8:54
Installing the TrackedPoseDriver
Installing the TrackedPoseDriver
Stationary and Room Scale Support 6:26
Stationary and Room Scale Support 6:26
6:26
XR Input Mapping Intro 3:49
XR Input Mapping Intro 3:49
3:49
Basic XR Button Support 9:28
Basic XR Button Support 9:28
9:28
Flexible XR Button Support 9:58
Flexible XR Button Support 9:58
9:58
Events on Button Press and Release 5:14
Events on Button Press and Release 5:14
5:14
Spawner Example 6:34
Spawner Example 6:34
6:34
XR Axis Support 6:45
XR Axis Support 6:45
6:45
Hiding Non Tracked Controllers 9:55
Hiding Non Tracked Controllers 9:55
9:55
Oculus Rift 10:11
Oculus Rift 10:11
10:11
GearVR 10:33
GearVR 10:33
10:33
Oculus 7:09
Oculus 7:09
7:09
Oculus Quest
Oculus Quest
Oculus Go - GearVR Store Preparation 10:39
Oculus Go - GearVR Store Preparation 10:39
10:39
OpenVR HTC Vive 6:31
OpenVR HTC Vive 6:31
6:31
Windows Mixed Reality 5:27
Windows Mixed Reality 5:27
5:27
Conclusion 1:38
Conclusion 1:38
1:38
Additional information
VR Development with Controllers
