VR Projects – Third-Person Platformer Game

Course

Online

Price on request

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

In this course we’ll adapt the platformer game we built when learning the basics of Unity into VR. This will introduce several challenges we’ll have to solve, such as modifying the home and game over screens so that they are suitable for VR. The player mechanics and HUD will be modified. Also, we’ll cover how to map buttons in an external gamepad (we’ll use the Xbox 360 controller, but the skills are applicable to any gamepad), and how to manually trigger events in the Unity VR Standard Assets.

Learning goals:

Adapting an existing 3D platformer game to VR
Adaptation of UI screens and HUD
Changes to the platformer mechanics and “cursor key” type of movement
Mapping buttons for the Xbox 360 controller and other gamepads
Manually triggering events in the VR Input class so that we can utilize it with any external device (making our games and your skills future-proof)
Learn with fully authorized courses

This curriculum has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.

As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.

Frameworks and tools covered: Unity 5.6

Your Courses, Your Way

All of our project-based courses are designed to be flexible – you can access courses 24/7 to fit them around your schedule, and choose the learning materials that suit you best.

You can even download your course videos and watch them offline using the Zenva app, available on iOS and Android.

Learn from World-Class Instructors

Our course instructors participate in elite developer programs and have been recognized for their demonstrated excellence in development and teaching.

That way, you can be confident that you’re learning the most up-to-date content from industry experts.

Interactive Lessons with Codemurai

Our unlimited access package comes with free access to all of the courses in our mobile app, Codemurai!

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.

It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.

Questions & Answers

Add your question

Our advisors and other users will be able to reply to you

Who would you like to address this question to?

Fill in your details to get a reply

We will only publish your name and question

Emagister S.L. (data controller) will process your data to carry out promotional activities (via email and/or phone), publish reviews, or manage incidents. You can learn about your rights and manage your preferences in the privacy policy.

Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Access
  • Mechanics

Course programme

Introduction 5:02


Introduction 5:02



5:02

Course Updated to Unity 2020 LTS


Course Updated to Unity 2020 LTS



Virtual Reality Security Warning


Virtual Reality Security Warning



Overview and UI Screens


Overview and UI Screens




Platformer Adaptations 18:09


Platformer Adaptations 18:09



18:09

XBox Controller 10:10


XBox Controller 10:10



10:10

Manually Triggering Reticle Clicks 9:20


Manually Triggering Reticle Clicks 9:20



9:20

Conclusion 4:35


Conclusion 4:35



4:35

Additional information

On-demand, 24/7 access 0.8 hours of video Certificate of completion Source code and PDF notes Closed captions

VR Projects – Third-Person Platformer Game

Price on request