VR Projects – Third-Person Platformer Game
Course
Online
Description
-
Type
Course
-
Methodology
Online
-
Start date
Different dates available
In this course we’ll adapt the platformer game we built when learning the basics of Unity into VR. This will introduce several challenges we’ll have to solve, such as modifying the home and game over screens so that they are suitable for VR. The player mechanics and HUD will be modified. Also, we’ll cover how to map buttons in an external gamepad (we’ll use the Xbox 360 controller, but the skills are applicable to any gamepad), and how to manually trigger events in the Unity VR Standard Assets.
Learning goals:
Adapting an existing 3D platformer game to VR
Adaptation of UI screens and HUD
Changes to the platformer mechanics and “cursor key” type of movement
Mapping buttons for the Xbox 360 controller and other gamepads
Manually triggering events in the VR Input class so that we can utilize it with any external device (making our games and your skills future-proof)
Learn with fully authorized courses
This curriculum has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.
As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Unity 5.6
Your Courses, Your Way
All of our project-based courses are designed to be flexible – you can access courses 24/7 to fit them around your schedule, and choose the learning materials that suit you best.
You can even download your course videos and watch them offline using the Zenva app, available on iOS and Android.
Learn from World-Class Instructors
Our course instructors participate in elite developer programs and have been recognized for their demonstrated excellence in development and teaching.
That way, you can be confident that you’re learning the most up-to-date content from industry experts.
Interactive Lessons with Codemurai
Our unlimited access package comes with free access to all of the courses in our mobile app, Codemurai!
Facilities
Location
Start date
Start date
About this course
This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.
It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 4 years
Subjects
- Access
- Mechanics
Course programme
Introduction 5:02
Introduction 5:02
5:02
Course Updated to Unity 2020 LTS
Course Updated to Unity 2020 LTS
Virtual Reality Security Warning
Virtual Reality Security Warning
Overview and UI Screens
Overview and UI Screens
Platformer Adaptations 18:09
Platformer Adaptations 18:09
18:09
XBox Controller 10:10
XBox Controller 10:10
10:10
Manually Triggering Reticle Clicks 9:20
Manually Triggering Reticle Clicks 9:20
9:20
Conclusion 4:35
Conclusion 4:35
4:35
Additional information
VR Projects – Third-Person Platformer Game
