3Ds Max JumpStart
Training
In Bellshill, London, Manchester and another venue.
Description
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Type
Training
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Location
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Duration
5 Days
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Start date
May
other dates
This is a technical training course designed to help you learn everything required to create 3D content using 3ds Max. Suitable for: The professional who wants to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.
Facilities
Location
Start date
Start date
Start date
Start date
Start date
About this course
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.
Reviews
Subjects
- Production
- Production Design Technology
- Animation
- 3d training
- Materials
- 3D
- Production Environment
- Techniques
- Technology
- Technical Drawing
- Materials Management
- Create beautiful images
- Animation Builder
- Animation Authoring
- Animation Software
- Animation Engineering
Course programme
What You'll Learn
Upon successful completion of this course you will be able to:
- Work in a production environment
- Understand the mechanics of 3ds Max
- Be able to create 3d models using a variety of techniques
- Work with materials to texture you models
- Understand how to light a scene
- Be able to create animations
- Stage a scene and understand cinematography
- Know how to create output for use in post production
Course Content
- Touring the 3ds Max User Interface
- Creating and Animating Simple Objects
- Working with Scene Files
- Transforming Objects
- Applying Modifiers (106)
- Learning Low Poly Modeling Basics
- Creating and Editing Shapes
- Using 2D Shapes to Build 3D Objects
- Using Compound Objects
- Exploring Various Modeling Techniques
- Learning General Principles
- Working with Keyframes
- Animating Different Types of Objects
- Working with the Track View Editor
- Working with Object Hierarchies
- Animating Bipeds
- Practicing Basic Animation
- Creating Materials
- Working with the Material Editor
- Differentiating Between Materials and Textures
- Using Maps
- Mapping Coordinates
- Creating and Applying Materials and Textures
- Creating and Positioning Cameras
- Learning about Camera Parameters and Concepts
- Animating Cameras
- Understanding and Creating Ambient Light
- Using Standard Lights
- Adjusting Shadow Parameters
- Adding Secondary Lights
- Achieving Convincing CG Lighting with Global Illumination
- Setting up Scenes and Saving Renders
- Using Rendering Tools Efficiently
- Recording Different Scene States
- Rendering Scenes using Batch Render
- Completing a Project or Scenario
Our goal is to make sure your class meets your objectives, not ours. Therefore, all of our outlines are treated as guides to help steer the workshop. We may change or alter course topics to best suit the classroom situation. A certificate will be given on completion of the course and you may also have the opportunity to sit for an accredited exam. Courses may also be customized to fit your exact requirements.
Additional information
3Ds Max JumpStart