Adobe Flash Advanced CS5 Actionscripting 3

Training

In Manchester

£ 495 + VAT

Description

  • Type

    Training

  • Location

    Manchester

  • Duration

    2 Days

Suitable for: Pre Requisites: To gain the most from this class you should already have: Experience creating Flash designs and animation using the timeline or equivalent knowledge attending from Flash Level 1: Rich Content Creation course

Facilities

Location

Start date

Manchester (Greater Manchester)
See map
M4 5AD

Start date

On request

About this course

Pre Requisites: To gain the most from this class you should already have: Experience creating Flash designs and animation using the timeline or equivalent knowledge attending from Flash Level 1: Rich Content Creation course

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Course programme

Flash Level 2 Actionscripting

Flash Actionscript training course is for Adobe Flash designers who have some experience with Adobe Flash design and would like to learn basic and intermediate Adobe Actionscript. This Adobe Actionscript training corse provides class room training for experienced Adobe Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Adobe Flash . The training course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with Adobe ActionScript.

What you will learn:

With this training course, you can use Flash, the industry's most advanced authoring environment to create interactive websites, digital experiences and mobile content.

Certification:

Whilst there is no certification attached to this course our tutor is a certified Adobe Trainer.

Agenda Details:

Controlling Visual Objects with Adobe Flash ActionScript

Using the Actions and Help panels ; Declaring variables and their data types ; Using the trace() function ; Using code hinting ; Assigning instance names and using them to assign runtime property values ; Using the with operator ; Introducing core properties of visual built-in classes: Movie Clip, Button, & Text Field ; Controlling Button and Movie Clip position and visual state ; Controlling Text Field content ; Using mathematical operators ; Understanding data type conversion

Using and Writing Functions

Working with Player global functions ; Converting values returned from functions and assigning them for display ; Writing user defined functions ; Returning, or not returning, data from a function ; Understanding variable scope ; Adding code within a Movie Clip symbol's own timeline ; Introducing the this operator Understanding object methods ; Introducing core methods of visual built-in classes

Using and Writing Functions Contd ...

FieldControlling the Movie Clip play head within its timeline ; Loading external Movie Clip content ; Understand cross-domain security issues ; Exporting and attaching Movie Clip symbol instances at runtime ; Writing and using user defined functions to create visual content ; Understanding depth ; Dynamically referring to instance names and property names at runtime

Using Text, Dates, Math, and Paths

Controlling Text Field formatting through code ; Creating and formatting Text Fields at runtime ; Using Date objects ; Working with String concatenation ; Generating random numbers and integers using the Math class ; Understanding relative path names ; Controlling nested Movie Clip objects

Understanding and Handling Events

Understanding event driven programming ; Working with event handler syntax ; Moving from symbol-based to timeline-based event handling ; Introducing core events of visual built-in classes: Button, Movie Clip, and Text Field ; Controlling the play head within an event handler ; Understanding the this keyword inside an event handler

Understanding and Handling Events Contd ...

Creating rollover effects ; Responding to Text Field focus events ; Calling a single function from multiple event handlers ; Referring to a parent object from within an event handler

Managing Color, Sound, and Data with Built-In Classes

Understanding complex (aggregate) variables ; Working with Arrays ; Working with generic Objects ; Transforming Movie Clip objects using Transform and Color Transform objects ; Generating random color transformations ; Using Sound objects ; Creating audio feedback with event-driven sounds linked from the Library

Making Decisions and Repeating Yourself

Understanding looped code ; Using loops and arrays to attach, name, and control Movie Clip objects ; Using loops to create, name, and control Text Fields to display data object values ; Understanding conditional code execution ; Surveying the comparison and logical operators ; Using if/else comparison to toggle Movie Clip visual states

Animating with Adobe Flash ActionScript

Dragging and dropping a Movie Clip object ; Testing for collision between Movie Clip objectsInitialising attached Movie Clip objects ; Using the on Enter Frame event handler ; Controlling visual change rate ; Testing and responding to position at runtime.

Adobe Flash Advanced CS5 Actionscripting 3

£ 495 + VAT