Advanced Carrara Techniques Training Video

Course

Online

£ 98.66 + VAT

*Indicative price

Original amount in AUD:

$ 189

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Advanced Carrara Techniques Training Video A Practical Carrara Training Course That Teaches Real World Skills In this project-based Advanced Carrara Techniques Training Video series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Advanced Carrara Techniques  training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Advanced Carrara Techniques  subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Advanced Carrara Techniques Training Video tutorial, online or offline... so you'll know the exact steps for your own projects. Course Fast Facts: Only 9.75 hours to complete this course 105 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Advanced Carrara Techniques Training Video for the 3D modelling software, Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills.  This tutorial is a look at advanced techniques for creating objects within Carrara. Phil starts with the a quick overview of managing resources, preferences and other housekeeping items.  From there, he jumps right into UV mapping, which is utilized extensively throughout the training course.  Covering subjects such as movement, constraints, shaders and texturing, you will dig deep into the capabilities of this software.  Phil covers much requested...

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About this course

System Requirements - Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do I need...

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Subjects

  • Housekeeping
  • Image
  • Painting
  • Windows

Course programme

01. Good Housekeeping In Carrara
  • 0101 Introduction
  • 0102 Preferences
  • 0103 Production Frame
  • 0104 Memory Management
  • 0105 Managing A Large Scene
  • 02. UV Mapping
    • 0201 What Is UV Mapping
    • 0202 Approaches To UV Mapping
    • 0203 UV Mapping Tools
    • 0204 UV Map Unfolding
  • 03. Modelling Furniture
    • 0301 Modelling A Morphing Cushion
    • 0302 Modelling The Chair Arm
    • 0303 Assembling The Chair
    • 0304 Modelling A Cupboard Unit
    • 0305 Modelling The Drawers And Doors
    • 0306 Assembling The Cupboard Unit
    • 0307 Setting Movement Constraints
    • 0308 UV Mapping And Texturing The Furniture
    • 0309 Complete Scene With The Furniture Set
  • 04. Modelling A Vehicle - A WW1 Airplane
    • 0401 Preparing Templates
    • 0402 Setting Up Your Workspace With Templates
    • 0403 Accurate Modelling Of The Fuselage
    • 0404 Modelling The Wing
    • 0405 Finishing The Wing
    • 0406 Starting Detailing
    • 0407 Detailing The Cockpit
    • 0408 Fitting The Propeller
    • 0409 Setting Up ERC For Ailerons
    • 0410 Setting Up UV Mapping
    • 0411 Producing A Final Render Of The Bi-Plane
  • 05. Advanced Shaders And Texturing
    • 0501 Layer Lists
    • 0502 Using Operators For Complex Shaders
    • 0503 Setting Up Glow Channel For Illuminated Windows
    • 0504 Local Vs. Global Shaders
    • 0505 Using Displacement For Rocks
    • 0506 Using Displacement For City Blocks
  • 06. Model Texturing And Rigging
    • 0601 Preparing A Base Figure For Sculpting
    • 0602 Importing A Sculpted Character Model
    • 0603 Painting Bump And Mask Maps
    • 0604 Painting The Color Map
    • 0605 Creating The Skeleton
    • 0606 Attaching The Skeleton
    • 0607 Fine Tuning The Joints
    • 0608 Constraints And IK
    • 0609 Final Character Scene
  • 07. Creating - Modelling Your Own Clothes
    • 0701 Painting Second Skin Tight-Fitting Clothes
    • 0702 Adding The Second Skin Clothes To A Figure
    • 0703 Adapting An Existing Item Of Clothing - Part 1
    • 0704 Adapting An Existing Item Of Clothing - Part 2
    • 0705 Adapting An Existing Item Of Clothing - Part 3
    • 0706 Adapting An Existing Item Of Clothing - Part 4
    • 0707 Adapting An Existing Item Of Clothing - Part 5
    • 0708 Adapting An Existing Item Of Clothing - Part 6
    • 0709 Modelling A Jacket For Dynamic Cloth
    • 0710 Carrara Soft Body Cloth - Part 1
    • 0711 Carrara Soft Body Cloth - Part 2
    • 0712 New Settings For Dynamic Cloth - Part 1
    • 0713 New Setting For Dynamic Cloth - Part 2
    • 0714 Using Poser To Drape Clothes
    • 0715 Re-Importing Draped Cloth Back Into Carrara
    • 0716 Modelling For A Conforming Top
    • 0717 Defining Groups Ready For Rigging
    • 0718 Scaling And Exporting The Clothes Model
    • 0719 Applying The Rigging In Daz Studio
    • 0720 Loading And Testing Your Conforming Clothes
    • 0721 A Couple Of Cool Things With Conforming Clothes
  • 08. General Tips For Environmental Scenes
    • 0801 Cloud Domes
    • 0802 Creating Light Domes
  • 09. Creating A Complete Rural Setting
    • 0901 Creating The Height Map For The Ground
    • 0902 Creating The Ground In Carrara
    • 0903 Starting To Building The Cottage
    • 0904 Completing The Main Cottage Structure
    • 0905 Adding Details To The Cottage
    • 0906 Modelling Realistic Grass
    • 0907 Creating A Custom Tree
    • 0908 Creating Distribution Maps
    • 0909 Texturing The Ground
    • 0910 Adding The Replicated Objects To Our Scene
    • 0911 Adding Walls And Trees To The Scene
    • 0912 Adding Water For The Stream
    • 0913 A Final Rural Scene Image
  • 10. Creating An Urban Setting
    • 1001 Creating A Lo-Res City Block
    • 1002 Replicating City Blocks To Layout The City
    • 1003 Texturing And Adding Roads
    • 1004 Adding Street Lights And People
    • 1005 Cars And Other Final Details
  • 11. Special Effects In Carrara
    • 1101 Creating A Smoke Trail With Particles
    • 1102 Trailing Hearts From A Walking Figure
    • 1103 Creating A Basic Walk Cycle
    • 1104 Refining The Walk Cycle
    • 1105 Turning The Walk Cycle Into A Reusable Clip
    • 1106 Creating Bends In A Mapped Road
    • 1107 Road Through A Landscape
    • 1108 Roads Through Terrains - A Second Example
    • 1109 Exploding A Balloon
    • 1110 Creating A Panorama With A Spherical Image
    • 1111 Making An Animation With A Panoramic Image
    • 1112 A Shaft Of Light
    • 1113 Using Carrara To Make Your Own HDRIs
    • 1114 Modelling Tinsel With Replicators
    • 1115 Using Terrain As An Ocean Surface
    • 1116 Animating Dynamic Hair With A Proxy Figure
    • 1117 Faster Lighting Of Dynamic Hair
  • 12. Conclusion
    • 1201 Useful Carrara Resources
    • 1202 Tips For Product Distribution
    • 1203 About The Author

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Advanced Carrara Techniques Training Video

£ 98.66 + VAT

*Indicative price

Original amount in AUD:

$ 189