Algorithms for computer animation

Master

In Maynard (USA)

Price on request

Description

  • Type

    Master

  • Location

    Maynard (USA)

  • Start date

    Different dates available

Animation is a compelling and effective form of expression; it engages viewers and makes difficult concepts easier to grasp. Today's animation industry creates films, special effects, and games with stunning visual detail and quality. This graduate class will investigate the algorithms that make these animations possible: keyframing, inverse kinematics, physical simulation, optimization, optimal control, motion capture, and data-driven methods. Our study will also reveal the shortcomings of these sophisticated tools. The students will propose improvements and explore new methods for computer animation in semester-long research projects. The course should appeal to both students with general interest in computer graphics and students interested in new applications of machine learning, robotics, biomechanics, physics, applied mathematics and scientific computing.

Facilities

Location

Start date

Maynard (USA)
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02139

Start date

Different dates availableEnrolment now open

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Subjects

  • Quality Training
  • Writing
  • Project
  • Graphics
  • Quality
  • Algorithms
  • Animation

Course programme

Lectures: 2 sessions / week, 1.5 hours / session


This graduate course introduces students to open problems in computer animation, teaches essential techniques for solving these problems, and enables students to explore these and other techniques in a semester-long research project.


Programming experience and mathematical sophistication are essential for this course. Successful completion of an introductory computer graphics course such as 6.837 is required. A student who does not have the prerequisites should obtain the permission of the instructor.


One reading assignment each week and a semester-long research project. The project will require three written reports: extended abstract of proposed work, a short progress report, and a final conference-style report.


20% Reading assignments and participation


20% Extended abstract


30% Progress report


30% Final report


The grades for the research project and corresponding written reports will depend on clarity of reports, technical contributions, and creativity of ideas


All students must complete reading assignments on their own.


A research project is to be tackled by a team of two students. Permission to work individually may be granted, but only in special circumstances. A team can collaborate extensively to ensure a timely project completion.


The following excerpts from "The Mayfield Handbook of Technical and Scientific Writing" describe the guidelines for appropriate academic conduct:


Research in science and engineering, as in most professions, sometimes poses unexpected legal and ethical problems. These problems will often become apparent at the writing stage of a project. When written claims are made, the concreteness and technical quality of many statements can mask limitations and inconsistencies, thus posing potential legal and ethical problems. Here are some things to keep in mind:


Whenever you include another person's information or wording in a document, you must acknowledge the source and include a citation that will tell the reader where you obtained it. If you do not do so, you deprive your reader of the ability to locate information that he or she might want to explore further. In addition, you may be committing intellectual theft, plagiarism.


Mechanisms that allow a reader to verify the information presented in a document are essential parts of most types of technical and scientific writing. Procedures sections of technical and laboratory reports, for example, provide the reader with information sufficient to replicate both the method and the data described in the document.


There are two basic and universal rules regarding the use of information in professional and, especially, academic writing:


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Algorithms for computer animation

Price on request