Autodesk Maya 2013
Training
Online
Description
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Type
Training
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Methodology
Online
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Class hours
8h
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Start date
Different dates available
" Autodesk Maya remains the industry standard for creating 3D content-- and with good reason! Maya's robust and expansive toolset includes incredible modeling, UV layout, surfacing, lighting, rigging, animation, dynamics, and rendering tools. In fact, this toolset is so extensive and deep that many game and broadcast studios use Maya exclusively for all of their CG production needs. In this introductory VTC course, we will dive into Maya 2013 and touch on all of the different Maya modules by applying these tools to a series of fun exercises. This title is a self-paced software training course delivered via pre-recorded video. We do not provide additional information outside of the posted content. Work files for this course can be downloaded from the first lecture. "
Facilities
Location
Start date
Start date
About this course
By the end of the course, you'll know your way around the Maya interface and be ready to begin tackling your own projects from start to finish.
3D Content Creators
Autodesk Maya 2013 (recommended)
"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 3 years
Subjects
- Animation
- Workflow
- Rendering
- 3d training
- Maya training
- Autodesk
- Layout
- 3D
- Maya 3D
- Autodesk Maya
- Autodesk project
- Autodesk 3D
- Autodesk Inventor
- Design software
- Design Training
- Design Tools
- Drawing software
- Design Skills
- Designing
- CAD
Course programme
Welcome
Modules / UI
Creating Primitives
Navigating in Maya (Cameras and Windows)
Maya Window Layout Options
Manipulator Tools
Components
Selection Masks
Marking Menu Customization
Tool Options / Defaults
Cameras and View Cube
Modeling a Laser Gun
Split and Extrude
Modeling to Smooth
Create Polygon Tool / Append Polygons
Using Image Planes
Modeling a Laser Gun pt. 1
Modeling a Laser Gun pt. 2
Mirroring and Deleting History
Maya Projects
Modeling a Laser Gun pt. 3
Creating Curves
Surfaces
Smoothing Out Mistakes
Working with Booleans
Introduction to Hierarchies
Modeling a Simple Alien
Organic Modeling Overview
Beginning the Alien Model
Offset Edge Loop Tool / Combining Objects
Face Normals
Curve Extrusions / Instances
Artisan Sculpting
Wire Deformers
Deformers / Intro to Rigging
Applying Nonlinear Deformers
Using Lattices
Applying Clusters
Creating Blend Shape Deformers
Selection Sets
Skeleton Tools and Hierarchies
Creating Alien Joints
Using Constraints
Creating FK Controls
Binding Geometry to Joints
Skin Weighting
Connecting Attributes
Intro to Character Animation
Creating Keyframes
Dope Sheet
Graph Editor and Curve Tangents
Working with Character Rigs
Marking Up Reference Footage in Photoshop
File Referencing
Importing Image Sequences into Maya
Character Animation Workflow pt. 1
Character Animation Workflow pt. 2
Character Animation Workflow pt. 3
Character Animation Workflow pt. 4
Character Animation Workflow pt. 5
Intro to Dynamics
Emitters
Particles
Fields
Collisions
Laser Example pt. 1
Laser Example pt. 2
Goal Objects
Rigid Body Simulations
Baking Simulations
Soft Body Simulations
nCloth
Driven Keys pt. 1
Driven Keys pt. 2
Applying Materials
The Hyper Shade
Material Types
2d Procedural Textures
3d Procedural Textures
Projection Mapping
Arranging UVs pt. 1
Arranging UVs pt. 2
Creating UV Snapshots and Textures
Applying Textures
Rendering
Playbasting
Light Types
IPR and Render Settings
Render Globals
Software vs. Mental Ray
Shadows (Raycasting and Raytracing)
Reflections and Refractions
Vector Rendering
Render Layers
Compositing Overview
Conclusion
Course Wrap Up
Credits
About the Author"
Autodesk Maya 2013