Become a Material Guru in Blender 2.8, Cycles
Training
Online
Description
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Type
Training
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Methodology
Online
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Class hours
13h
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Duration
Flexible
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Start date
Different dates available
"This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach the top level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course. "
Facilities
Location
Start date
Start date
About this course
They will understand all aspects of the cycles nodes and by having that knowledge, also grasp and understand the logic behind other texturing tools as well like Substance Designer.
Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles
Need to have Blender on your machine and have a basic understanding of the tool.
"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 3 years
Subjects
- Materials
- Glass
- Blender
- Design Training
- 3D Model
- 3D Shapes
- Rendering
- 3d design
- 3d graphic
- Modelling
- Modeling tools
- Rendering tools
- 3D Creation
- 3d Workspaces
- Design Tools
- Graphic design
- Blender shapes
- Animation
- Animation Engineering
- Animation Software
Teachers and trainers (1)
AulaGEO Academy
Specialized center in Geospatial, Engineering and Operations
We choose the best courses and make them available to new audiences in the spectrum CAD - GIS - BIM - Digital Twins Our training offer covers the entire spectrum of data intelligence: Capture - Modeling - Design - Construction - Operation. The creators of courses with which we have decided to work or promote have been carefully selected, to offer a complementary set of knowledge. We firmly believe that today people do not seek courses to fill their walls with diplomas; but to make their abilities more productive.
Course programme
Introduction
Setup
Light
Basic understanding of the node components
Basic Node Types
Apply Materials
Three Common Maps
Colors on your material
Patterns on your material
Create bumps
Reflection and Roughness
mask images
Separate XYZ Node
Manipulating the map
Grouping the nodes
Basic Math
Textures
Brick Texture
Checker Texture
Gradient Texture
Magic Texture
Musgrave Texture
Noise Texture
Voronoi Texture
Wave Texture
Using images as textures
Introduction to using Images
Using PBR Images
First practical example - a tile wall.
Setup for Tile Wall
Add Mortar Noise
Create Groups for the nodes
Create Tiles
Mortar Size variation
Finalizing the tile wall (Roughness and reflection)
Using the Object shape to place material
Find Edges
Add snow (dust and rust same principle).
Adding smudge using the vertex paint
Create an Eye using Z-axis separation
How to use other objects to influence your material
Setup the scene
Smudge you Main object using Ambient Occlusion
Smudge your main Object using a reference Object in the Texture coordinate Node
Smudge your Main Object using Dynamic Paint.
How to add material on a specific place
UV Basics
Multiple Materials
Using UV to repeat patterns
Second practical Example - Texture a Lantern
Setup and Intro
Adding First Base Materials
Starting on the rust structure
Rain influence
Randomness
Separate Paint and Rust with bumps
Finalizing the Rust
Finalizing the Paint
Adding Glass
Adding Rest of the Materials
Adding DIETZ Logo On Glass
Adding DIETZ Text on Bottom
Adding Warning Sticker and Finalizing
A closer look on the ""Object Info"" Node
How to use the Object Index and Random output.
Introduction to Location and Material Index output.
Working with glass and similar materials
Fireflies
Definition of Words
Introduction to Glass
Creating a Glass of Water - Fake Dispersion
Creating a Glass of Water - Adding Water
Creating a Glass of Water - Adding Caustics
Creating a Glass of Water - Finalizing all
Third Practical Example - a bowl of candy
Candy - Setup
Candy - Adding Colors
Adding Bumps
Candy - Adding Subsurface scattering
Candy - Finalizing and render
Take a look at ""Normals""
Intro To Normal Maps
Baking a Normal Map from a pattern
Creating a Normal Map Procedurally
Displacement
Introduction to Displacment
Coloring a displacement
Using the Vector Displacement
Particles and material
The Particle Info Node
The Principled Hair Node
More Math and Vector Math
Introduction to shaping things using math
We start using Vector Math
Creating stuff using Polar Coordinates
Tiling by breaking down the map using Fraction.
Scratches
Create scratches using brush and TexturePaint
Scratches using the Linear Light MixRGB"
Become a Material Guru in Blender 2.8, Cycles