Blender 2.79: Complete training from beginner to pro

Training

Online

up to £ 100

Description

  • Type

    Training

  • Methodology

    Online

  • Class hours

    35h

  • Start date

    Different dates available

"If you are a future user who want to become familiar with Blender, this training in english is for you. The full manual for Blender is intended for all future users who want to become familiarwith the software but also for professionnals aimed at enhancing their knowledge.As a professionnel graphic designer or as a company in constant evolution, Blender willbe absolutly essentiel to your working life.Objectives:- In order to have a better workflow management, you will discover the complete software- For better efficiency, you will understand the interface and learn keyboard shortcuts- Learn polygon modeling, animation and renderingbasics.- explore all the detailed functionalities provided by this application, compositing,digital sculpture, 3d printing, video game creation.Educational resources:- Blender trainer certified by the Blenderfoundation, who has been practicing for many years in the field of3D. - Ready tu use source files"

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

"Discover the software to integrate it into your workflowApprehend the interface and keyboard shortcuts for better efficiencyLearn polygon modeling, animation and rendering basics.Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation."

Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.

Good computer skills. The basics in 3d will be a plus but are not mandatory

"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"

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Reviews

This centre's achievements

2020

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 3 years

Subjects

  • Presentation
  • Blender
  • Robot
  • Animation
  • Rendering
  • 3d training
  • Sculpture
  • 3D
  • Image
  • Project
  • Render
  • Rendering tools
  • Render scenes
  • Design Skills
  • Design Modeler
  • Design Tools
  • Drawing software
  • Drawing skills
  • Engineering Design
  • Architecture Design

Course programme

"Chapter 1 discovering Blender
1.1-Introduction
1.2-Interface presentation
1.3-Interface customization
1.4-3D view navigation
1.5-Blender Configuration
Chapter 2 Object Mode
2.1-The object mode menu bar
2.2-Mesh primitives presentation
2.3-Other objects presentation
2.4-Basic manipulations
2.5-Objects relations
2.6-Use of constraints
2.7-The BoolTool and boolean operations
2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key
Chapter 3 Edit mode
3.1-Presentation, notion of vertice, edge, face
3.2-Selection tools
3.3-The extrusion
3.4-Modeling tools in edit mode
3.5-The proportional editing
3.6-The snapping
3.7-The looptool addon
3.8-Basic modeling exercises in edit mode-Cup
3.9-Basic modeling exercises in edit mode-Shampoo bottle
3.10-Basic modeling exercises in edit mode- Headphones
3.11– Model a robot with reference image part1
3.12– Model a robot with reference image part2
3.13– Model a robot with reference image part3
3.14– Model a robot with reference image part4
Chapter 4 Modifiers
4.1-Introducing non-destructive modifiers
4.2-Presentation and use of the main modifiers
4.3-Presentation and use of the main modifiers 2
4.4-Examples of typical modelizations with modifiers_chain
4.5-Examples of typical modelizations with modifiers_sofa
4.6-Examples of typical modelizations with modifiers _bottle
4.7-Examples of typical modelizations with modifiers _plant
Chapter 5 Beziers Curves
5.1-General overview
5.2-Curves in Edit mode
5.3-Specific features of Curves
5.4-Modelling with curves and hooks
5.5-Import .svg from other softwares
5.6-The text object
5.7-Exercise: Creation of a 3D logo from a 2D image
Chapter 6 Cycles Render Engine
6.1-Render engine introduction
6.2-General Settings
6.3-Node system, addon node wrangler
6.4-Shaders presentation
6.5-Specific shaders creation
6.6-Camera settings
6.7-The PBR shaders Addon
6.8-Use on our robot
Chapter 7 World and Lighting
7.1-The world panel
7.2-Using HDRI maps
7.3-Lighting and different types of lamps
7.4-Exercise-Studio-creation
7.5-Tips with HDRI maps-Easyhdri-Filmic
Chapter 8 UV Mapping Texture Paint and Baking
8.1-Unwrap Techniques
8.2-Edition of islands
8.3-Unwrap the mug
8.4-Unwrap the robot
8.5-Texture paint mode, tools presentation
8.6-Using an image texture as brush
8.7-Image projection in stencil mode
8.8-Using Line and Curve Strokes
8.9-Baking in cycles, use with the robot
Chapter 9 The sculpt mode
9.1-Sculpt mode presentation and interface configuration
9.2-Tools presentation
9.3-Multiresolution Modifier
9.4-Basic sculpture techniques
9.5-The liberty of dynamic topology
9.6-Timelapse Sculpture of a werewolf bust
9.7-Using textures for details
9.8-Retopology tools in Blender
9.9-Retopology of werewolf bust timelapse
Chapter 10 The Armatures
10.1-Armature presentation and visualization
10.2-Bones management, layer system
10.3-Armatures in Edit Mode
10.4-The pose mode
10.5-Parenting, organic or mechanical object
10.6-Bone constraints
10.7-Exercise: Rigging an humanoid
10.8-Exercise: Rigging our Robot
Chapter 11 Animation in Blender
11.1-Configuration and principles of key insertion
11.2-Dedicated interface
11.3-Shapekeys
11.4-Separate location scale and rotation keys-Animation of a ball
11.5-Everything is animatable
11.6-Exercice-Creation of a turnaround system
11.7-Exercise-creation of a title animation
11.8-Exercise-Creating a walking cycle
Chapter 12 Simulations"

Blender 2.79: Complete training from beginner to pro

up to £ 100