Blender 2.8 Game Vehicle Creation

Course

Online

£ 150 + VAT

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Configure, texture, and model a game vehicle in Blender 2.8, Substance Painter, and UnityIn this course, you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will begin by modelling an Oshkosh-M All-Terrain Vehicle. You’ll go over the modelling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. You will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map. From here, you will export the model out of Blender and into Substance Painter. You will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, you will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls. By the end of this course, you will acquire the skills to develop a fully-featured game vehicle.About The AuthorDarrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received a Bachelor's and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Explore Blender 2.8 Modeling Tools and Modifiers
Perform UV mapping of a complex 3D model in Blender 2.8
Create a colour ID map
Export FBX files from Blender
Apply texturing in Substance Painter
Bake a normal map in Substance Painter
Configure a vehicle in Unity

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Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Export
  • Painter
  • Windows
  • Game
  • Design
  • Design techniques
  • Graphics
  • Information Systems
  • Management
  • Information Systems management

Course programme

Introduction and Set-up 4 lectures 22:12 Blender 2.8 Game Vehicle Creation Introduction and Set-up: Blender 2.8 Game Vehicle Creation Introduction Introduction and Set-up: Introduction Importing Background Images Introduction and Set-up: Importing Background Images Considering Scale Introduction and Set-up: Considering Scale Introduction and Set-up 4 lectures 22:12 Blender 2.8 Game Vehicle Creation Introduction and Set-up: Blender 2.8 Game Vehicle Creation Introduction Introduction and Set-up: Introduction Importing Background Images Introduction and Set-up: Importing Background Images Considering Scale Introduction and Set-up: Considering Scale Blender 2.8 Game Vehicle Creation Introduction and Set-up: Blender 2.8 Game Vehicle Creation Blender 2.8 Game Vehicle Creation Introduction and Set-up: Blender 2.8 Game Vehicle Creation Blender 2.8 Game Vehicle Creation Introduction and Set-up: Blender 2.8 Game Vehicle Creation Blender 2.8 Game Vehicle Creation Introduction and Set-up: Blender 2.8 Game Vehicle Creation Introduction and Set-up: Blender 2.8 Game Vehicle Creation Introduction and Set-up: Blender 2.8 Game Vehicle Creation Introduction Introduction and Set-up: Introduction Introduction Introduction and Set-up: Introduction Introduction Introduction and Set-up: Introduction Introduction Introduction and Set-up: Introduction Introduction and Set-up: Introduction Introduction and Set-up: Introduction Importing Background Images Introduction and Set-up: Importing Background Images Importing Background Images Introduction and Set-up: Importing Background Images Importing Background Images Introduction and Set-up: Importing Background Images Importing Background Images Introduction and Set-up: Importing Background Images Introduction and Set-up: Importing Background Images Introduction and Set-up: Importing Background Images Considering Scale Introduction and Set-up: Considering Scale Considering Scale Introduction and Set-up: Considering Scale Considering Scale Introduction and Set-up: Considering Scale Considering Scale Introduction and Set-up: Considering Scale Introduction and Set-up: Considering Scale Introduction and Set-up: Considering Scale Modeling the Front of the Vehicle 9 lectures 01:32:06 Beginning the Hood Modeling the Front of the Vehicle: Beginning the Hood Extruding the Hood Modeling the Front of the Vehicle: Extruding the Hood Finishing the Hood Modeling the Front of the Vehicle: Finishing the Hood Modeling the Front Fender Modeling the Front of the Vehicle: Modeling the Front Fender Finishing the Front Fenders Modeling the Front of the Vehicle: Finishing the Front Fenders Beginning the Front Bumper Modeling the Front of the Vehicle: Beginning the Front Bumper Continuing the Front Bumper Modeling the Front of the Vehicle: Continuing the Front Bumper Front Bumper Details Modeling the Front of the Vehicle: Front Bumper Details Booleans, Ngons, and Tris Modeling the Front of the Vehicle: Booleans, Ngons, and Tris Modeling the Front of the Vehicle 9 lectures 01:32:06 Beginning the Hood Modeling the Front of the Vehicle: Beginning the Hood Extruding the Hood Modeling the Front of the Vehicle: Extruding the Hood Finishing the Hood Modeling the Front of the Vehicle: Finishing the Hood Modeling the Front Fender Modeling the Front of the Vehicle: Modeling the Front Fender Finishing the Front Fenders Modeling the Front of the Vehicle: Finishing the Front Fenders Beginning the Front Bumper Modeling the Front of the Vehicle: Beginning the Front Bumper Continuing the Front Bumper Modeling the Front of the Vehicle: Continuing the Front Bumper Front Bumper Details Modeling the Front of the Vehicle: Front Bumper Details Booleans, Ngons, and Tris Modeling the Front of the Vehicle: Booleans, Ngons, and Tris Beginning the Hood Modeling the Front of the Vehicle: Beginning the Hood Beginning the Hood Modeling the Front of the Vehicle: Beginning the Hood Beginning the Hood Modeling the Front of the Vehicle: Beginning the Hood Beginning the Hood Modeling the Front of the Vehicle: Beginning the Hood Modeling the Front of the Vehicle: Beginning the Hood Modeling the Front of the Vehicle: Beginning the Hood Extruding the Hood Modeling the Front of the Vehicle: Extruding the Hood Extruding the Hood Modeling the Front of the Vehicle: Extruding the Hood Extruding the Hood Modeling the Front of the Vehicle: Extruding the Hood Extruding the Hood Modeling the Front of the Vehicle: Extruding the Hood Modeling the Front of the Vehicle: Extruding the Hood Modeling the Front of the Vehicle: Extruding the Hood Finishing the Hood Modeling the Front of the Vehicle: Finishing the Hood Finishing the Hood Modeling the Front of the Vehicle: Finishing the Hood Finishing the Hood Modeling the Front of the Vehicle: Finishing the Hood Finishing the Hood Modeling the Front of the Vehicle: Finishing the Hood Modeling the Front of the Vehicle: Finishing the Hood Modeling the Front of the Vehicle: Finishing the Hood Modeling the Front Fender Modeling the Front of the Vehicle: Modeling the Front Fender Modeling the Front Fender Modeling the Front of the Vehicle: Modeling the Front Fender Modeling the Front Fender Modeling the Front of the Vehicle: Modeling the Front Fender Modeling the Front Fender Modeling the Front of the Vehicle: Modeling the Front Fender Modeling the Front of the Vehicle: Modeling the Front Fender Modeling the Front of the Vehicle: Modeling the Front Fender Finishing the Front Fenders Modeling the Front of the Vehicle: Finishing the Front Fenders Finishing the Front Fenders Modeling the Front of the Vehicle: Finishing the Front Fenders Finishing the Front Fenders Modeling the Front of the Vehicle: Finishing the Front Fenders Finishing the Front Fenders Modeling the Front of the Vehicle: Finishing the Front Fenders Modeling the Front of the Vehicle: Finishing the Front Fenders Modeling the Front of the Vehicle: Finishing the Front Fenders Beginning the Front Bumper Modeling the Front of the Vehicle: Beginning the Front Bumper Beginning the Front Bumper Modeling the Front of the Vehicle: Beginning the Front Bumper Beginning the Front Bumper Modeling the Front of the Vehicle: Beginning the Front Bumper Beginning the Front Bumper Modeling the Front of the Vehicle: Beginning the Front Bumper Modeling the Front of the Vehicle: Beginning the Front Bumper Modeling the Front of the Vehicle: Beginning the Front Bumper Continuing the Front Bumper Modeling the Front of the Vehicle: Continuing the Front Bumper Continuing the Front Bumper Modeling the Front of the Vehicle: Continuing the Front Bumper Continuing the Front Bumper Modeling the Front of the Vehicle: Continuing the Front Bumper Continuing the Front Bumper Modeling the Front of the Vehicle: Continuing the Front Bumper Modeling the Front of the Vehicle: Continuing the Front Bumper Modeling the Front of the Vehicle: Continuing the Front Bumper Front Bumper Details Modeling the Front of the Vehicle: Front Bumper Details Front Bumper Details Modeling the Front of the Vehicle: Front Bumper Details Front Bumper Details Modeling the Front of the Vehicle: Front Bumper Details Front Bumper Details Modeling the Front of the Vehicle: Front Bumper Details Modeling the Front of the Vehicle: Front Bumper Details Modeling the Front of the Vehicle: Front Bumper Details Booleans, Ngons, and Tris Modeling the Front of the Vehicle: Booleans, Ngons, and Tris Booleans, Ngons, and Tris Modeling the Front of the Vehicle: Booleans, Ngons, and Tris Booleans, Ngons, and Tris Modeling the Front of the Vehicle: Booleans, Ngons, and Tris Booleans, Ngons, and Tris Modeling the Front of the Vehicle: Booleans, Ngons, and Tris Modeling the Front of the Vehicle: Booleans, Ngons, and Tris Modeling the Front of the Vehicle: Booleans, Ngons, and Tris Creating the Cab and Doors 4 lectures 40:42 Blocking Out the Cab Creating the Cab and Doors: Blocking Out the Cab Creating the Front Door Creating the Cab and Doors: Creating the Front Door Modeling the Back Door Creating the Cab and Doors: Modeling the Back Door Creating the Windows Creating the Cab and Doors: Creating the Windows Creating the Cab and Doors ongBeginning the Gun Turret Creating the Gun Turret: Beginning the Gun Turret Continuing the Gun Turret Creating the Gun Turret: Continuing the Gun Turret Adding more to the Turret Creating the Gun Turret: Adding more to the Turret Creating the Windows of the Turret Creating the Gun Turret: Creating the Windows of the Turret Modeling the Front Panel Window Creating the Gun Turret: Modeling the Front Panel Window Beginning the Gun Turret Creating the Gun Turret: Beginning the Gun Turret Beginning the Gun Turret Creating the Gun Turret: Beginning the Gun Turret Beginning the Gun Turret Creating the Gun Turret: Beginning the Gun Turret Beginning the Gun Turret Creating the Gun Turret: Beginning the Gun Turret Creating the Gun Turret: Beginning the Gun Turret Creating the Gun Turret: Beginning the Gun Turret Continuing the Gun Turret Creating the Gun Turret: Continuing the Gun Turret Continuing the Gun Turret Creating the Gun Turret: Continuing the Gun Turret Continuing the Gun Turret Creating the Gun Turret: Continuing the Gun Turret Continuing the Gun Turret Creating the Gun Turret: Continuing the Gun Turret Creating the Gun Turret: Continuing the Gun Turret Creating the Gun Turret: Continuing the Gun...

Additional information

Game Design and Game Vehicle Creation

Blender 2.8 Game Vehicle Creation

£ 150 + VAT