Blender 2.8 Game Vehicle Creation
Course
Online
Description
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Type
Course
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Methodology
Online
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Start date
Different dates available
Configure, texture, and model a game vehicle in Blender 2.8, Substance Painter, and UnityIn this course, you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will begin by modelling an Oshkosh-M All-Terrain Vehicle. You’ll go over the modelling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. You will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map. From here, you will export the model out of Blender and into Substance Painter. You will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, you will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls. By the end of this course, you will acquire the skills to develop a fully-featured game vehicle.About The AuthorDarrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received a Bachelor's and Master’s degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
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About this course
Explore Blender 2.8 Modeling Tools and Modifiers
Perform UV mapping of a complex 3D model in Blender 2.8
Create a colour ID map
Export FBX files from Blender
Apply texturing in Substance Painter
Bake a normal map in Substance Painter
Configure a vehicle in Unity
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Subjects
- Export
- Painter
- Windows
- Game
- Design
- Design techniques
- Graphics
- Information Systems
- Management
- Information Systems management
Course programme
Additional information
Blender 2.8 Game Vehicle Creation