BlendMasters Vol. 1: Model a Concept Car for Film in Blender

Training

Online

up to £ 100

Description

  • Type

    Training

  • Methodology

    Online

  • Class hours

    9h

  • Start date

    Different dates available

"Do you want to land your dream job at a VFX or game studio? -Do you want to create your own visual effects shots that are completely custom to your project? -Sick of dealing with stock models? Want to learn how to build your own? -Do you want to expand your skills so you can sell your models for passive income? -Need to create extremely detailed hard surface models for your next project? -Does the idea of advanced modeling sound just a little scary at times? -Want to step up your game from an intermediate dabbler to an advanced poly king?If you answered yes to any of these questions then this course was designed specifically for you. Who is this course is for?People who already know their Blender basics (Beginners check out my other course on Udemy titled Blender Unleashed: Master 3d Fundamentals Quickly) -People who have plateaued with the beginner tutorials and are looking for something more advanced -Anyone looking to become a better hard surface modeler -Anyone who needs to build vehicles for their projects -People who want to take a serious in-depth look at a VFX project and how it can be done in BlenderBy the end of this course you will have seen a concept car built from scratch using detail-up hard surface modeling techniques. This first volume will give you the knowledge on how to build, and subsequent volumes will show you how to light, shade, texture, render, rig, animate, and composite a complete shot."

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

"Model a fully detailed hard surface car model in BlenderTackle advanced modeling challenges while working from concept artEvaluate complex geometry, find solutions to broken topology, and properly smooth and crease using subdivision surfaces"

"This course is meant for intermediate to advanced 3d artists who know their way around BlenderThis course does not cover fundamental Blender navigation and operation. Please see my other courses below if you are looking for beginner training."

"You should already be somewhat familiar with Blender fundamentals and modeling practices.Download and install the latest version of Blender from Blender.org"

"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"

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Reviews

This centre's achievements

2020

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 3 years

Subjects

  • VFX
  • Blender
  • 3d training
  • 3D
  • Project
  • Modeling
  • 3D modeling
  • Video Games
  • Modeling techniques
  • VFX Project
  • Customizing Blender
  • Blender 3D
  • Blender modeling
  • Surface Modeler
  • Blender Basic
  • BlendMaster
  • Visual effects
  • Artists
  • Blender Training
  • Rendering

Course programme

"RESOURCES | All course downloads are here!!!
Download the Project Files RIGHT HERE
Welcome to BlendMasters
Introduction
What You Will Learn From This Course
Five Things You Need to Know to Get the Most Out of This Course
Setting Up and Customizing Your Workspace in Blender
Customizing Blender with Addons
Placing Our Reference Images in the 3d Viewport
Customizing the 3d Viewport
Modeling the Hood Section
Invitation to Connect
Blocking In the Hood
Refining the Hood
Completing the Hood
Modeling the Grill Area
Blocking In the Grill Area
Refining the Grill Area
Creating the Inner Scoop Sections
Using Modifiers to Model the Grill Mesh
Placing the Grill Mesh in the Front Section
Finishing the Grill Area Scoops
Blocking in the Remaining Body of the Car
Creating a Plan of Attack for the Remainder of the Car
Front Fender - Timelapse
Body Blocking - Timelapse Part 1
Body Blocking - Timelapse Part 2
Adding Refinements to the Body Sections
Refining the Front Fender
Refining the Side Door - Timelapse Part 1
Refining the Side Door - Timelapse Part 2
Adding Rear End Details
Refining the Roof and Windows - Timelapse
Refining the Rear End Section - Timelapse
Refining the Engine Enclosure - Timelapse
Focusing on the Wheels
Tire Details Introduction
Building the Tire Treads
Further Refinements and Positioning the Tires
Building the Tire Rims
Blocking in the Rims
Detailing the Rims - Part 1
Detailing the Rims - Part 2
Finishing and Positioning the Rims in the Wheels
Detailing the Brake Assembly
Modeling the Wheel Hub, Brake Disc, and Calipers
Detailing the Head Light Assembly
Headlight Design Preparation
Blocking In the Headlight Assembly
Creating the Low Beam - Part 1
Creating the Low Beam - Part 2
Creating the LED Light
Creating the High Beam
Adding Room for Additional Reflectors
Adding the First Reflector
Adding the Second Reflector
Adding the Turn Signal
Adding the Third Reflector
Adding Details and Wrapping Up the Car
Additional Details - Timelapse Part 1
Additional Details - Timelapse Part 2
Additional Details - Timelapse Part 3
Conclusion
A Final Word
Bonus Q&A Videos
Final Blend File Overview and Contour Guides Explanation
Bonus Lecture: Want more Blender training?"

BlendMasters Vol. 1: Model a Concept Car for Film in Blender

up to £ 100