BSc (Hons) Computer Gaming Technology

Bachelor's degree

In Cambridge

Price on request

Description

  • Type

    Bachelor's degree

  • Location

    Cambridge

  • Duration

    3 Years

  • Start date

    September

We love computer games. Talking about them, playing them, designing them, and building them. If you do too, come and study in our Games Development Studio. You’ll learn to design graphics and games using artificial intelligence, 3D modelling and animation – and create a portfolio to help launch an exciting career. This course has been validated to include an optional Sandwich

Facilities

Location

Start date

Cambridge (Cambridgeshire )
See map
Anglia Ruskin University, Eastings Building,, East Road, Cambridge CB1 1PT, United Kingdom

Start date

SeptemberEnrolment now open

About this course


It can take three years to create a game, all the way from initial concept to the finished product. One game can involve up to 200 professionals working as a team.
The BSc (Hons) Computer Gaming Technology degree will provide you with relevant skills to pursue careers in games programming, quality assurance and independent game development. The core programming skills are also transferable to the wider IT industry, or possibly to a career teaching programming/computer science, giving you extra flexibility.

104 UCAS Tariff points from a minimum of 2 A Levels (or equivalent.)
3 GCSEs at grade C, or grade 4, or above, including English and Maths.
If English is not your first language you will be expected to demonstrate a certificated level of proficiency of at least IELTS 6.0 (Academic level) or equivalent English Language qualification, as recognised by Anglia Ruskin University.

BSc

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Subjects

  • Artificial Intelligence
  • Design
  • Technology
  • Assessment
  • Acoustics
  • Analytical techniques
  • Psychoacoustics
  • Developers
  • Games Developers
  • Audio for Games

Course programme

Year one, core modules
  • Analytical Techniques for Games Developers
  • Introduction to Game-Engine Technology
  • Introduction to Computer Gaming
Year one, optional modules
  • Simulation in Games
  • Acoustics, Sound and Music
Year two, core modules
  • Software Design and Implementation
  • Games Design and Development
Year two, optional modules
  • Interaction and Usability
  • Audio for Games
  • Advanced Acoustics and Psychoacoustics
Year three, core modules
  • Artificial Intelligence
  • Professional Issues: Video Games and Society
  • Emergent Gaming Technologies
  • Final Project
  • Professional and Entrepreneurial Portfolio
  • Year three, optional modules
  • Data Structures and Algorithms
  • Mobile Technology
  • Audio Programming
Assessment
  • Throughout the course, we’ll use a range of assessment methods to help measure your progress. You’ll demonstrate your learning through the games you produce, but there will also be a mix of exams, personal learning plans and projects.

Additional information

International students - 2018/19 (per year) £13,000

BSc (Hons) Computer Gaming Technology

Price on request