C++ Programming for Computer Games

Course

In Carshalton

£ 1,750 + VAT

Description

  • Type

    Course

  • Location

    Carshalton

  • Duration

    5 Days

Suitable for: The course is aimed at computer games developers whose main programming language will be C++. computer game programmers. computer game code testers and maintainers. planners and project managers. developers of simulators and simulation software. The course assumes a basic knowledge of C++ programming, such as might be gained on an introductory C++ programming course.

Facilities

Location

Start date

Carshalton (Surrey)
See map
1-3 Fairlands House, North Street, SM5 2HW

Start date

On request

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Course programme

Overview
The purpose of this course is to extend the students C++ programming skills and to cover more advanced C++ programming techniques needed for the demanding task of developing that side computer games dealing with other than audio and graphics. In addition to bringing programmers up to a high level of C++ programming competence the course also covers
  • the standard template library and its use to represent and organise complex collections of data
  • serialisation and persistence
  • realisation of state machines and statecharts using C++
  • performance and efficiency aspects of C++
  • efficient memory management

Course Contents
Overview of C++ and common C++ programming idioms
  • Classes, inheritance, polymorphism
  • multiple inheritance - pros and cons
  • constness in C++
  • references, pointers, and casting
  • C++ exception handling
  • composition and aggregation
  • reference counting and copy on modify idiom
Templates and the Standard Template Library
  • Class templates
  • Function templates
  • Costs and benefits of using templates
  • Template specialisation
  • STL - the Standard Template Library
    • Sequence Containers
      • Vector
      • Deque
      • Queue
    • Associative Containers
      • Set and Multiset
      • Map and Multimap
      • Hash
    • Container Adaptors
      • Stack
      • Queue
      • Priority Queue
    • Iterators
    • Function Objects
    • Algorithms
      • mutating vs. nonmutating algorithms
      • Sorting algorithms
      • Generalised numerical algorithms
    • Allocators
Graphs
  • Graph representation
  • Graph search and traversal strategies
  • Trees and Directed Acyclic Graphs (DAGs)
  • A* and mini-max
  • Overview of the Boost Graph Library
Further Topics
  • State machines and statecharts
  • Strings and pattern matching
  • Run Time Type Information (RTTI)
  • Using scripting languages inside C++ applications
  • Plugin architectures
  • Object creation and management
    • object factories
    • shared objects - reference counting and smart pointers
  • Serialisation and persistence

C++ Programming for Computer Games

£ 1,750 + VAT