Computer Animation Arts
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With fascinating topic and a worksheets that you can adjust for schedule, this course was totally justified regardless of the money spent. Now, as a teacher, I am anticipating to consolidate a portion of the things I learned through the Computer Animation Arts course into my educational modules and classroom exercises.
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Postgraduate
Online
Description
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Type
Postgraduate
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Methodology
Online
Driven by the world’s seemingly limitless demand for creative and original computer generated (CG) content, our Computer Animation Arts degree offers you an outstanding launchpad for an exciting career in this rapidly evolving industry.
Throughout this course, you’ll discover how to use the latest contemporary methods, such as digital painting, while harnessing more traditional art materials.
We’re dedicated to giving you a rich and rewarding student experience, and our students have confirmed they’re very happy with how we teach this course, as shown by our National Student Survey (NSS) score of 100% for the past three years.
About this course
With a predominantly art and design based focus, and an additional emphasis on the fundamentals of production design, you’ll graduate from UCA as a skilled artist in both 2D and 3D form.
We’ll also train you to become an experienced, proficient software user, helping you to develop a well-rounded skill set that is highly sought after by employers in the animation industry and associated creative sectors.
You’ll explore the broad variety of paths offered by this discipline, including scriptwriting, narrative and story development, animation and film, as well as developing a deep understanding of art and cultural history.
Reviews
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With fascinating topic and a worksheets that you can adjust for schedule, this course was totally justified regardless of the money spent. Now, as a teacher, I am anticipating to consolidate a portion of the things I learned through the Computer Animation Arts course into my educational modules and classroom exercises.
← | →
Course rating
Recommended
Centre rating
Stephanie Gallon .
Subjects
- Animation
- Art
- Project
- Industry
Course programme
- Year 1
- Year 2
- Year 3
In the first year, you'll be introduced to the University and the technical workshops and facilities available to you. On the course you’ll learn the technical and conceptual skills that will give you a solid foundation from which to explore your areas of specialist activity.
- View the programme specification for 2016 entry
Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.
Course modules-
The CG Artist's Toolkit
This unit will comprise three components: drawing, animation and character, plus learning how to use Autodesk Maya and supporting software. Together, they make up the CG artist's toolkit, skill sets fundamental to the origination and execution of innovative, technically accomplished computer generated imagery and animation.
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Space and Environment
This unit will require you to investigate ways in which space can be represented dynamically through the development and production of original concept art and an original digital set. Working from developmental drawings and concept art, you'll pre-produce and execute work that demonstrates understanding of mise en scène and environment-derived narratives.
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Storytelling and Commission
This will bring together the educational experiences of your first year, requiring you to engage in creating narrative-based work and developing a complete computer generated animation.
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Contextual Studies
We'll encourage you to investigate culture and history, providing an introduction to studies that explore representation and how contemporary cultural phenomena communicate to audiences. The unit will address questions on how we receive information about the world in which we live, what we understand by language, and how we attribute meanings to things.
The second year focus is on finding your own specialist way of working and you’ll be encouraged and supported to start working more independently. During this year you may also have the opportunity to complete an industry work placement or even study abroad.
- View the programme specification for 2016 entry
Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.
Course modules-
Narrative and Character
This unit aims to enhance your understanding of genre and character. Genres are formed by conventions and characteristic devices that structure audience expectation. Likewise, the role of a character designer is to act as a visual casting director and develop characters that fulfil the story and performance requirements of a script. Effective character design is essential to animation for conveying personality, role, and story. This unit will require you to demonstrate a sophisticated understanding of narrative and character conventions.
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Adaptation and Professional Practice
We'll require you to adapt creatively an existing source or body of information and this marks a key transition from directed to self-directed study. This unit will also include a professional practice element. Whilst developing work for Adaptation, you may also engage in a self-initiated work placement.
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Critical Perspectives
This unit starts with an introduction to the body of theoretical ideas that emerged, in the second half of the 20th century, around the concept of post-modernity. You'll then address the need to formally place your work within complex frameworks of theory and practice.
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Study Abroad (optional)
This optional unit will allow you to spend a period of time in an overseas educational institution.
The third year will see you achieve a greater level of independence with self-managed research, study and practice, resulting in a final major project and a written dissertation.
- View the programme specification for 2016 entry
Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.
Course modules-
Minor Project
You'll develop and execute a creatively and technically sophisticated project. This project will demonstrate knowledge of professional practices representative of recognised CG industry pipelines.
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Major Project
We'll require you to demonstrate innovative and sophisticated approaches to CGI and animation, supported by an advanced creative methodology.
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Dissertation
You'll undertake a substantial period of sustained, individually-devised research on a subject related to the contextual and/or theoretical concerns of your discipline or professional area, towards the provision of structured written argument.
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OR Combined Dissertation/ Critical Reflection
This unit consists of two periods of sustained, individually negotiated research on subjects which are
likely to be related to the contextual and/ or theoretical concerns of your chosen areas of practice,
towards the provision of structured argument.
- View the programme specification for 2016 entry
Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.
Course modulesComputer Animation Arts