Computer Gameplay Design And Production BSc (Hons)

Bachelor's degree

In Stoke-On-Trent

£ 9,000 + VAT

Description

  • Type

    Bachelor's degree

  • Location

    Stoke-on-trent

  • Duration

    3 Years

This course - run in affiliation with games industry body, TIGA - focuses on using and scripting in engines to take ideas from concept to a playable prototype. You'll learn about the theory and fundamental ideas that underpin modern games.
If you love the thought of developing fun, exciting, and experimental games and you're interested in establishing a career as a games designer, this course could be for you. We work closely with our Visiting Professor, Mike Gamble (European Territories Manger for EPIC Games) to make sure course content is always relevant, so you'll have excellent employment opportunities.
In Year 1, you'll be introduced to game engines. You'll build multiplayer and single player maps and explore the design and mechanics constraints of games engines. This practical application is underpinned with theory-based modules that will inform you as you set towards designing your own games.
During Year 2, you'll continue your study of game engines with an introduction to scripting in high-level languages, including LUA and UScript. This will allow you to modify engines to create quests, missions and demonstrate your creative level designs in the games engine. You'll also work on a collaborative group project as a member of a development team. You'll balance this with gameplay applications that include small game projects - in both digital and analogue methods - on a variety of different aspects of gameplay.
In Year 3, you could take on a lead role in a game development project alongside your personal final year project. This will give you a wide scope to develop individual games, projects or research as portfolio pieces to take into industry. You'll have the option to build on the rapid prototyping skills you developed in your second year or focus on mobile game development.
Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, simulation and mathematical modelling.
They've worked in...

Facilities

Location

Start date

Stoke-On-Trent (Staffordshire)
See map
College Road, ST4 2DE

Start date

On request

About this course

Typical UCAS Offer: 112 points
A levels: BBC
BTEC: DMM

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Subjects

  • Project
  • Design
  • Industry
  • Teaching
  • University
  • Technology
  • Production

Course programme



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Level 4 Modules
The strategy for teaching is to formally support the Level 4 students in the form of lectures and tutorials. Often a method of combined lecture/ tutorial is used, where lectures are delivered in a lab alongside tutorial style interaction. Concepts are discussed and then techniques demonstrated and attempted by the students. There is a lot of teaching support at this level and 'Traditional Lectures' are kept to a minimum

Learning is primarily achieved during direct contact time with the lecturer. This is designed to ease students into university life and successfully make the transition from schools/college to university. At this Level subject specific skills are learnt in the form of principles and technologies that underpin the subject. Transferable skills in knowledge and understanding are of primary importance at this level to provide a solid foundation for learning at higher levels


Level 5 Modules
The Lecture/Tutorial scheme continues but students are encouraged to seek out their own sources of research material and this is demonstrated in such things as log books. Students are expected to engage to a greater extent with resourced based materials such as video tutorials available through the virtual learning environment. Students are offered support in surgery sessions and assignment workshops.

Learning time is split between lectures/ tutorials and the students own learning using such things as video tutorials. Subject Specific Skills are learned by applying the principles and technologies from the previous level and building up more advanced knowledge and technical skills. Transferable skills in problem solving and application to real world scenarios are emphasised at this level. Presentation skills and skills at group working are developed and milestones are used to introduce students to working to intermediate deadlines, as they will be expected to do in industry.

Level 6 Modules
Students will be given some combined lecture/ tutorials, but the expectation is that they drive their own learning and the formal teaching element is replaced by tutor support when needed. This support is given by the Project Supervisor and module tutors and students are guided very much by the assignment criteria for each module. Self-guided study is heavily emphasised

Learning is done mainly outside of the lecture/lab environment and led by the student themselves. By this point in their university career students will have had time to reflect upon their strengths and are encouraged to exploit those strengths in their project choice. Interest and strength in a subject is a very good self-motivator. Subject Specific Skills in applying the more advanced knowledge and technical skills learned at the previous level and applied especially in the Individual Games Technology Portfolio module.

Computer Gameplay Design And Production BSc (Hons)

£ 9,000 + VAT