Computer Science (Digital Media and Games) BSc Placement offered

4.0
1 review
  • Overall a great experience, I enjoyed a lot. Nice people with diverse backgrounds. It was a lively environmnent.
    |

Postgraduate

In Uxbridge

Price on request

Description

  • Type

    Postgraduate

  • Location

    Uxbridge

  • Start date

    Different dates available

Digital media and gaming applications are at the cutting edge of user experience technology – and this flexible course provides graduates with the knowledge to design creative, commercially-focused solutions. Graduates will be able to understand the nature diversity and limitations of software artefacts targeted at the entertainment market and apply their development and implementation skills to the production of such artefacts.

Facilities

Location

Start date

Uxbridge (Middlesex)
Brunel University, UB8 3PH

Start date

Different dates availableEnrolment now open

About this course

IELTS: 6.5 (min 5.5 in all areas)
Pearson: 58 (51 in all subscores)
BrunELT: 65% (min 55% in all areas)

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Reviews

4.0
  • Overall a great experience, I enjoyed a lot. Nice people with diverse backgrounds. It was a lively environmnent.
    |
100%
4.6
excellent

Course rating

Recommended

Centre rating

Paul

4.0
24/01/2018
What I would highlight: Overall a great experience, I enjoyed a lot. Nice people with diverse backgrounds. It was a lively environmnent.
What could be improved: .
Would you recommend this course?: Yes
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This centre's achievements

2018

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Media
  • Programming
  • Engineering
  • Systems
  • Project
  • Design
  • Computing
  • Information Systems

Course programme

Course Content Level 1 Our Level 1 course meets the needs of students joining us from a wide variety of backgrounds and with diverse computing experience. These classes build a firm foundation for the rest of your degree by introducing you to the style and ethos of both the School and the computing profession. Foundation units include:
  • Software Design
  • Software Implementation Event
  • Level 1 Group Project
  • Fundamental Programming Assessment
  • Data and Information
  • Introductory Programming
  • Information Systems and Organisations
  • Logic and Computation

By the end of Level 1, regardless of your degree programme, you’ll have covered the fundamental concepts of computer science and information systems, with a particular emphasis on programming. You’ll then be ready to explore them in greater depth at Level 2. See below for typical modules.

Level 2
  • Level 2 Group Project
  • Software Development and Management
  • Usability Engineering
  • Algorithms and their Applications
  • Networks and Operating Systems
Level 3
  • Final Year Computer Science Project
  • Advanced Topics in Computer Science
  • Digital Media and Games.

Optional Level 3 modules

  • Software Project Management
  • Artificial Intelligence
  • Software Engineering
  • Network Computing
  • Human-Computer Interaction
  • Cybersecurity.
Final year project

This is a substantial individual project for which you research a digital media and games topic in-depth. If you’re on a sandwich course it’s quite likely that this project will be of interest to future employers. This is assessed and is worth a third of your Level 3 marks.

In this final year, you’ll continue to specialise within digital media and games. At the same time you’ll study options to broaden your understanding of computing. You’ll begin to address research-level issues in areas such as software engineering, information systems, simulation modelling, digital media and games, network computing and artificial intelligence.

We revise the options available each year to reflect the range of specialist interests among our staff, and industry trends.

Read more about the structure of undergraduate degrees at Brunel and what you will learn on the course.


Additional information

Teaching and Assessment Teaching We take great care to make the transition from school or college to university as smooth as possible. Project groups of four students meet for weekly reviews with a personal group tutor. This both ensures continuity and helps you get to know your tutor – something that’s particularly important in your first year. Overall we take an innovative, dynamic and highly participative approach to teaching that’s supported by state-of-the-art subject understanding and the advice of our Industry Advisory Board. Our staff are always willing to support and provide practical guidance to students. How many hours study a week are involved? About 12 hours of directed study. Staff are normally also happy to answer queries outside of classes. In addition we expect you to put in an average of 25 to 35 hours of private study weekly. How will I be taught? Lectures These offer a broad overview of key concepts and ideas relating to computer science or information systems – a useful framework from which you can pursue more in-depth study. Laboratory work This helps you to develop and understand the technical skills for building software using methods and techniques introduced in lectures. You’ll do individual work – but with a tutor always on hand to lead discussion on common issues as they arise. Small groups In the first and second years you’ll work on a computing-related problem with regular guidance from a member of staff. He/she will be available week by week to help your group with any problems. These small-group activities will enable you to develop key professional skills such as report writing, evaluation and, crucially, communication skills. One-to-one. In your final year you’ll normally have one-to-one supervision for your major project. The department has a team of personal tutors so there’s always someone available to discuss personal or academic problems

Computer Science (Digital Media and Games) BSc Placement offered

Price on request