Create Game Characters with Blender
Training
Online
Description
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Type
Training
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Methodology
Online
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Class hours
14h
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Start date
Different dates available
"Create Your Own Game CharactersLearning to create your own game characters opens the door for you to create the incredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.Content and OverviewIn this Intermediate Blender course you’ll create a game character from the first polygon to the final controllable character in the Unity game engine. Throughout the course you’ll learn about the Blender modeling, texturing, rigging, and animation tools. You’ll learn the techniques and strategies needed to tackle a complex project such as this, so you can bring your own characters to life.In the first section we will create a character using the sculpting tools in Blender. We will model a base mesh using box modeling techniques, and then we will use the Multiresolution modifier in Blender to create high-resolution detail on the character. We will then use the Blender retopology tools, the Grease Pencil and the BSurfaces tools, to create a low resolution version of our high-resolution sculpt. And we will bake Normal and Ambient Occlusion maps in Blender, from the hi-res sculpt to the low-poly mesh. We will look at some of the unique issues regarding UV mapping a character in Blender. We will use the UV mapping tools in Blender to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing.
Facilities
Location
Start date
Start date
About this course
"Model and sculpt a game character in BlenderUse Blender's retopology toolsCreate UV maps and bake texture mapsUse Blender's texturing painting toolsRig a character with Blender's Rigify add-onAnimate game cycles for a game characterImport a Blender character into UnitySet-up a character controller in Unity to move your character around"
Anyone who wants to create their own game characters in Blender.
"You should able to easily navigate the Blender interface and have some experience with Blender's modeling tools.A pen tablet is used for digital painting during the texturing section of the course. The instructor uses a Wacom Intuos tablet."
"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"
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Subjects
- Painting
- map
- Animation
- Blender
- 3D
- model
- Game characters
- Videogames
- Commercial projects
- Game engine
- Blender modeling
- Animation Tools
- Sculpting
- Sculpting tools
- Blender retopology tools
- Grease pencil
- BSurfaces tool
- UV Maps
- Animate game cycles
Course programme
Preparing the Reference Images
Beginning the Base Mesh
Extruding the Arm
Creating the Hands
Finishing the Base Mesh
Sculpting the Character
Beginning to Sculpt
Using the Mask Tool
Sculpting the Upper Arms
Working on the Torso
Sculpting the Lower Arms
Adjusting Proportions
Sculpting the Hand
Detailing the Fingers
Beginning the Face
Modeling the Eyeball
Finishing the Face
Sculpting the Boots
Using Retopology Tools for the Straps
Starting the Clothes and Accessories
Sculpting the Gloves
Adding Detail to the Gloves
Sculpting Cloth Folds
Adding Texture to Sculpt Brushes
Modeling the Shoulder Armor
Using the Anchor Stroke Method
Creating the Fingernails
Sculpting the Ears
Retopology
Blender's Retopology Tools
Retopologizing the Head
Working on the Shoulder Armor
Creating the Legs
Retopology of the Arm
Working on the Back
Creating the Glove
Retopologizing the Fingers
Finishing the Fingers
Finishing the Character Retopology
UV Mapping and Texture Baking
Preparing the Character for UV Mapping
UV Mapping the Eyes and Legs
Working on the Shoulder Armor
UV Mapping the Head and Torso
Finishing the Retopology
Baking Texture Maps
Texture Painting
Setting Up the Interface for Texturing
Filling the Base Colors
Using Paint Slots as Layers
Adding a Texture to the Brush
Painting the Character's Armor
Prepping to Paint Cloth Texture
Texture Painting the Cloth
Texturing the Boots
Texturing the Gauntlet
Texturing the Skin
Texturing the Face
Exporting the Texture Maps
Testing the Textures in Unity
Rigging the Character
Generating the Base Rig
Creating the Control Objects
Adjusting Weights Using Vertex Groups
Parenting Props to the Rig
Creating Animation Cycles
Beginning the Idle Animation
Finishing the Idle
Beginning the Run Cycle
Continuing the Run Cycle
More with the Run Cycle
Swinging the Arms
Creating a Jump Pose
Setting Up the Character in Unity
Preparing the Character for Export
Importing the Character into Unity
Setting Up the Animations in Unity
Setting Up the Jump
Getting the Character Moving"
Create Game Characters with Blender