Creating 3D environments in Blender

Training

Online

up to £ 100

Description

  • Type

    Training

  • Methodology

    Online

  • Class hours

    67h

  • Start date

    Different dates available

"Creating 3D environments in BlenderAfter four years, the creating 3D environments course, is now finally here for Blender 2.81. Thousands of students participated in the first version of this course and there were a lot of requests for a follow-up course. Prepare for a new chapter in the world of 3D environments!This course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high quality 3D environments.The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. This course will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

"Creating stunning unique environmentsOrganize your workflow to make large environment scenesMore than 250 unique 2K / 4K texturesLots of medieval reference photosE-book: Old Masters Unveiled ( 250 pages)All scene assets, including buildings, rocks, grass, trees and more6 Characters to fill up your sceneFull course documentation for the Blender basics chapterBaking your models and importing in Unity 3D"

"This course is meant for artists who like to grow in their workflowBeginnersEnvironment artistsGame level artists"

"Blender version 2.81 or aboveComputer ( min 16GB ram)"

"-100% online -Access to the course for life -30 days warranty money back -Available from desktop or mobile app -Can begin and finish the course any time -Can repeat the course any times"

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Reviews

This centre's achievements

2020

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 3 years

Subjects

  • Workflow
  • 3d training
  • Blender
  • Materials
  • Painting
  • 3D
  • Architecture
  • Building
  • 3D environment
  • 3D Interface
  • Environment scenes
  • 2K textures
  • 4k textures
  • Scene assets
  • Rendering
  • Modeling
  • Virtual Reality
  • Shapes
  • Realistic scene
  • Realistic object

Course programme

"Chapter 01 - Before we start (2.81)
Lekture 01 - Course overview
Lecture 02 - Udemy Dashboard
Lecture 3 - Techniques from the old masters (2.81)
Lecture 4 - Motivation and inspiration
Lecture 5 - Workflow and organization
Chapter 02 - Getting in touch with Blender (2.81)
Lecture 01 - introduction
Lecture 02 - Download and installing Blender 2.81
Lecture 03 - Getting in touch with the blender viewport
Lecture 04 - The Blender 3D interface
Lecture 05 - Collections
Lecture 06 - Eevee and Cycles
Lecture 07 - The workbench
Lecture 08 - Creating a simple object
Lecture 09 - Making a dice
Lecture 10 - Adding dice holes
Lecture 11 - Adding a material
Lecture 12 - Improving dice material
Lecture 13 - Making a scene render
Chapter 03 - Working with materials (2.81)
Lecture 01 - Introduction to materials (2.81)
Lecture 02 - Materials in the real world
Lecture 03 - Materials in 3D scenes
Lecture 04 - Building a material setup sphere
Lecture 05 - Making colors with color ramp node
Lecture 06 - Mixing image textures
Lecture 7 - Mix plaster on the bricks
Lecture 08 - Add sandstone border
Lecture 09 - Add displacement and weight layer
Lecture 10 - Optimizing node tree in groups
Lecture 11 - Adding background images
Lecture 12 - Building the wall
Lecture 13 - Using the boolean modifier
Lecture 14 - Remesh the wall
Lecture 15 - Adding wall material
Lecture 16 - Adding displacement map
Lecture 17 - Adding weight layer sandstone
Lecture 18 - Making a render
Lecture 19 - recap
Chapter 04 - Making a grass landscape (2.81)
Lecture 01 - Introduction
Lecture 02 - Making a scene template
Lecture 03 - deform the landscape
Lecture 04 - Importing the wall model
Lecture 05 - Adding landscape material
Lecture 06 - Adding landscape displacement
Lecture 07 - Importing HDRI map
Lecture 08 - Adding grass strand backplate
Lecture 09 - Model a grass strand
Lecture 10 - Adding strand details
Lecture 11 - Adding strand texture
Lecture 12 - Making strand variations
Lecture 13 - making a grass clump
Lecture 14 - making clump variations
Lecture 15 - Convert grass clump
Lecture 16 - Adding grass material
Lecture 17 - adding terrain displacement
Lecture 18 - Adding grass particle system
Lecture 19 - improving grass looks
Lecture 20 - adding particle texture
Lecture 21 - grass color variation
Lecture 22 - Modeling small reed
Lecture 23 - modeling reed variation models
Lecture 24 - Adding reed particle system
Lecture 25 - Adding fog
Lecture 26 - Mixing grass length
Lecture 27 - Adding grass on the ruin
Lecture 28 - Making scene improvements
Lecture 29 - Recap
Chapter 5 - Making a farm house landscape (2.81)
Introduction Lecture
Lecture 01- Making a scene template
Lecture 02 - making a scene blockout
Lecture 03 - Starting with the farmhouse
Lecture 04 - Adding roofs
Lecture 05 - Extending roof
Lecture 06 - adding holes
Lecture 07 - Adding bevels
Lecture 08 - Making wooden bars
Lecture 09 - Placing wooden bars
Lecture 10 - adding roof and brick texture
Lecture 11 - Adding texture variation
Lecture 12 - Adding leaking texture
Lecture 13 - Adding more leaking
Lecture 14 - Making a window
Lecture 15 - Adding texture and frame
Lecture 16 - Merging window frames
Lecture 17 - making window frame variations
Lecture 18 - Merging windows with house
Lecture 19 - making a door
Lecture 20 - adding roof sealings
Lecture 21 - Adding roof slates
Lecture 22 - Adding roof slates on small roofs
Lecture 23 - Creating a door hook
Lecture 24 - Improving texture details
Lecture 25 - improving building materials
Lecture 26 - Importing house in scene
Lecture 27 - Adding grass weight layer
Lecture 28 - Importing grass"

Creating 3D environments in Blender

up to £ 100