Creative Computing
Bachelor's degree
In London
Description
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Type
Bachelor's degree
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Location
London
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Duration
3 Years
This programme is designed to prepare you for a career as a technology led creative in the media industries. The degree will nurture your development not just as a technical expert, but also as a creative thinker, allowing you to learn and explore through a combination of technology and imagination. Creative Computing prepares you for a career in computation for media, games and related areas by giving you both the technical understanding and the creative freedom to develop your ideas.
Facilities
Location
Start date
Start date
About this course
If you do not have a Science- or Mathematics-based A-level, you should normally have at least Grade B at GCSE Mathematics. You should also be able to demonstrate a music or arts background, as shown for example by an arts foundation degree.
Reviews
Course programme
What you Study
The programme has two core components. The first equips you with a range of key technical skills in programming for audio and visual media. These skills are delivered at the same level as traditional courses in computing, but form a specifically audiovisual perspective, giving you the tools you need to develop your ideas. The second core component gives you the freedom to use these skills in your own practical projects, creating games, applications, websites and interactive artworks that showcase your skills in creative technologies. In this way, you are encouraged to learn through experiencing the techniques of creative computation, whilst simultaneously developing your portfolio in technical arts practice.
The programme will be taught through a combination of lectures, tutorials, workshops and laboratory sessions. These will cover the core elements of computing with a strong component of programming (both procedural and object oriented using a variety of programming language such as processing, Java and C++), as well as internet computing, software engineering and mathematical foundations. These elements will be enhanced by in-depth studies of a range of audiovisual computation techniques, including 2D graphics and interactive software, audio processing, digital signal processing, image processing, video processing and 3D graphics.
Finally, the programme will give you a thorough background of the issues surrounding the audiovisual arts, including cognition and perception, the history of multimedia, and continuing through to an appreciation of contemporary web, film and games design - backed by lectures from a host of industry experts from the BBC, ITV, and mainstream games companies, as well as high profile computer artists and filmmakers.
Assessment
Modular: assignments, tests, laboratory exercises, exams, final year project. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.
Mode of Attendance : Full - time
Creative Computing