Digital Creative Media MSc

5.0
1 review
  • I love Loughborough, the course and the university based campus where there is everything.
    |

Master

In Loughborough

Price on request

Description

  • Type

    Master

  • Location

    Loughborough

Overview
Our MSc in Digital Creative Media is aimed at building your knowledge and expertise in a range of digital creative media topics to help you understand, design and develop creative media applications including smart phone applications.
You will develop your digital and creative skills across many media platforms, which will be of value in many sectors. Specific modules included in the teaching of our MSc Digital Creative Media programme focus on gaming technologies, media production and creative media design and practices, all of which are taught by the leading experts in these areas. You will also benefit from experience in 3D creative media and studio environments, all of which will provide a unique opportunity to engage with advanced research motivated problems in the exciting topics related to digital creative media.
Our MSc Digital Creative Media programme will include applied examples of major research, and offer technology development projects and industrial placement opportunities to bring you up to date with the latest knowledge and skills required in this rapidly changing sector.
Institute For Digital Technologies
Hear from Sanjeev about studying within the Institute for Digital Technologies and what postgraduate life is like at Loughborough University London.
What makes this programme different?
Design and develop your own creative media applications
Gain experience working with 3D creative media systems
Engage with advanced research motivated problems
Who should study this programme?
If you have an interest in building creative media applications.This programme is suited to individuals who are looking to gain the knowledge and expertise required to help them understand, design and develop the latest creative media applications, including smart phone applications.

Facilities

Location

Start date

Loughborough (Leicestershire)
See map
Loughborough University, LE11 3TU

Start date

On request

About this course

Your personal and professional development
Loughborough University London prides itself on the high calibre of graduates it produces, and provides great opportunities for you to develop the skills and attributes you need to progress successfully in your chosen career.
Future career prospects
Graduating from our Digital Creative Media MSc will provide you with job opportunities in media technologies and creative industries, such as professional roles within the film, broadcasting and music industries, as well as communication industries and service providers.
You will also have the opportunity to enhance your knowledge and career prospects further by undertaking an MRes or PhD programme.
Your personal development
The careers and employability support on offer at Loughborough University London and has been carefully designed to give you the best possible chance of securing your dream role.
Loughborough University London is the first of its kind to develop a suite of careers-focused activities and support that is positioned as the underpinning of every student’s programme. Opportunities include employability assessments, group projects set by a real businesses and organisations, company site visits and organisation-based dissertation opportunities.

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Reviews

5.0
  • I love Loughborough, the course and the university based campus where there is everything.
    |
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4.9
excellent

Course rating

Recommended

Centre rating

Student

5.0
11/06/2018
What I would highlight: I love Loughborough, the course and the university based campus where there is everything.
What could be improved: -
Would you recommend this course?: Yes
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This centre's achievements

2019

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 13 years

Subjects

  • Production
  • Value chain
  • Media
  • Programming
  • Quality Training
  • Industry
  • Technology
  • Systems
  • Planning
  • Project
  • 3D
  • Art
  • 3d training
  • Design
  • Quality
  • Primary
  • Algorithms
  • Multimedia
  • Internet
  • Presentation

Course programme

What you'll study

You will learn from the most influential thought leaders, pioneering researchers and creative innovators, exposing you to the latest theories and developments from across your discipline.

Modules

Our Digital Creative Media MSc covers a wide range of topics; to give you a taster we have expanded on some of the modules affiliated with this programme and the specific assessment methods associated with each module.

  • Compulsory
  • Optional

Media and Creative Industries: Context and Practices

Media and Creative Industries: Context and Practices

The module includes lectures on topics such as: the creative industries, the history of media technologies, media and intellectual property law; media policy; media organisational structures; and the development, creation, production, distribution and exploitation of media content.

The aim of this module is to present and debate the structure, features and professional practices of the UK and global media landscapes. The module aims to explore a range of different media and creative industries from both professional and academic perspectives.

Learning outcomes

On successful completion of this module, you should be able to demonstrate knowledge and ability of:

  • Identify the key characteristics and trends of various media sectors
  • Analyse the main elements in the value chain of various media sectors
  • Identify the key historical moments in the development of mass and online media
  • The nature and context of working in these sectors
  • Ability to synthesise acquired information in essays/'industry briefs' which address key challenges for the media and creative industries
  • Make use of feedback on the substance and presentation of these briefs
  • Write concise `industry briefs'
  • Engage in conversation with media professionals
  • Meet weekly deadlines
  • Write according to strict deadlines
  • Produce short, well written texts that are informative to others
  • Be able to engage in dialogue with media and creative industry professionals
  • Be able to respond creatively to contemporary challenges facing the sector

Assessment

100% Coursework consisting of:

  • 10% Mini reports
  • 90% Report

Media Design and Production

Media Design and Production

This module introduces the you to applications containing multimedia design, creation and distribution over networks. In particular, multimedia transmission aspects over the Internet Protocol are covered.

First, the production side is covered, including video and audio capturing, synchronisation, recording and interchange formats, and compression workflows. Fundamental knowledge on sound engineering and audio technology, including the design, manipulation and production of audio, will be given to you.

In the second part, different classes of media applications are presented, such as conversational (e.g., Skype, audio-visual conferencing), streaming applications (e.g., Video on Demand), and broadcast applications (e.g., mobile TV, satellite TV), and how those applications are classified according to their bandwidth requirements, packet loss, latency, jitter, and synchronisation requirements. This is then followed Internet-based transmission methods, protocols, and techniques for robust media application delivery.

In the third part, audio-visual media quality assessment techniques and Quality of Experience (QoE) models are presented, where media quality is studied using the principles of human perception of audio/video. Examples from modern media transport methods (e.g., HTTP adaptive streaming) with a view to maximising the end-users’ QoE. User interfaces for interactivity (e.g., motion and video sensors, touch and gesture interfaces) and emerging interaction technologies and associated examples will also be presented.

Learning Outcomes

On completion of this module, you should be able to:

  • Demonstrate knowledge of media applications that are in use in modern digital systems, media quality assessment and Quality of Experience (QoE) models, user interfaces and multi-modal interaction technologies.
  • The principles of multimedia production and requirements of multimedia delivery over networks, in particular the Internet
  • Quality of Service parameters, classes of multimedia services, Internet Protocol suite
  • Quality of Experience, relations between QoS and QoE, user interfaces
  • Define the streams making up a multimedia application, how they are produced, express their transport mechanisms, and associated QoS requirements
  • Analyse the metrics associated with a transmission environment in terms of their suitability for supporting certain multimedia applications
  • Discuss how quality assessment is performed
  • Formulate multimedia applications with realistic design constraints and associated QoE considerations
  • Extensively use the knowledge gained in practical media application design and implementation work
  • Apply their knowledge on certain statistical analysis techniques learned in this module on other real-world problems
  • Develop skills to recognise, analyse and solve challenging problems with attention to details
  • Present themselves in the areas of digital content creation, streaming media, IPTV, mobile multimedia applications and user experience design.

Assessment

  • 30% Coursework
  • 70% Exam

The Collaborative Project

The Collaborative Project

With a multi-talented group of students, you will work on a brief from a real company looking to solve a real social or business problem.

Together with your student team, you will research and build solutions to a business problem, supported by our project tutors, clients and staff. Previous clients include Foster + Partners, Speedo, The London Legacy Development Corporation as well as many other companies, start-ups and charities.

The Collaborative Project provides a means for you to engage in critical enquiry and to be exposed to project-based teamwork in multicultural and interdisciplinary settings. By undertaking this module, you will strengthen your cooperative and collaborative working skills and competencies, whilst raising your awareness and appreciation of cultural and disciplinary diversity and differences.

The Collaborative Project aims to provide you with a hands-on experience of identifying, framing and resolving practice-oriented and real-world based challenges and problems, using creativity and appropriate tools to achieve valuable and relevant solutions. Alongside the collaborative elements of the module, you will be provided with opportunities to network with stakeholders, organisations and corporations, which will give you the experience and skills needed to connect to relevant parties and potentially develop future employment opportunities.

Learning Outcomes

On completion of this module, you will be able to:

  • Work effectively in diverse and interdisciplinary teams;
  • Undertake and contribute towards a project-based development process;
  • Apply critical enquiry, reflection, and creative methods to identify, frame, and resolve issues and problems at hand;
  • Identify user and stakeholder needs and value creation opportunities, whilst collecting and applying evidence-based information and knowledge to develop appropriate insights, practices and solutions;
  • Identify, structure, reflect on key issues and propose solutions to problems in creative ways;
  • Enhance your appreciation for diversity and divergent individual and disciplinary perspectives;
  • Be able to provide structured, reflective and critical feedback to peers and other stakeholders;
  • Plan and execute a project plan including scope, resources and timing;
  • Effectively communicate ideas, methods and results to a diverse range of stakeholders;
  • Use multiple, state-of-the-art date media and technologies to communicate with collaborators;
  • Make informed, critical and reflective decisions in time-limited situations.

Assessment

100% Coursework consisting of:

  • 20% Group project proposal
  • 20% Individual reflection
  • 30% Final project report
  • 30% Project deliverables to the client

Dissertation

Dissertation

The Dissertation module will equip you with the relevant skills, knowledge and understanding to embark on your own research project.

You will have the choice of three dissertation pathways:

  1. A desk based research project that could be set by an organisation or could be a subject of the student's choice
  2. A project that involves collection of primary data from within an organisation or based on lab and/or field experiments
  3. An Internship within an organisation during which time students will complete a project as part of their role in agreement with the organisation (subject to a suitable placement position being obtained)

By undertaking a dissertation at master's level, you will achieve a high level of understanding in your chosen subject area and will produce a written thesis or project report which will discuss your research in more detail.

Learning Outcomes

On successful completion of this module, you should be able to demonstrate knowledge and understanding of:

  • The importance of project planning;
  • The importance of a clear hypothesis or research question;
  • The ethical implications of research;
  • The relevant empirical data and methodologies for data collection or knowledge assimilation for the subject area;
  • Methods of data analysis and their suitability for the intended data;
  • The areas of expertise or publications of the major individuals or organisations in the subject or business area;
  • The previous research or current knowledge in the specific subject or business area;
  • Theoretical perspectives relevant to your chosen topic;
  • The most effective methods of presentation for data or knowledge;
  • Developing a clear, coherent and original research question, hypothesis or business problem in a suitable subject area;
  • Synthesising relevant sources (e.g. research literature, primary data) to construct a coherent argument in response to your research question, hypothesis or business problem;
  • Analysing primary or secondary data collected by an appropriate method;
  • Critically evaluating data collected in context with previously published knowledge or information;
  • Engaging in critical debate and argumentation in written work;
  • Applying principles of good scholarly practice to your written work;
  • Performing appropriate literature searching/business information searching using library databases or other reputable sources;
  • Planning a research project and producing a realistic gantt chart demonstrating your intended timelines;
  • Synthesising information from appropriate sources;
  • Demonstrating rational use of research method tools;
  • Selecting and using appropriate investigative and research skills;
  • Demonstrating effective project planning skills;
  • Finding and evaluating scholarly sources;
  • Engaging in critical reasoning, debate and argumentation;
  • Demonstrating effective report writing skills;
  • Recognising and using resources effectively;
  • Successfully managing a project from idea to completion;
  • Demonstrating commercial awareness or the impact of knowledge transfer in a business or research environment

Assesement

100% Coursework consisting of:

  • 20% Literature review
  • 20% Research proposal
  • 60% Dissertation report/essay

Advanced 3D Media Environments

Advanced 3D Media Environments

This module covers the main concepts and state-of-the-art applications of 3D multimedia for creating immersive 3D media environments.

Learning Outcomes

On completion of this module, you should be able to:

  • Grasp the main concepts and state-of-the-art applications of 3D multimedia with an emphasis on capturing, rendering and control techniques in mobile and static environments.
  • Understand the techniques and technologies used in the development of immersive multimedia systems
  • Understand the key concepts of 3D multimedia technologies used as state-of-the-art digital environments
  • Understand the design processes involved in the development of those environments
  • Comprehend, analyse, and apply given knowledge to meet the objectives in 3D multimedia engineering
  • Use DSP skills with programming languages, for 3D multimedia applications
  • Implement and use digital filters for multimedia signals
  • Implement 3D multimedia rendering algorithms

Assessment

  • 30% Coursework
  • 70% Exam

Design Thinking

Design Thinking

The aim of this module is to enhance your ability to use design approaches and tools for identifying and implementing human centred innovation opportunities. You will be expected to deploy knowledge learned in this module into parallel running Collaborative Project module.

The module will include teaching on the following topics: visualization, using imagery to envision possible future conditions; journey mapping, assessing the existing experience through the customer's eyes, using customer oriented data collection techniques; value chain analysis, assessing the current value chain that supports the customer's journey; mind mapping, generating insights from exploration activities and using those to create; design criteria; brainstorming, generating ideas; rapid concept development, assembling innovative elements into a coherent proposition that can be explored and evaluated; rapid ‘prototyping', expressing a new concept in a tangible form for exploration, consumer testing, and refinement; consumer testing and storytelling.

Learning Outcomes

The module will introduce you to a systematic design-based approach aimed at identifying and implementing user centred innovation opportunities.

On completion of this module you should be able to:

  • Identify when and how to use range of Design Thinking tools
  • Select appropriate tools to inform project development
  • Appropriate use of the Design Thinking tools in a parallel module
  • Develop communication skills in diverse teams;
  • Developed a systematic approach to tackle complex projects
  • Apply tools in a project context
  • Work with variety of stakeholders
  • Understand how to tackle 'wicked' problems
  • Be able to deliver a succinct presentation to communicate key facts

Assessment

  • 80% Report
  • 20% Presentation

Digital Application Development

Digital Application Development

This module will introduce you to MATLAB programming tools and environments, and will develop your understanding of programming in C++; a basic tool for developing digital systems and applications.

Specific topics covered include C++ programing, objective foundation and advanced programming techniques such as class and structure, MATLAB programming skills and simulation tools.

Learning Outcomes

On completion of this module you should be able to:

  • Demonstrate programming skills in C++ and MatLab
  • Demonstrate necessary programming techniques to develop digital applications and simulations
  • Show knowledge of programming structure and skills in general
  • Understand how to use digital data processing tools and functions
  • Understand techniques used in developing applications and related numerical simulations
  • Understand the concept of advanced techniques of structure and class
  • Identify, utilise and optimise tools, algorithms and functions for simulation of digital applications
  • Implement functions and algorithms in C++ and MatLab
  • Understand the use of advanced techniques of, e.g. class, structure, and pointer
  • Demonstrate knowledge of different algorithms, functions and their usage in DSP tool box
  • Understand digital technology applications and simulations for digital media and communication systems
  • Solve complex problems involving digital processing algorithms
  • Identify solutions for practical problems by reasoning, deduction and implementing from idea to final application
  • Understand abstract features from complex objects and problems, and develop ideas into algorithms
  • Fulfil the research and development requirements in a range of digital systems and digital technologies sectors

Assessment

  • 100% coursework

Gaming Technologies and Systems

Gaming Technologies and Systems

d in both academic and market research, and develop new research questions or hypotheses for investigation;

  • Design, implement and evaluate an original study in a topic relevant to the field;
  • Gather, process, analyse and evaluate primary data;
  • Locate and critique relevant academic and non-academic sources;
  • Communicate effectively in...
  • Digital Creative Media MSc

    Price on request