Games Design and Interactions Level 3
A Level
In Doncaster
Description
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Type
A Level
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Location
Doncaster
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Start date
Different dates available
engines Unreal 4, Unity 5 and Autodesk Stingray
3D graphics – producing 3d assets with software such as Autodesk Maya, MudBox and pixologic Zbrush
Level Design – Creation of interactive game level concepts, incorporating player interactions, interfaces and core game mechanics
Prototyping games – the creation and development of a concept or idea into a realised
Game Design based projects – The creation of 2D & 3D game prototypes exploring interactive elements and coding languages such as C#
project, which will give them the chance to use their developed skill set and unleash their creative potential by creating their own working game prototype.
The ideal skillset set for an individual wanting to study on this course would be:
A keen problem solver
Someone who can work independently
Good analysis skills
A passion for games design
Creative flair
Facilities
Location
Start date
Start date
Reviews
Subjects
- IT
- Design
- IT Development
- 3D
- 3d training
- Systems
- Mechanics
- Skills and Training
Course programme
You will learn to design and conceptualise 3D models and virtual game worlds, learn to plan time and resource to facilitate the production, work as part of small creative teams to deliver a 3D playable demo of your initial idea.
The course will consist of practical and theoretical units, which will provide learners with the opportunity to expand their horizons with the field of Games Development. This course will cover the process of designing game systems that facilitate interactions between players and game worlds, it will involve writing and developing game concepts along with setting up game systems, mechanics and rules within industry led software packages and suites.
As a Games Design and Interactions specialist course the focus is about creating working prototypes of games and understanding the theory behind the key concepts of designing functional games and mechanics, some of the topics studied during the course are as follows:
- Gaming history – The development of creation process, theoretics
- Gaming culture – universal gaming systems, learning board games
- Game engines – game engine tutoring and exploration of industry led game engines Unreal 4, Unity 5 and Autodesk Stingray
- 3D graphics – producing 3d assets with software such as Autodesk Maya, MudBox and pixologic Zbrush
- Level Design – Creation of interactive game level concepts, incorporating player interactions, interfaces and core game mechanics
- Prototyping games – the creation and development of a concept or idea into a realised
- Game Design based projects – The creation of 2D & 3D game prototypes exploring interactive elements and coding languages such as C#
Games Design and Interactions Level 3