Games Design BA

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  • I find access to most of the things here which inlcudes tutors to resources that needed help from assignments. I am anjoying my time here. It was a good experience here.

In Uxbridge

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  • Typology


  • Location


  • Start

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The games design industry is booming and offers an excellent career path with plenty of opportunities for development and innovation.




Uxbridge (Middlesex)
Brunel University, UB8 3PH


Different dates availableNow taking bookings

To take into account

IELTS: 6.5 (min 5.5 in all areas) Pearson: 58 (51 in all subscores) BrunELT: 65% (min 55% in all areas)

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  • I find access to most of the things here which inlcudes tutors to resources that needed help from assignments. I am anjoying my time here. It was a good experience here.

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What I would highlight: I find access to most of the things here which inlcudes tutors to resources that needed help from assignments. I am anjoying my time here. It was a good experience here.
What could be improved: It was great.
Would you recommend this course?: Yes
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The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 10 years

What you'll learn on the course

  • Industry
  • Technology
  • Project
  • Art
  • Design

Course programme

Course Content

The following types of modules are offered throughout the programme:

  • Design modules, which will aid your ability to produce creative, realisable strategies for generating game design ideas and game design projects. You will undertake design projects, developing a practical understanding of creative game design.
  • Theory modules, aimed at developing your analytical understanding of the cultural and social significance of games and their historical contexts, as well as studying some design theory to help
    you develop formal design perspectives.
  • Asset and story creation modules, which help build skills with image creation and manipulation programs and focus on the development of both your game’s visuals and narrative.
  • Application modules, which will provide you with a comprehensive knowledge of the communication skills currently used in the games industry, including presentation and prototyping skills.
  • Additional option modules will sharpen key skills relevant to working in the games industry and further deepen your design projects, allowing for them to be executed to the fullest. Some examples include specialist Setting and World Design or Game Genre modules amongst others.

There are some unique modules offered to students on the Design, Art, Technology and Game Studies pathways, specifically designed to help you focus on your particular interests. These pathways are chosen in the second year of
study and are open to all students.

The BA consists of both compulsory and optional modules. Depending on the pathway selected these may change. Please see below for more information on modules offered throughout the programme for each pathway.

Games Design BA

Games Design (Art) BA

Games Design (Technology) BA

Games Design (Studies) BA

Read more about the structure of undergraduate degrees at Brunel and what you will learn on the course.

Typical Dissertations

In the final year of the course dissertations will comprise of a major project on an area chosen by the student. Such projects will normally be a game design with a working prototype for the Design pathway, a major game art project for the Art pathway, a software of hardware technology project for the Technology pathway and a theory project for the Game Studies pathway.

Additional information

Teaching and Assessment Teaching Staff expertise The games faculty are a mixture of skilled games industry professionals and significant researchers who are all passionate both about games and about teaching. The Brunel games staff pride themselves in the quality of their teaching and the amount of engagement they have with students. The games team have won multiple awards in this area over the last few years including most inspirational lecturer and tutor of the year. How we teach A dynamic mix of lectures, workshops, seminars, tutorials and play sessions allows students to take course material on board in lots of engaging ways. Assessment Practical work is assessed by a range of projects throughout the programme, some of which are carried out in groups. Assessed practical exercises and projects require increasingly more complex knowledge of markets, parameters and techniques. Written essays which accompany projects require evaluation of your own work using a range of theoretical and critical tools. The project modules enable a more sustained engagement in which detailed knowledge and understanding are tested.
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