Games Production - BSc (Hons)

Bachelor's degree

In Nottingham

Price on request

Description

  • Type

    Bachelor's degree

  • Location

    Nottingham

  • Duration

    3 Years

This course focuses on the practical and theoretical disciplines and processes within the field of games technology and provides you with the industry-standard software and technology skills necessary to forge a career in the games industry.

This degree enables you to develop a fundamental understanding of the core areas of games production including the generation of games design ideas, the production of games assets and the creation of playable games using industry-standard software and hardware technologies. You’ll develop experience of using industry-standard software, study workflow methods and the working practices required in the creation of a games product.

You’ll complete a range of projects to help you understand the theoretical aspects of the games industry and the wider creative industries ensuring that you understand the job role requirements and legal and economic frameworks that you must work within. You’ll receive seminars, talks and live briefs from professionals currently working within the games industry, equipping you with the skills to become autonomous, self-directed industry professionals.

Facilities

Location

Start date

Nottingham (Nottinghamshire)
See map

Start date

On request

About this course

Upon successful completion, you’ll have the option to progress to Confetti’s MA Creative Technologies or MSc Creative Technologies, apply for internships or job roles within industry.

Typical job roles in industry might include:
Games tester
Lead QA
3D environment artist
2D artist
Games designer
Games programmer

A-levels – BBC; or
BTEC Extended Diploma – DMM; or
112 UCAS Tariff points from at least two A-levels or equivalent qualifications; and
GCSE – English and Maths Grade C / 4.

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Subjects

  • Credit
  • Workflow
  • Design
  • Technology
  • Industry
  • Production
  • Architecture
  • Animation
  • Professional
  • Developmental

Course programme

Year One
  • Games Architecture (40 Credit Points)
  • Asset Production for Games (40 Credit Points)
  • Games Design (20 Credit Points)
  • Games Industry (20 Credit Points)
Year Two
  • Level Production (40 Credit Points)
  • Advanced Asset Production (40 Credit Points)
  • Games Development and Realisation (20 Credit Points)
  • Industry Practice (20 Credit Points)
Final year
  • 3D Workflow for Industry (40 Credit Points)
  • Game Engines (20 Credit Points)
  • Animation for Games (20 Credit Points)
  • Technology Investigation (40 Credit Points)
How you’re taught

You’ll be introduced to a range of software and pipeline processes within the modern games technology industries. This will allow you to form a solid understanding of industry roles which in turn will lead you to specialise within your chosen games technology field. The modern global games industry is built on the use of the latest hardware, software and technology and the introduction of current industry-standard practices and workflow will be at the forefront of delivery. The course aims to be responsive to the needs of both the UK and global games industry and provide students with the current relevant skills required by both Indie and AAA employers.

You’ll learn through a range of conventional classes including IT lab sessions, workshop sessions, lectures, seminars, and tutorials. You’ll also have the opportunity to engage in unique opportunities that are designed to develop your personal and employability skills. These include working as a team, independent learning, visiting industry professionals, working on live briefs, testing games and going on a range of enrichment field trips.

Games Production - BSc (Hons)

Price on request