Games Programming - BSc (Hons)

Foundation degree

In London

Price on request

Description

  • Type

    Foundation degree

  • Location

    London

  • Duration

    3 Years

You'll start by building a strong base in C++ programming, with mathematics and physics for game development, as well as gaining skills in console hardware architecture and game design. As you progress through the degree you'll use different graphics libraries and engines to make 2D and 3D games.

You'll develop specialist skills in physical computing, virtual reality and artificial intelligence while becoming proficient in a range of relevant programming and scripting languages.

Each year there are core modules on this course that enable artists and programmers to work together and achieve common goals - designing and producing innovative games. This aspect of the student experience is highly commended by our games industry partner TIGA and our industry steering group, as it mimics professional practice.

We actively encourage you to engage in public competitions and gaming events such as Game Jams, and we hold an annual Summer Show where students at all levels have the opportunity to showcase their work to a wider professional audience.

Facilities

Location

Start date

London
See map
31 Jewry Street, EC3N 2EY

Start date

On request

About this course

Our Games Programming BSc degree will enable you to develop the specialist knowledge and key skills needed to join this thriving industry. You’ll be joining a supportive and friendly community of highly motivated games students who work hard to achieve their goals.

Completing this degree will open up many job opportunities within the games and entertainment industry. Upon graduating you could find employment as an animator, games developer, games designer, software engineer, visual effects artist, applications developer or a multimedia programmer.

Previous graduates have taken up positions at employers including Sky, BBC, ITV, Sega, Lionheart, Rare, Rocksteady, Media Molecule, Football Superstars and Sports Interactive.

Some of our graduates have also set up their own businesses.

In addition to the University's standard entry requirements, you should have:

a minimum of grades CCC in three A levels (or a minimum of 96 UCAS points from an equivalent Level 3 qualification, e.g. BTEC Level 3 Extended Diploma/Diploma; or Advanced Diploma; or Progression Diploma; or Access to HE Diploma of 60 credits)
GCSE English and Mathematics at grade C/grade 4 or above (or equivalent)

Professional accreditation
The School of Computing and Digital Media (SCDM) is a member of the games industry body TIGA. An aim of this new degree is to improve the potential for possible submission for future TIGA accreditation.

Accreditation of Prior Learning
Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

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Subjects

  • Computing
  • Quality
  • Design
  • 3d training
  • Graphics
  • 3D
  • Industry
  • Quality Training
  • Programming
  • Media

Course programme

Modular structure

The modules listed below are for the academic year 2020/21 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 1 modules include:
  • Computer Gaming Hardware Architectures (core, 30 credits)
  • Game Design and Development (core, 30 credits)
  • Game Programming (core, 30 credits)
  • Logic and Mathematical Techniques (core, 30 credits)
Year 2 modules include:
  • Advanced C++ for Games (core, 30 credits)
  • Augmented Toy Development (core, 30 credits)
  • Game Engine Development (core, 30 credits)
  • Graphics and Shader Programming (core, 30 credits)
Year 3 modules include:
  • Artificial Intelligence (core, 15 credits)
  • Artificial Intelligence for Games (core, 15 credits)
  • Creative Technology Project (core, 30 credits)
  • Networking for Games (core, 15 credits)
  • Prototype Development (core, 30 credits)
  • Research Related Learning (alternative core, 15 credits)
  • Work Related Learning for Games and Animation (alternative core, 15 credits)
Assessment

You will be assessed primarily by coursework assignments. On-going assessments are also taken during set (timetabled) classroom times.

Assessments will include peer review, opportunities for Quality Assurance (QA), detailed feedback and guidance from tutors.

Coursework, presentations and group work will require you to:
  • meet programming briefs
  • demonstrate an understanding of work flow and project management
  • demonstrate good communication skills
  • write and present reports on development
  • demonstrate subject knowledge and research techniques.

Additional information

UCAS code - GG48

Games Programming - BSc (Hons)

Price on request