Games Programming (including foundation year) - BSc (Hons)

Bachelor's degree

In London

Price on request

Description

  • Type

    Bachelor's degree

  • Location

    London

  • Duration

    4 Years

The foundation year of this course will teach you the fundamental aspects of programming, computer hardware, game design and mathematical techniques.

This course allows artists and programmers to work together to design and produce games. This part of the course has been approved by our games industry partner TIGA as it replicates the real working process in professional practice.

The foundation year on this course is shared with a number of other foundation year degrees, so in Year 0 you’ll get to study with other students who are interested in a variety of different specialisms.

The foundation level of this course will ensure you have the fundamental skills in games programming needed to succeed in the subsequent three years of your course. Our dedicated staff will help to build your academic abilities and your confidence throughout this four-year degree.

You’ll be encouraged to attend gaming events and enter game competitions during the course, giving you the chance to discover game designs created by your peers. There will also be the opportunity to exhibit your work at the annual Summer Show, which displays students work at all levels and will give you the chance to show your work to a professional audience.

Following your foundation year, you'll study the same course content and modules as those who study our Games Programming BSc (Hons) degree.

You'll graduate with a full undergraduate degree with the same title and award as those who studied the traditional three-year course.

Facilities

Location

Start date

London
See map
31 Jewry Street, EC3N 2EY

Start date

On request

About this course

Our Games Programming (including foundation year) BSc (Hons) degree has a built-in foundation year, designed to equip you with the key principles of programming, mathematics and physics for game development, preparing you for the following three years of your course. You’ll graduate from this course with all the specialist skills needed to join the creative field of games programming.

Completing this degree will open up many job opportunities within the games and entertainment industry. Upon graduating you could find employment as an animator, games developer, games designer, software engineer, visual effects artist, applications developer or a multimedia programmer.

Previous graduates have joined companies such as Sky, BBC, ITV, Sega, Lionheart, Rare, Rocksteady, Media Molecule, Football Superstars and Sports Interactive. Some of our graduates have also created their own businesses.

In addition to the University's standard entry requirements, you should have:

at least one A level (or a minimum of 32 UCAS points from an equivalent Level 3 qualification, eg BTEC Subsidiary/National/BTEC Extended Diploma)
English Language and Mathematics GCSEs at grade C/grade 4 or above (or equivalent, eg Functional Skills at Level 2).

Accreditation of Prior Learning
Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

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Subjects

  • Design
  • Programming
  • CYBER SECURITY
  • Fundamentals
  • Introduction
  • Robotics
  • Mathematics
  • Hardware
  • Architectures
  • Development

Course programme

Modular structure

The modules listed below are for the academic year 2020/21 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 0 modules include:
  • Cyber Security Fundamentals (core, 30 credits)
  • Introduction to Robotics and Internet of Things (core, 30 credits)
  • Mathematics (core, 30 credits)
  • Programming (core, 30 credits)
Year 1 modules include:
  • Computer Gaming Hardware Architectures (core, 30 credits)
  • Game Design and Development (core, 30 credits)
  • Game Programming (core, 30 credits)
  • Logic and Mathematical Techniques (core, 30 credits
Year 2 modules include:
  • Advanced C++ for Games (core, 30 credits)
  • Augmented Toy Development (core, 30 credits)
  • Game Engine Development (core, 30 credits)
  • Graphics and Shader Programming (core, 30 credits)
Year 3 modules include:
  • Artificial Intelligence (core, 15 credits)
  • Artificial Intelligence for Games (core, 15 credits)
  • Creative Technology Project (core, 30 credits)
  • Networking for Games (core, 15 credits)
  • Prototype Development (core, 30 credits)
  • Research Related Learning (alternative core, 15 credits)
  • Work Related Learning for Games and Animation (alternative core, 15 credits)
Assessment

You will mainly be assessed through coursework assignments. Presentations and group work will also be part of your assessment.

Additional information

UCAS code - GG50

Games Programming (including foundation year) - BSc (Hons)

Price on request