Getting Started with Unity 2D Game Development

Course

Online

£ 150 VAT inc.

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Get started with Unity by making classic games and improve your 2D game development skills.This video will help you build 2D games in Unity using the engine's 2D technologies based on Version 5.x.You will be shown how to get up-and-running with Unity 5.4.1, including the basic steps to choose the appropriate edition and install the software. You will also be shown how to find older versions of Unity and learn about the key differences compared to previous versions.To start with, you will learn the introductory information needed to work in Unity 2D game development. The video describes the process of setting up a project in 2D mode, covers the use of 2D sprites, discusses ways to access 2D objects via code, and explains the basics of the User Interface. It then covers the very first game genre-text adventure-and you will go on to create an example of this with the various elements discussed earlier in the chapter.Once you reach the end and have produced a text adventure game, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!About the AuthorDr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She works full-time as a Game Developer and also runs a small indie/passion studio. She teaches college videos in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She is also the author of Mastering Unity 2D Game Development: Second Edition by Packt Publishing.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Start a project and develop an appropriate folder structure
Create and save scenes
Import sprites and effectively manipulate sprite sheets
Learn the basics of writing C# code in Mono Develop
Access components and scripts in objects within a scene
Create effective User Interfaces for various platforms, including the mobile arena
Navigate between scenes
Create a text adventure game

Questions & Answers

Add your question

Our advisors and other users will be able to reply to you

Who would you like to address this question to?

Fill in your details to get a reply

We will only publish your name and question

Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Windows
  • Design
  • Mathematics
  • Project
  • Import
  • Mac
  • GCSE Mathematics
  • Programming
  • Programming Application
  • Design techniques

Course programme

Starting a 2D Project 4 lectures 13:38 The Course Overview This video gives an overview of the entire course. Creating a New 2D Project When creating a new 2D project, it is important to select the correct mode. • Create a new 2D project at start up. • Observe the Scene view in 2D. • View the project settings. Asset Organization Properly setting up the folder structure is important to maintaining a well-organized project. • Review the appropriate folder structure and learn how to create new folders. • View the folder structure within Windows File Explorer or Mac Finder. • View how the changes made in File Explorer or Finder affect the project. Creating Scenes Understanding the use of scenes is vital to the development of games in Unity. • Review what a scene is. • Learn how to create and save scenes. • View how to add scenes to build settings. Starting a 2D Project 4 lectures 13:38 The Course Overview This video gives an overview of the entire course. Creating a New 2D Project When creating a new 2D project, it is important to select the correct mode. • Create a new 2D project at start up. • Observe the Scene view in 2D. • View the project settings. Asset Organization Properly setting up the folder structure is important to maintaining a well-organized project. • Review the appropriate folder structure and learn how to create new folders. • View the folder structure within Windows File Explorer or Mac Finder. • View how the changes made in File Explorer or Finder affect the project. Creating Scenes Understanding the use of scenes is vital to the development of games in Unity. • Review what a scene is. • Learn how to create and save scenes. • View how to add scenes to build settings. The Course Overview This video gives an overview of the entire course. The Course Overview This video gives an overview of the entire course. The Course Overview This video gives an overview of the entire course. The Course Overview This video gives an overview of the entire course. This video gives an overview of the entire course. This video gives an overview of the entire course. Creating a New 2D Project When creating a new 2D project, it is important to select the correct mode. • Create a new 2D project at start up. • Observe the Scene view in 2D. • View the project settings. Creating a New 2D Project When creating a new 2D project, it is important to select the correct mode. • Create a new 2D project at start up. • Observe the Scene view in 2D. • View the project settings. Creating a New 2D Project When creating a new 2D project, it is important to select the correct mode. • Create a new 2D project at start up. • Observe the Scene view in 2D. • View the project settings. Creating a New 2D Project When creating a new 2D project, it is important to select the correct mode. • Create a new 2D project at start up. • Observe the Scene view in 2D. • View the project settings. When creating a new 2D project, it is important to select the correct mode. • Create a new 2D project at start up. • Observe the Scene view in 2D. • View the project settings. When creating a new 2D project, it is important to select the correct mode. • Create a new 2D project at start up. • Observe the Scene view in 2D. • View the project settings. Asset Organization Properly setting up the folder structure is important to maintaining a well-organized project. • Review the appropriate folder structure and learn how to create new folders. • View the folder structure within Windows File Explorer or Mac Finder. • View how the changes made in File Explorer or Finder affect the project. Asset Organization Properly setting up the folder structure is important to maintaining a well-organized project. • Review the appropriate folder structure and learn how to create new folders. • View the folder structure within Windows File Explorer or Mac Finder. • View how the changes made in File Explorer or Finder affect the project. Asset Organization Properly setting up the folder structure is important to maintaining a well-organized project. • Review the appropriate folder structure and learn how to create new folders. • View the folder structure within Windows File Explorer or Mac Finder. • View how the changes made in File Explorer or Finder affect the project. Asset Organization Properly setting up the folder structure is important to maintaining a well-organized project. • Review the appropriate folder structure and learn how to create new folders. • View the folder structure within Windows File Explorer or Mac Finder. • View how the changes made in File Explorer or Finder affect the project. Properly setting up the folder structure is important to maintaining a well-organized project. • Review the appropriate folder structure and learn how to create new folders. • View the folder structure within Windows File Explorer or Mac Finder. • View how the changes made in File Explorer or Finder affect the project. Properly setting up the folder structure is important to maintaining a well-organized project. • Review the appropriate folder structure and learn how to create new folders. • View the folder structure within Windows File Explorer or Mac Finder. • View how the changes made in File Explorer or Finder affect the project. Creating Scenes Understanding the use of scenes is vital to the development of games in Unity. • Review what a scene is. • Learn how to create and save scenes. • View how to add scenes to build settings. Creating Scenes Understanding the use of scenes is vital to the development of games in Unity. • Review what a scene is. • Learn how to create and save scenes. • View how to add scenes to build settings. Creating Scenes Understanding the use of scenes is vital to the development of games in Unity. • Review what a scene is. • Learn how to create and save scenes. • View how to add scenes to build settings. Creating Scenes Understanding the use of scenes is vital to the development of games in Unity. • Review what a scene is. • Learn how to create and save scenes. • View how to add scenes to build settings. Understanding the use of scenes is vital to the development of games in Unity. • Review what a scene is. • Learn how to create and save scenes. • View how to add scenes to build settings. Understanding the use of scenes is vital to the development of games in Unity. • Review what a scene is. • Learn how to create and save scenes. • View how to add scenes to build settings. Sprites Overview 4 lectures 19:59 Sprite Import Settings Determining the correct import settings for your sprites is an important first step in working with sprites. • Define a sprite. • Learn how to import a sprite into a project. • Learn how to select the correct settings for a sprite. Sprite Editor Manipulating the region of a sprite helps make sure that it displays correctly within a game. • Learn how to adjust pivot point and size of a sprite in single sprite mode. • Learn how to slice a sprite into multiple sub-sprites. • Learn how to adjust a sprite in polygon sprite mode. Sprite Renderer The sprite renderer is the component that determines how sprites are drawn in a scene. • Learn how to put a sprite in a scene. • Learn the components that are automatically applied to a sprite 2d object. • View the properties of the sprite renderer component. Sorting Layers To get a scene to display correctly, you must make sure all of your sprites are appearing in the correct overlapping order. • Change sprite overlapping order with z-coordinates. • Add sorting layers. • Add order in sorting layer. Sprites Overview. 4 lectures 19:59 Sprite Import Settings Determining the correct import settings for your sprites is an important first step in working with sprites. • Define a sprite. • Learn how to import a sprite into a project. • Learn how to select the correct settings for a sprite. Sprite Editor Manipulating the region of a sprite helps make sure that it displays correctly within a game. • Learn how to adjust pivot point and size of a sprite in single sprite mode. • Learn how to slice a sprite into multiple sub-sprites. • Learn how to adjust a sprite in polygon sprite mode. Sprite Renderer The sprite renderer is the component that determines how sprites are drawn in a scene. • Learn how to put a sprite in a scene. • Learn the components that are automatically applied to a sprite 2d object. • View the properties of the sprite renderer component. Sorting Layers To get a scene to display correctly, you must make sure all of your sprites are appearing in the correct overlapping order. • Change sprite overlapping order with z-coordinates. • Add sorting layers. • Add order in sorting layer. Sprite Import Settings Determining the correct import settings for your sprites is an important first step in working with sprites. • Define a sprite. • Learn how to import a sprite into a project. • Learn how to select the correct settings for a sprite. Sprite Import Settings Determining the correct import settings for your sprites is an important first step in working with sprites. • Define a sprite. • Learn how to import a sprite into a project. • Learn how to select the correct settings for a sprite. Sprite Import Settings Determining the correct import settings for your sprites is an important first step in working with sprites. • Define a sprite. • Learn how to import a sprite into a project. • Learn how to select the correct settings for a sprite. Sprite Import Settings Determining the correct import settings for your sprites is an important first step in working with sprites. • Define a sprite. • Learn how to import a sprite into a project. • Learn how to select the correct settings for a sprite. Determining the correct import settings for your sprites is an important first step in working with sprites. • Define a sprite. • Learn how to import a sprite into a project. • Learn how to select the correct settings for a sprite. Determining the correct import settings for your sprites is an important first step in working with sprites. • Define a sprite. • Learn how to import a sprite into a project. • Learn how to select the correct settings for a sprite. Sprite Editor Manipulating the region of a sprite helps make sure that it displays correctly within a game. • Learn how to adjust pivot point and size of a sprite in single sprite mode. • Learn how to slice a sprite into multiple sub-sprites. • Learn how to adjust a sprite in polygon sprite mode. Sprite Editor Manipulating the region of a sprite helps make sure that it displays correctly within a game. • Learn how to adjust pivot point and size of a sprite in single sprite mode. • Learn how to slice a sprite into multiple sub-sprites. • Learn how to adjust a sprite in polygon sprite mode. Sprite Editor Manipulating the region of a sprite helps make sure that it displays correctly within a game. • Learn how to adjust pivot point and size of a sprite in single sprite mode. • Learn how to slice a sprite into multiple sub-sprites. • Learn how to adjust a sprite in polygon sprite mode. Sprite Editor Manipulating the region of a sprite helps make sure that it displays correctly within a game. • Learn how to adjust pivot point and size of a sprite in single sprite mode. • Learn how to slice a sprite into multiple sub-sprites. • Learn how to adjust a sprite in polygon sprite mode. Manipulating the region of a sprite helps make sure that it displays correctly within a game. • Learn how to adjust pivot point and size of a sprite in single sprite mode. • Learn how to slice a sprite into multiple sub-sprites. • Learn how to adjust a sprite in polygon sprite mode. Manipulating the region of a sprite helps make sure that it displays correctly within a game. • Learn how to adjust pivot point and size of a sprite in single sprite mode. • Learn how to slice a sprite into multiple sub-sprites. • Learn how to adjust a sprite in polygon sprite mode. Sprite Renderer The sprite renderer is the component that determines how sprites are drawn in a scene. • Learn how to put a sprite in a scene. • Learn the components that are automatically applied to a sprite 2d object. • View the properties of the sprite renderer component. Sprite Renderer The sprite renderer is the component that determines how sprites are drawn in a scene. • Learn how to put a sprite in a scene. • Learn the components that are automatically applied to a sprite 2d object. • View the properties of the sprite renderer component. Sprite Renderer The sprite renderer is the component that determines how sprites are drawn in a scene. • Learn how to put a sprite in a scene. • Learn the components that are automatically applied to a sprite 2d object. • View the properties of the sprite renderer component. Sprite Renderer The sprite renderer is the component that determines how sprites are drawn in a scene. • Learn how to put a sprite in a scene. • Learn the components that are automatically applied to a sprite 2d object. • View the properties of the sprite renderer component. The sprite renderer is the component that determines how sprites are drawn in a scene • Learn what a canvas is...

Additional information

Want to start out with 2D game development Want to master the mechanics of specific game genres Are looking for help with user-interface mechanics Have a basic understanding of programming logic

Getting Started with Unity 2D Game Development

£ 150 VAT inc.