What is this course about?Hard surface modeling is a field of 3D modeling suitable for projects related to industrial design, engineering or prototyping. In the middle of the path that goes from pure polygonal modeling (mostly used in the videogame industry or archviz) and solid modeling (purely used in CAD systems for very technical levels) there is the hard surface modeling field, In this modeling style you will get advantage of both worlds: You will have the creative freedom of polygonal modeling and the finesse of solid modeling.In terms of building a path in your 3D artist career, hard surface modeling is a key point.
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Start date
Online
Start date
Different dates availableEnrolment now open
About this course
Keeping a good mesh flow
Working in all quads for a good finished mesh
Solving typical problems
Adding interest to the look of your project, be it materials, lightning, modeling details...
Knowing the tools and how to use them properly
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This centre's achievements
2021
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This centre has featured on Emagister for 4 years
Subjects
Cleaning
3D
Materials
3d training
Problem Solving
Course programme
Hard Surface Modeling in MODO
26 lectures05:58:21SHAPING THE RIMTHE STROKESFILLING THE GAPSADDING DETAILSEXPANDING THE STRUCTUREFINAL TOUCHESPREPARING THE PROFILETHE THREAD PATTERNSTHE CALIPER: BLOCKING THE SHAPEFINISHING THE BASE SHAPEOPTIMIZINGADDING SOME DETAILSFINISHING THE CALIPERSTRACING THE LOGO SHAPECLEANING UP THE MESHFINISHING AND PLACING THE LOGOTHE BRAKING DISCADDING MORE PARTS TO THE BRAKING SYSTEMASSEMBLING PARTSMORE AND MORE DETAILSOME FINAL TOUCHESMATERIALS AND LIGHTNINGTHE FINAL RENDERREALLY REALLY NICE PATTERNSSOLVING THE PROBLEMWHY IS THIS NOT WORKING
Hard Surface Modeling in MODO
26 lectures05:58:21SHAPING THE RIMTHE STROKESFILLING THE GAPSADDING DETAILSEXPANDING THE STRUCTUREFINAL TOUCHESPREPARING THE PROFILETHE THREAD PATTERNSTHE CALIPER: BLOCKING THE SHAPEFINISHING THE BASE SHAPEOPTIMIZINGADDING SOME DETAILSFINISHING THE CALIPERSTRACING THE LOGO SHAPECLEANING UP THE MESHFINISHING AND PLACING THE LOGOTHE BRAKING DISCADDING MORE PARTS TO THE BRAKING SYSTEMASSEMBLING PARTSMORE AND MORE DETAILSOME FINAL TOUCHESMATERIALS AND LIGHTNINGTHE FINAL RENDERREALLY REALLY NICE PATTERNSSOLVING THE PROBLEMWHY IS THIS NOT WORKINGSHAPING THE RIMSHAPING THE RIMSHAPING THE RIMSHAPING THE RIMTHE STROKESTHE STROKESTHE STROKESTHE STROKESFILLING THE GAPSFILLING THE GAPSFILLING THE GAPSFILLING THE GAPSADDING DETAILSADDING DETAILSADDING DETAILSADDING DETAILSEXPANDING THE STRUCTUREEXPANDING THE STRUCTUREEXPANDING THE STRUCTUREEXPANDING THE STRUCTUREFINAL TOUCHESFINAL TOUCHESFINAL TOUCHESFINAL TOUCHESPREPARING THE PROFILEPREPARING THE PROFILEPREPARING THE PROFILEPREPARING THE PROFILETHE THREAD PATTERNSTHE THREAD PATTERNSTHE THREAD PATTERNSTHE THREAD PATTERNSTHE CALIPER: BLOCKING THE SHAPETHE CALIPER: BLOCKING THE SHAPETHE CALIPER: BLOCKING THE SHAPETHE CALIPER: BLOCKING THE SHAPEFINISHING THE BASE SHAPEFINISHING THE BASE SHAPEFINISHING THE BASE SHAPEFINISHING THE BASE SHAPEOPTIMIZINGOPTIMIZINGOPTIMIZINGOPTIMIZINGADDING SOME DETAILSADDING SOME DETAILSADDING SOME DETAILSADDING SOME DETAILSFINISHING THE CALIPERSFINISHING THE CALIPERSFINISHING THE CALIPERSFINISHING THE CALIPERSTRACING THE LOGO SHAPETRACING THE LOGO SHAPETRACING THE LOGO SHAPETRACING THE LOGO SHAPECLEANING UP THE MESHCLEANING UP THE MESHCLEANING UP THE MESHCLEANING UP THE MESHFINISHING AND PLACING THE LOGOFINISHING AND PLACING THE LOGOFINISHING AND PLACING THE LOGOFINISHING AND PLACING THE LOGOTHE BRAKING DISCTHE BRAKING DISCTHE BRAKING DISCTHE BRAKING DISCADDING MORE PARTS TO THE BRAKING SYSTEMADDING MORE PARTS TO THE BRAKING SYSTEMADDING MORE PARTS TO THE BRAKING SYSTEMADDING MORE PARTS TO THE BRAKING SYSTEMASSEMBLING PARTSASSEMBLING PARTSASSEMBLING PARTSASSEMBLING PARTSMORE AND MORE DETAILMORE AND MORE DETAILMORE AND MORE DETAILMORE AND MORE DETAILSOME FINAL TOUCHESSOME FINAL TOUCHESSOME FINAL TOUCHESSOME FINAL TOUCHESMATERIALS AND LIGHTNINGMATERIALS AND LIGHTNINGMATERIALS AND LIGHTNINGMATERIALS AND LIGHTNINGTHE FINAL RENDERTHE FINAL RENDERTHE FINAL RENDERTHE FINAL RENDERREALLY REALLY NICE PATTERNSREALLY REALLY NICE PATTERNSREALLY REALLY NICE PATTERNSREALLY REALLY NICE PATTERNSSOLVING THE PROBLEMSOLVING THE PROBLEMSOLVING THE PROBLEMSOLVING THE PROBLEMWHY IS THIS NOT WORKINGWHY IS THIS NOT WORKINGWHY IS THIS NOT WORKINGWHY IS THIS NOT WORKING
Additional information
First of all, the techniques and methods shown in this course are, in a high percentage, applicable to any other 3D modeling software. As a teacher, I always try to keep it simple, use the tools wisely and show the basics that every 3D modeler should know.
For this course, I used Foundry´s MODO901, so you will need to have that software installed in your computer. It is not strictly limited to the 901 version (you will be able to replicate almost all the procedures even in previous versions) but it is highly recommended to follow it with the latest version, or you will be missing some specific tools.
Included in the first lesson there is a download link for you to download the sample files in MODO´s native format, and also in OBJ format if you want to use another software. The images used as blueprints and a nice HDRI image for the illumination is also included.