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The History of Gaming and Esports
Course
Online
Description
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Type
Course
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Level
Beginner
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Methodology
Online
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Class hours
120h
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Duration
6 Months
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Online campus
Yes
In this course, students will learn about the technologies and design principles that have been the foundation the development of video game technology over the last 50 years. Students will examine and discuss the impact of video games on culture and the economy. Students will learn about the current gaming and e-sports landscape, including strategies and techniques of top teams and individuals. This course will also discuss the risks and dangers of video games and understand how to set appropriate time and content parameters. Finally, the course will identify career paths and opportunities for those who are passionate about gaming.
Important information
Documents
- TheHistoryofGamingandEsports_CourseOutline_May2020.pdf
About this course
This course has options to pay monthly please enquire about our PAYG coupon.
Reviews
Subjects
- Gaming
- Computer Games
- Fortnite
- Level designer
- Audio Engineering
Teachers and trainers (1)
Paul Cook
Online Trainer Mentor
I have been working as an online tutor assessor since 2002 mainly working with teachers, assessors and quality assurance professionals to help them gain their altered qualifications. I am a former school teacher with a BA Hons, PGCE in service qualification and I also have a Masters in Education my main focus being cloud based learning.
Course programme
Module 1 – Atari and the Introduction to Video Games
Module 2 – Nintendo and Game Boy
Module 3 – Super Nintendo, Sega, and Computer Games
Module 4 – PlayStation
Module 5 – Xbox
Module 6 – Wii, Kinect, and Active Gaming
Module 7 – Mobile Games
Module 8 – Augmented and Virtual Reality Gaming
Module 9 – History and Current State of E-sports
Module 10 – Contemporary Issues in E-sports
Additional information
The History of Gaming and Esports
