Course programme
Introduction 2 lectures 08:05 Intro and where to download Unity preview This short lesson introduces the course and demos the final version of the 2D game that we’ll be building in the two-part series. What is Unity? preview This lesson explains what Unity is and where to download it. Review questions for Section 1 A few simple questions as a helpful reminder... Introduction 2 lectures 08:05 Intro and where to download Unity preview This short lesson introduces the course and demos the final version of the 2D game that we’ll be building in the two-part series. What is Unity? preview This lesson explains what Unity is and where to download it. Review questions for Section 1 A few simple questions as a helpful reminder... Intro and where to download Unity preview This short lesson introduces the course and demos the final version of the 2D game that we’ll be building in the two-part series. Intro and where to download Unity preview This short lesson introduces the course and demos the final version of the 2D game that we’ll be building in the two-part series. Intro and where to download Unity preview This short lesson introduces the course and demos the final version of the 2D game that we’ll be building in the two-part series. Intro and where to download Unity preview This short lesson introduces the course and demos the final version of the 2D game that we’ll be building in the two-part series. This short lesson introduces the course and demos the final version of the 2D game that we’ll be building in the two-part series. This short lesson introduces the course and demos the final version of the 2D game that we’ll be building in the two-part series. What is Unity? preview This lesson explains what Unity is and where to download it. What is Unity? preview This lesson explains what Unity is and where to download it. What is Unity? preview This lesson explains what Unity is and where to download it. What is Unity? preview This lesson explains what Unity is and where to download it. This lesson explains what Unity is and where to download it. This lesson explains what Unity is and where to download it. Review questions for Section 1 A few simple questions as a helpful reminder... Review questions for Section 1 A few simple questions as a helpful reminder... Review questions for Section 1 A few simple questions as a helpful reminder... Review questions for Section 1 A few simple questions as a helpful reminder... A few simple questions as a helpful reminder... A few simple questions as a helpful reminder... Creating Game Basics 7 lectures 58:08 Unity Interface Basics - Part I In this lesson, we start using Unity and learn how to use its built-in editor. We launch Unity, create a new project, and look at the main windows used in the game development process. We then load an image into the game, and run the game. Unity Interface Basics - Part II In this second part of the Unity Interface Basics lesson, we learn how to create and save layouts, create some project folders, create a new scene, and then load each scene with more cartoon characters. You quickly become familiar enough with using the Unity Editor, so that we can start creating the Bird and Worm game in the very next lesson. Still Life In this lesson, we start creating the Bird and Worm game that we’ll be building in this tutorial series. We start with a new 2D project and name it the Bird and Worm Game. Then, we get all the images for the game and import them like we did in the last lesson. Finally, we’ll add the background to the Scene and start talking about GameObjects and how to position and size them. The images download link is here: Still Life Starts to Move preview In this lesson, we take a closer look at adding and positioning GameObjects and see if we can make one of them move when the game is running. We start by adding more sprites to the game and playing with the position and scale values of their Transforms. We explain why the position, rotation, and scale of the Transform uses 3 numbers, and then describe what a Vector is. Then it’s time to add the Main character - the Bird. Normally, birds like to fly, but we start talking about movement by letting the Bird fall out of the sky. Moving Things Around In this lesson, we take control of the Bird and start to move it around. In order to do this, we begin our journey into scripting using the C# programming language. We create our first script with Unity’s help, dissect it, explain the code syntax, and the Main Execution Cycle that Unity uses when running scripts. Then we see how the script gets user input from the keyboard arrow keys, and uses it to change the x and y position of the Bird. Intro to Scripting - Part I In this lesson, we extend our journey into the world of scripting and introduce you to some of the basic concepts of programming. We start with variables, what they are, and how to use them. The goal of this lesson and the next, is not to make you expert programmers, but to introduce you to enough of the basics of programming so that you can better understand the scripts that we develop for this game. Intro to Scripting - Part II We continue our brief journey into the world of scripting in this lesson and introduce you to more key programming concepts. We take another look at conditional statements, then create a function, and show how it works. We use functions right away in the next lessons when we make the Bird point in the right direction and collide with things - you’ll get a good understanding of how the functions work by seeing them in action! Section 2 Quiz Review questions for section 2. Creating Game Basics. 7 lectures 58:08 Unity Interface Basics - Part I In this lesson, we start using Unity and learn how to use its built-in editor. We launch Unity, create a new project, and look at the main windows used in the game development process. We then load an image into the game, and run the game. Unity Interface Basics - Part II In this second part of the Unity Interface Basics lesson, we learn how to create and save layouts, create some project folders, create a new scene, and then load each scene with more cartoon characters. You quickly become familiar enough with using the Unity Editor, so that we can start creating the Bird and Worm game in the very next lesson. Still Life In this lesson, we start creating the Bird and Worm game that we’ll be building in this tutorial series. We start with a new 2D project and name it the Bird and Worm Game. Then, we get all the images for the game and import them like we did in the last lesson. Finally, we’ll add the background to the Scene and start talking about GameObjects and how to position and size them. The images download link is here: Still Life Starts to Move preview In this lesson, we take a closer look at adding and positioning GameObjects and see if we can make one of them move when the game is running. We start by adding more sprites to the game and playing with the position and scale values of their Transforms. We explain why the position, rotation, and scale of the Transform uses 3 numbers, and then describe what a Vector is. Then it’s time to add the Main character - the Bird. Normally, birds like to fly, but we start talking about movement by letting the Bird fall out of the sky. Moving Things Around In this lesson, we take control of the Bird and start to move it around. In order to do this, we begin our journey into scripting using the C# programming language. We create our first script with Unity’s help, dissect it, explain the code syntax, and the Main Execution Cycle that Unity uses when running scripts. Then we see how the script gets user input from the keyboard arrow keys, and uses it to change the x and y position of the Bird. Intro to Scripting - Part I In this lesson, we extend our journey into the world of scripting and introduce you to some of the basic concepts of programming. We start with variables, what they are, and how to use them. The goal of this lesson and the next, is not to make you expert programmers, but to introduce you to enough of the basics of programming so that you can better understand the scripts that we develop for this game. Intro to Scripting - Part II We continue our brief journey into the world of scripting in this lesson and introduce you to more key programming concepts. We take another look at conditional statements, then create a function, and show how it works. We use functions right away in the next lessons when we make the Bird point in the right direction and collide with things - you’ll get a good understanding of how the functions work by seeing them in action! Section 2 Quiz Review questions for section 2. Unity Interface Basics - Part I In this lesson, we start using Unity and learn how to use its built-in editor. We launch Unity, create a new project, and look at the main windows used in the game development process. We then load an image into the game, and run the game. Unity Interface Basics - Part I In this lesson, we start using Unity and learn how to use its built-in editor. We launch Unity, create a new project, and look at the main windows used in the game development process. We then load an image into the game, and run the game. Unity Interface Basics - Part I In this lesson, we start using Unity and learn how to use its built-in editor. We launch Unity, create a new project, and look at the main windows used in the game development process. We then load an image into the game, and run the game. Unity Interface Basics - Part I In this lesson, we start using Unity and learn how to use its built-in editor. We launch Unity, create a new project, and look at the main windows used in the game development process. We then load an image into the game, and run the game. In this lesson, we start using Unity and learn how to use its built-in editor. We launch Unity, create a new project, and look at the main windows used in the game development process. We then load an image into the game, and run the game. In this lesson, we start using Unity and learn how to use its built-in editor. We launch Unity, create a new project, and look at the main windows used in the game development process. We then load an image into the game, and run the game. Unity Interface Basics - Part II In this second part of the Unity Interface Basics lesson, we learn how to create and save layouts, create some project folders, create a new scene, and then load each scene with more cartoon characters. You quickly become familiar enough with using the Unity Editor, so that we can start creating the Bird and Worm game in the very next lesson. Unity Interface Basics - Part II In this second part of the Unity Interface Basics lesson, we learn how to create and save layouts, create some project folders, create a new scene, and then load each scene with more cartoon characters. You quickly become familiar enough with using the Unity Editor, so that we can start creating the Bird and Worm game in the very next lesson. Unity Interface Basics - Part II In this second part of the Unity Interface Basics lesson, we learn how to create and save layouts, create some project folders, create a new scene, and then load each scene with more cartoon characters. You quickly become familiar enough with using the Unity Editor, so that we can start creating the Bird and Worm game in the very next lesson. Unity Interface Basics - Part II In this second part of the Unity Interface Basics lesson, we learn how to create and save layouts, create some project folders, create a new scene, and then load each scene with more cartoon characters. You quickly become familiar enough with using the Unity Editor, so that we can start creating the Bird and Worm game in the very next lesson. In this second part of the Unity Interface Basics lesson, we learn how to create and save layouts, create some project folders, create a new scene, and then load each scene with more cartoon characters. You quickly become familiar enough with using the Unity Editor, so that we can start creating the Bird and Worm game in the very next lesson. In this second part of the Unity Interface Basics lesson, we learn how to create and save layouts, create some project folders, create a new scene, and then load each scene with more cartoon characters. You quickly become familiar enough with using the Unity Editor, so that we can start creating the Bird and Worm game in the very next lesson. Still Life In this lesson, we start creating the Bird and Worm game that we’ll be building in this tutorial series. We start with a new 2D project and name it the Bird and Worm Game. Then, we get all the images for the game and import them like we did in the last lesson. Finally, we’ll add the background to the Scene and start talking about GameObjects and how to position and size them. The images download link is here: Still Life In this lesson, we start creating the Bird and Worm game that we’ll be building in this tutorial series. We start with a new 2D project and name it the Bird and Worm Game. Then, we get all the images for the game and import them like we did in the last lesson. Finally, we’ll add the background to the Scene and start talking about GameObjects and how to position and size them. The images download link is here: Still Life In this lesson, we start creating the Bird and Worm game that we’ll be building in this tutorial series. We start with a new 2D project and name it the Bird and Worm Game. Then, we get all the images for the game and import them like we did in the last lesson. Finally, we’ll add the background to the Scene and start talking about GameObjects and how to position and size them. The images download link is here: Still Life In this lesson, we start creating the Bird and Worm game that we’ll be building in this tutorial series. We start with a new 2D project and name it the Bird and Worm Game. Then, we get all the images for the game and import them like we did in the last lesson. Finally, we’ll add the background to the Scene and start talking about GameObjects and how to position and size them. The images download link is here: this lesson, we start creating the Bird and Worm game that we’ll be building in this tutorial series. We start with a new 2D project and name it the Bird and Worm Game. Then, we get all the images for the game and import them like we did in the last lesson. Finally, we’ll add the background to the Scene and start talking about GameObjects and how to position and size them. The images download link is here: this lesson, we start creating the Bird and Worm game that we’ll be building in this tutorial series. We start with a new 2D project and name it the Bird and Worm Game...