Introduction to Autodesk Maya 2016

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    Online

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    Different dates available

This is an introductory course to learn Autodesk Maya 2016. This course is designed for anyone who wants to learn Autodesk Maya for the first time.Build a strong foundation in Maya the world’s best 3D Animation software with this Course.Learn the basic user interface of Autodesk Maya
Understand View port which is Autodesk Maya’s work area
Maya is a node based software. So, one lecture is dedicated for understanding Maya Nodes3D Animation and Application Learning Autodesk Maya will enable you to be able to create 3D content for a wide range of applications. By learning Maya you can createModel and animate 3D Animation films
Model and animate 3D Advertisements
Model and animate 3D Games for a wide range of mediums including mobile apps.Of course it is not possible to learn everything about Maya this one course. This course will help you to get started with Autodesk Maya 2016. This will be the first step in the journey of exploring Autodesk Maya.Learning OutcomesUnderstand the basics of Autodesk Maya 
Model a simple tree and background
Understand the process of texturing and apply color to all the modeled objects
Render a final image of a tree and the backgroundContent and Overview Introduction to Maya 2016 has six sections. Section 1,2 &3 covers some foundation for understanding Autodesk Maya 2016. Section 4 explains the modeling of the tree and the background. Section 5 explains how to apply color (texturing) to the modeled objects. In section 6, we will create lights and render our final image.Section 1: IntroductionLecture1:Introduction
Lecture2:Maya User Interface
Lecture3:Viewports or the work area
Lecture4:What are nodes?Section2: Getting StartedLecture5:Understanding Maya Projects
Lecture6:Saving in Maya
Lecture7:Marking Menus & Hotbox
Lecture8:Wireframe mode and shaded mode
Lecture9:Creating PremitivesSection3: Working in MayaLecture10:Basic Transformations
Lecture11:Duplicating in Maya
Lecture12:Grouping and Parenting

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Different dates availableEnrolment now open

About this course

Understand the basics of Autodesk Maya 
Model a simple tree and background in Maya
Understand the process of texturing and apply color to all the modeled objects
Render a final image of a tree and the background

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2021

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Subjects

  • Media
  • Systems
  • Project
  • Parenting
  • Image
  • 3D
  • Autodesk
  • Maya training
  • 3d animation
  • 3d training
  • Workflow
  • Animation
  • Access

Course programme

Introduction 4 lectures 21:45 What is Maya This lecture is an introduction to the course Maya User Interface This Lecture explains the user interface elements of Maya 2016 Viewports or the work area Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016. What are nodes? Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. Introduction 4 lectures 21:45 What is Maya This lecture is an introduction to the course Maya User Interface This Lecture explains the user interface elements of Maya 2016 Viewports or the work area Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016. What are nodes? Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. What is Maya This lecture is an introduction to the course What is Maya This lecture is an introduction to the course What is Maya This lecture is an introduction to the course What is Maya This lecture is an introduction to the course This lecture is an introduction to the course This lecture is an introduction to the course Maya User Interface This Lecture explains the user interface elements of Maya 2016 Maya User Interface This Lecture explains the user interface elements of Maya 2016 Maya User Interface This Lecture explains the user interface elements of Maya 2016 Maya User Interface This Lecture explains the user interface elements of Maya 2016 This Lecture explains the user interface elements of Maya 2016 This Lecture explains the user interface elements of Maya 2016 Viewports or the work area Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016. Viewports or the work area Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016. Viewports or the work area Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016. Viewports or the work area Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016. Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016. Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016. What are nodes? Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. What are nodes? Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. What are nodes? Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. What are nodes? Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya. Getting Started 4 lectures 11:16 Understanding Maya Projects Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Saving in Maya Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Marking Menus & Hotbox Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy. Wireframe mode and shaded mode This lecture explains the ways we can view our 3d models inside maya's viewport. Getting Started 4 lectures 11:16 Understanding Maya Projects Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Saving in Maya Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Marking Menus & Hotbox Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy. Wireframe mode and shaded mode This lecture explains the ways we can view our 3d models inside maya's viewport. Understanding Maya Projects Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Understanding Maya Projects Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Understanding Maya Projects Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Understanding Maya Projects Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Saving in Maya Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Saving in Maya Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Saving in Maya Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Saving in Maya Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files. Marking Menus & Hotbox Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy. Marking Menus & Hotbox Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy. Marking Menus & Hotbox Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy. Marking Menus & Hotbox Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy. Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy. Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy. Wireframe mode and shaded mode This lecture explains the ways we can view our 3d models inside maya's viewport. Wireframe mode and shaded mode This lecture explains the ways we can view our 3d models inside maya's viewport. Wireframe mode and shaded mode This lecture explains the ways we can view our 3d models inside maya's viewport. Wireframe mode and shaded mode This lecture explains the ways we can view our 3d models inside maya's viewport. This lecture explains the ways we can view our 3d models inside maya's viewport. This lecture explains the ways we can view our 3d models inside maya's viewport. Working in Maya 5 lectures 26:41 Creating Primitives When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya. Basic Transformations This lecture explains move, rotate and scale which are the 3 basic transformations in Maya. Duplicating in Maya This lecture explains the different ways you can duplicate a model in Maya. Grouping and Parenting Grouping and Parenting are two different concepts in maya that does almost a similar job. This lecture clearly explains each of them and their uses. Selections & Poly Components This lecture explains the different components of a polygonal model and shows you the techniques and methods of selecting objects and components in Maya Working in Maya. 5 lectures 26:41 Creating Primitives When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya. Basic Transformations This lecture explains move, rotate and scale which are the 3 basic transformations in Maya. Duplicating in Maya This lecture explains the different ways you can duplicate a model in Maya. Grouping and Parenting Grouping and Parenting are two different concepts in maya that does almost a similar job. This lecture clearly explains each of them and their uses. Selections & Poly Components This lecture explains the different components of a polygonal model and shows you the techniques and methods of selecting objects and components in Maya Creating Primitives When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya. Creating Primitives When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya. Creating Primitives When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya. Creating Primitives When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya. When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya

Additional information

No specific knowledge is required To practice along, Download a Student version of Maya 2016 (Free) from Autodesk.com This video expains how to download the latest version of Maya If they know simple software like Photoshop and Flash, it will be really easy for them to work with Maya. Passion towards learning 3D is an added advantage

Introduction to Autodesk Maya 2016

£ 10 + VAT