Course programme
Introduction
4 lectures 21:45
What is Maya
This lecture is an introduction to the course
Maya User Interface
This Lecture explains the user interface elements of Maya 2016
Viewports or the work area
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
What are nodes?
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
Introduction
4 lectures 21:45
What is Maya
This lecture is an introduction to the course
Maya User Interface
This Lecture explains the user interface elements of Maya 2016
Viewports or the work area
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
What are nodes?
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
What is Maya
This lecture is an introduction to the course
What is Maya
This lecture is an introduction to the course
What is Maya
This lecture is an introduction to the course
What is Maya
This lecture is an introduction to the course
This lecture is an introduction to the course
This lecture is an introduction to the course
Maya User Interface
This Lecture explains the user interface elements of Maya 2016
Maya User Interface
This Lecture explains the user interface elements of Maya 2016
Maya User Interface
This Lecture explains the user interface elements of Maya 2016
Maya User Interface
This Lecture explains the user interface elements of Maya 2016
This Lecture explains the user interface elements of Maya 2016
This Lecture explains the user interface elements of Maya 2016
Viewports or the work area
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
Viewports or the work area
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
Viewports or the work area
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
Viewports or the work area
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
Maya's View port is the place that we will spend almost all the time. This is our work area and our 3D space in Maya 2016.
What are nodes?
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
What are nodes?
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
What are nodes?
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
What are nodes?
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
Maya is a node based software. Which means, Nodes are the basic building blocks of a Maya scene. So, it is essential to understand nodes in Maya.
Getting Started
4 lectures 11:16
Understanding Maya Projects
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Saving in Maya
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Marking Menus & Hotbox
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
Wireframe mode and shaded mode
This lecture explains the ways we can view our 3d models inside maya's viewport.
Getting Started
4 lectures 11:16
Understanding Maya Projects
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Saving in Maya
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Marking Menus & Hotbox
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
Wireframe mode and shaded mode
This lecture explains the ways we can view our 3d models inside maya's viewport.
Understanding Maya Projects
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Understanding Maya Projects
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Understanding Maya Projects
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Understanding Maya Projects
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Saving in Maya
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Saving in Maya
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Saving in Maya
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Saving in Maya
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Maya project helps to organise all the different media and contents in one folder. Especially while working with textured files, it is important to set project in order to give proper access to the texture files.
Marking Menus & Hotbox
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
Marking Menus & Hotbox
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
Marking Menus & Hotbox
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
Marking Menus & Hotbox
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
Marking menus and hot box are two hidden menu systems in Maya. These can be used as quick access menus which will make our maya workflow much simpler and easy.
Wireframe mode and shaded mode
This lecture explains the ways we can view our 3d models inside maya's viewport.
Wireframe mode and shaded mode
This lecture explains the ways we can view our 3d models inside maya's viewport.
Wireframe mode and shaded mode
This lecture explains the ways we can view our 3d models inside maya's viewport.
Wireframe mode and shaded mode
This lecture explains the ways we can view our 3d models inside maya's viewport.
This lecture explains the ways we can view our 3d models inside maya's viewport.
This lecture explains the ways we can view our 3d models inside maya's viewport.
Working in Maya
5 lectures 26:41
Creating Primitives
When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya.
Basic Transformations
This lecture explains move, rotate and scale which are the 3 basic transformations in Maya.
Duplicating in Maya
This lecture explains the different ways you can duplicate a model in Maya.
Grouping and Parenting
Grouping and Parenting are two different concepts in maya that does almost a similar job. This lecture clearly explains each of them and their uses.
Selections & Poly Components
This lecture explains the different components of a polygonal model and shows you the techniques and methods of selecting objects and components in Maya
Working in Maya.
5 lectures 26:41
Creating Primitives
When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya.
Basic Transformations
This lecture explains move, rotate and scale which are the 3 basic transformations in Maya.
Duplicating in Maya
This lecture explains the different ways you can duplicate a model in Maya.
Grouping and Parenting
Grouping and Parenting are two different concepts in maya that does almost a similar job. This lecture clearly explains each of them and their uses.
Selections & Poly Components
This lecture explains the different components of a polygonal model and shows you the techniques and methods of selecting objects and components in Maya
Creating Primitives
When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya.
Creating Primitives
When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya.
Creating Primitives
When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya.
Creating Primitives
When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya.
When it comes to modeling, primitives is a great place to start in Maya. Every model can be simplified to a primitive object like cube, sphere, cylinder etc., This lecture will show you how to create primitive models in Maya